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    Recent Best Controversial
    • Scouting overlay mod.

      Made a mod which reminds you to scout by color-coding unscouted squares and prints last time you saw what area (with 'vision', not radar) (uses the same key as 'reclaim view').
      Only checks for 'scout' units for performance reasons (so any other units won't be checked) and only cares about 'move' and 'patrol' commands.
      Will check only your own units so probably not that useful in team games (UI mods don't know anything about 'allied' units).
      I only checked that it works correctly with 'better reclaim view', so it is a dependency.
      Video: https://www.loom.com/share/44f598bc30bb4a56b07d52eda24f8b85
      In the vault as 'scouting overlay'.

      posted in Modding & Tools
      techmind_T
      techmind_
    • RE: Atlantis

      Find replay of useless unit being used to prove that is useless is a usefull rule)

      posted in Balance Discussion
      techmind_T
      techmind_
    • RE: [mod problem] EcoManager - random Black Box across the screen (some fix included)

      There is 4-year old fix)
      https://forums.faforever.com/viewtopic.php?f=3&t=10825&start=10

      posted in Game Issues and Gameplay questions
      techmind_T
      techmind_
    • RE: Need UI Mod? Let me know

      @arma473 vault->search "chatbeep"

      posted in Modding & Tools
      techmind_T
      techmind_
    • RE: Why would you have left FAF?

      There might be a auto-ban from custom/team games probably, You won't be toxic if you play ladder 1vs1)
      I am avid dota player and i'm quite toxic then i see people doing dumb shit.
      if you get reported for 'communication missconduct' you get banned from chat, but still can use 'pings' or predefined chat commands like 'retreat/attack/etc'. It works pretty nicely.
      You also have 'behaviour score' and griefers/players with boosted rank/etc get it low and basically get matched with same low score, so where is like cesspit for all griefers who can grief each other but they get seprated from 'good behaving' players.

      Also even if y get 3+ reports and get low behaviour score you can play nicely and get commended so your score jumps back. So it's sort of easy to fix by being nice and helping your team and playing properly.

      Something like this requires a ton of coding, but maybe something simpler can be coded, even simple system like seeing public comments or negative downvote from someone i know like "zlo" or other 'decent' players, would make me consider playing AGAINST that person in team game. Currently i 'foe' players, but it works kinda bad cause you can't see foes in lobby, half the time i just forget i foed someone and later find out i already foed someone for example.

      posted in General Discussion
      techmind_T
      techmind_
    • RE: Proposal: T3 Arty & Movement

      t3 arty for aeon is already the worst. Insanely slow fire cycle + bad precision. It can move so it kinda balances that.
      But giving movement advantage to cybran needs to up the aeon arty then, cause then trebushet is clearly way better.
      Aeon t3 is not exactly very usefull, cause its fire cycle + damage distribution is not that good, and the only real advantage is outranging t3 uef pd. There is like a single reason why you would ever use t3 aeon pd.

      posted in Balance Discussion
      techmind_T
      techmind_
    • RE: Need UI Mod? Let me know

      @Resistance said in Need UI Mod? Let me know:

      can we get an UI that disables chat and marks at the same time?

      Probably y can just destroy chat window's handler + replace default chat-sound with null-sound, but this would be game mod like 'kyro's lobby' which would not be installable from vault.

      posted in Modding & Tools
      techmind_T
      techmind_
    • RE: Sacrifice Modification: Proposal

      It is actually a nerf. Sacrifice kinda gives same mass as ctrl-k + reclaim, x1.5 buildpower for 30% of hp does not give mass, if you actualyl try to repair them this is straight mass waste, using this on sacus is really bad, becasue they cost too much.
      Killing engi to have 20 seconds of 1.5x buildpower is SUPER situational. I don't even sure why i would use this ability.
      At least i use sacrifice of t1 engies during t3 phase to get some mass to current building to get rid of pathfinding issues.

      TLDR: mod does not fix any problem and makes sacrifice even more useless. Maybe remake sacrifice to 'merge engies' ? merge 2 t1's and get an engi with 2x buildpower, 1.5x range and 2x hp. Merge 4 engies for 4x buildpower, 2x range and 3.5x hp and so on ?
      It will allow you to have sort of 'mobile' engineering station which has worse range but kinda scales after up to t3.5.

      posted in Balance Discussion
      techmind_T
      techmind_
    • RE: Need UI Mod? Let me know

      Also an idea for mod 'select units with <25% hp(to fallback and ctrl-k), <50% hp'(to fallback beside healthy units), select veteran units with <25% hp (so they can heal a bit)', probably a best way for UI is to filter current selection like 'no fuel' does.

      posted in Modding & Tools
      techmind_T
      techmind_