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    Recent Best Controversial
    • RE: I can't log in

      The only reason the official client wouldn't start is if you are running a version of windows 10 before windows 10 build version 1803. There is an incompatibility with that old version of windows 10.

      You can update your windows 10 or manually perform the fix detailed here. https://forum.faforever.com/topic/6240/new-client-2023-6-0/13?_=1724237238326

      posted in FAF support (client and account issues)
      S
      Sheikah
    • RE: I can't log in

      For those coming to help, this is an error in the python client.

      posted in FAF support (client and account issues)
      S
      Sheikah
    • RE: Looking for New Client Maintainer

      If you are interested then you should feel free to reach out to me or start by tackling some of the issues to get an introduction to the code base.

      posted in Contribution
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      Sheikah
    • RE: Pics for OnceHandsome

      I am suspecting this map uses custom textures right? The red and black is the image used when the intended texture is missing. So that means that either the texture is missing from the zip file that is on the vault, or this particular user had an error when unzipping the map folder and the texture got corrupted on their system.

      posted in Mapping
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      Sheikah
    • RE: game won't start

      Yeah some third party software is shutting down the game because from those logs the client launched everything just fine.

      posted in I need help
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      Sheikah
    • RE: Please fix the MAP generator

      Correct when the use custom style is ticked the end user is assuming all responsibility for the map generation and any "smart" behavior is turned off.

      So anything not explicitly specified is chosen at random from all the options.

      posted in Suggestions
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      Sheikah
    • RE: Please fix the MAP generator

      When you use a custom style the prop generators and all the other generators are chosen with a uniform probability.

      There are weights that come into play when you use the non custom styles to produce reasonable maps with reasonable frequency. But that all does not apply when you choose to customize the map yourself.

      posted in Suggestions
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      Sheikah
    • RE: Please fix the MAP generator

      In the games that you launched yourself with phong that was just created with the boulderfield prop generator which has the most reclaim. If you want full control over the prop generation then you need to select a prop generator as well as setting the reclaim density

      posted in Suggestions
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      Sheikah
    • RE: FAF(default) mode alternative

      @evildrew said in FAF(default) mode alternative:

      My understanding is every time the game team f.ex. adds a new function like the 'display of how long it takes to capture an enemy unit' f.ex. I would have to change the file affected if I merge it or hook it in the correct way. Every time you add a new file for a new function I have to add an empty one to prevent it from passively hooking into the mod.

      I would not really call what you are describing here as modding. Since you are talking about overriding every function in base FAF effectively to avoid it being used by your mod. Mods are expected to build on top of the base mod of FAF and the way the game team attempts backwards compatibility builds off that line of thinking.

      What you describe is more akin to writing a mod that wholesale replaces FAF and then just using FAF's mod vault as a distribution mechanism, which is fine, but that then breaks all the assumptions of backwards compatibility and is just not something the FAF game team can support as has been previously stated.

      posted in Suggestions
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      Sheikah
    • RE: New Map Generator Options

      Yeah you can look at one of the vaults they have it for I think the replay leaderboards.

      posted in General Discussion
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      Sheikah
    • RE: New Map Generator Options
      1. If biome as only has the option random then likely something is going wrong when the client is trying to get the options from the generator.
      2. The names try to be descriptive of what they are but full descriptions are just lacking at the moment.
      3. Prop generator is effectively reclaim
      4. The water slider was removed because it was incredibly unreliable. And it is easier to pick terrain styles that are low on water
      5. That is a good idea and will have to see if it can be done without cluttering the UI too much.
      posted in General Discussion
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      Sheikah
    • RE: FAF Client crashes on launch / Startup error

      I suspect it is a permissions issue where FAF is trying to create or read a folder but doesn't have the permission to do so.

      posted in I need help
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      Sheikah
    • RE: Can someone tell me what going wrong here?

      It is hard to truncate a number because all numbers in lua are represented as double floating pointvalues which will have the precision issues you are seeing. If you are just looking to see if two numbers are the same why not add in some tolerance? so just a-b<epsilon where epsilon is some value like 1e-4

      posted in Modding & Tools
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      Sheikah
    • RE: Looking for New Client Maintainer

      For those who weren't able to join the recording can be found here https://youtu.be/j2LNWBdEiHU?feature=shared

      posted in Contribution
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      Sheikah
    • RE: "opponent AI on"

      Is that related to the functionality that I think FAF added for having an AI take over an opponent when they disconnect?

      posted in General Discussion
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      Sheikah
    • RE: Looking for New Client Maintainer

      For those interested I will be discussing the client architecture and structure in the FAF discord this Saturday June 29th at 18:00 UTC

      posted in Contribution
      S
      Sheikah
    • RE: Looking for New Client Maintainer

      Yeah no worries snoog of you want to take a cursory glance at the repo and then we could find some time to meet up in discord or something to talk over a good first issue.

      posted in Contribution
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      Sheikah
    • Looking for New Client Maintainer

      Unfortunately over the last year I have seen my available time to work on the client has dwindled and has not picked up like I thought it would. This isn't entirely fair to the community as there are some bugs that have stuck around that I haven't been able to put in the effort to fix.

      Due to this I am putting out a call for anyone who is interested in picking up maintenance of the client. I am willing to walk anyone through the architecture and general structure of FAF. There are a few low hanging fruit that can be resolved as good introductions to working with the code base. The client is written in Java and utilizes Spring Boot. The UI is done in JavaFx with a rough Model-View-Controller architecture with FXML.

      If you are interested feel free to respond to this post, on the client github, or find me on discord. A general description of the responsibilities can be found below.

      As a maintainer your contributions are more subtle than just fixing bugs and implementing new features. You guide the project as a whole and help streamline contributions. This can be as simple as performing a code review to as complicated as ironing out entire new features that you then slice into small, digestible pieces for contributors to pick up.

      This can consist of guiding the UI design of the client, gathering feedback from the playerbase, integrating with and extending the lobby server protocol and api, performance improvements, performing dependency updates, and creating alpha and production releases for the community.

      Below is the client tech stack:

      • Java 21
      • JavaFX
      • Spring Boot
      • Project Reactor
      • JsonAPI

      Additionally, I am also the maintainer for the map generator so if anyone has interest in that feel free to reach out as well.

      posted in Contribution
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      Sheikah
    • RE: Make modded games visible and ranked

      It can always be tested by renaming your client.prefs file. You would then have the preferences any new player would have when installing the client.

      posted in Suggestions
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      Sheikah
    • RE: Make modded games visible and ranked

      No games are hidden by default for new players or new client installations. So if someone has modded games hidden they have actively chosen to do so.

      posted in Suggestions
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      Sheikah