• Scaled resource panel [UI]

    uimod eternal-modpack
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    Eternal-E
    @fft [image: ron-swanson-notamused.gif]
  • Make a New Projectile

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    MadMaxM
    the role selection channel
  • Better Unit Modding Tutorial?

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    JipJ
    And there is also: https://github.com/The-Balthazar/SupCom-Mod-Tutorials/wiki
  • OnScreenReclaimCounter [UI][Depreciated]

    uimod eternal-modpack
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    Eternal-E
    Uploaded 9 version with new patch compatibility
  • Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]

    uimod eternal-modpack
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    Eternal-E
    Uploaded 9 version with new patch compatibility
  • Various states for IsUnitState

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    R
    That is very useful! Thank you!
  • Spawn ACU at start positions

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    maudlin27M
    Version 2 - The mod should now work on campaign maps (although I've only confirmed on one of them, and I'm assuming there aren't any custom maps with cutscenes that last more than 2 minutes)
  • Asymmetric gamemode idea

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    R
    There is a mod that will do something like that for you. AI Wave Survival, which is meant for playing survival on any map against the AI, can also be played human vs human. The smaller team will spawn with the HQ, where the waves spawn at. So if you set up a game of 1 person vs 5, or 2 people vs 4, etc, the smaller team gets control of any waves that spawn. You can also set how many units and how frequently they get reinforcements. If you somehow manage to kill the HQ, it will eliminate the team in possession of it. Just turn off the nuke scripts, they autofire on human HQ players by mistake.
  • Better chat [UI]

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    W
    Great, flexible mod! Those plus symbols should get actual identifiable icons though!
  • Help with changing, customizing unit textures

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    SaverS
    I'll test it right away, thank you very much Jip
  • Updated Supreme Score Board (UI) Mod

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    M
    Thanks, great tip there!
  • airplane landing point in a blueprint?

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    SaverS
    the test is over and has confirmed my first statement about the attachpoint and the bones. Only the ability and the number of landing pads are defined in the blueprint. The landing site is designated in Blender. At least as far as I could test it.
  • BlackOps & BrewLAN Mod compatibility

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    ResistanceR
    it has been broken for a while i think, i remember trying to play coops with blackops(acus tho) and brewlan and it always dcs
  • Small QoL UI mods

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    Ctrl-KC
    @eternal otherwise I have to put these in conflicts
  • [UI][Modification] UI-Party scaled EcoControl panel with mexs

    uimod
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    Ctrl-KC
    Bruh I've done ECO UI Tools already
  • Help with modelling and unit files

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    JipJ
    You're better off asking this in #modding-general, after giving yourself the modder role in #role-selection on the official discord. It is quite active there.
  • Sim mod request: reloading fighterbombers

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    CaptainKlutzC
    For what it's worth, Zero-K requires ALL bombers to reload at air staging after a single pass but all bombs are extremely powerful, and it's colossally infuriating because if your air player misses the radar signature heading towards the front line, too bad! The bomb is dropped and the bomber has already had its order stopped and is flying back over enemy AA to be refueled in the middle of the enemy base. Hope you catch it next time! Great idea in practice to stop bomber camping, I personally love the idea of having to reload t1 bombers after 5 passes, but horrendous execution in existing games. EDIT: Also an important note, the air factories in Zero-K come with a single refuel/reload point each, meaning you don't need dedicated air staging early game.
  • Expansion Technology Pack

    mods
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    I
    For example , we can display ST3sniper's toggle on a custom window , and give it custom tooltips so that it will be hard to confuse with their current mode anymore
  • where is the how to for modding?

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    Brutus5000B
    Probably https://wiki.faforever.com/en/Modding ?
  • The FAF mod manager is missing must-have features

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    JipJ
    As I've said in another forum post: Best to get on the official discord, give yourself the modding role and ask about it in #modding-general . The people there can help you !