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    Can someone tell me what going wrong here?

    Scheduled Pinned Locked Moved Modding & Tools
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    • R Offline
      Resin_Smoker @Jip
      last edited by Resin_Smoker

      @jip well the problem I'm seeing is the exponent, isn't being seen as such when a direct comparison is made. In this instance the script is comparing the units current location vs the surface height. Should the units elevation be lower than the surface the unit is warped to the surface.

      If you look and those end values of the above WARN outputs, the exponents are pretty small values, but show up as whole numbers.

      Rather than -6.103515625e-005, the script sees "-6". Causing the unit the warp over and over again.

      What's needed here is a way to limit the results to just 2 or 3 decimal places.

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      • R Offline
        Resin_Smoker
        last edited by Resin_Smoker

        I may give this a try..https://stackoverflow.com/questions/57950030/wow-rounding-to-two-decimal-places-in-lua

        This is also good: https://wiki.multitheftauto.com/wiki/Math.round

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        • JipJ Offline
          Jip
          last edited by

          You don't need to convert it to a string. If you provide a bit more context then I may be able to help you more

          A work of art is never finished, merely abandoned

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          • R Offline
            Resin_Smoker @Resin_Smoker
            last edited by

            This post is deleted!
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            • R Offline
              Resin_Smoker @Jip
              last edited by Resin_Smoker

              @jip

              For a given number such as... 19.123456

              I need to cut off the last digits specified. Hence with 3 digit precision, the output should be "19.123". Wanting to be able to feed in the decimal place and get only that, no zeros trailing afterwards.

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              • R Offline
                Resin_Smoker @Resin_Smoker
                last edited by Resin_Smoker

                Finally after much research and experimentation, this (sorta) works...

                function GetTruncatedNumber(number, precision)
                   local fmtStr = string.format('%%0.%sf',precision)
                   number = string.format(fmtStr,number)
                   return number
                end
                

                Output...

                Input 18.4453125 
                Output one decimal:   18.4 
                Output two decimal:   18.45
                Output three decimal:   18.445
                
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                • JipJ Offline
                  Jip @Jip
                  last edited by

                  @jip said in Can someone tell me what going wrong here?:

                  If you want it to not go past three decimal points then you can multiply it by a 100, floor it and then multiply it with 0.01.

                  I feel like I've already mentioned how to do that, have you tried this?

                  A work of art is never finished, merely abandoned

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                  • R Offline
                    Resin_Smoker @Jip
                    last edited by

                    @jip I'm trying to create a function where all that i need to add is the number and the decimal places wanted. I'm close, yet the above function does do a small bit of rounding.

                    Input 18.3671875	       
                    one:	18.4	        
                    two: 	18.37 (Rounded!!!)	    
                    three: 	18.367
                    

                    The functions where math.floor and ceil are used can produce some rather wonky results. Which is why I'm experimenting.

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                    • R Offline
                      Resin_Smoker @Jip
                      last edited by Resin_Smoker

                      @jip

                      Tried your method...

                      function GetTruncatedNumber02(num, dp)
                      	local pwr = math.pow(10, dp)
                      	local inverse = math.pow(10, -dp)
                      	WARN('	pwr: ', pwr,'	inverse: ',inverse)
                      	return math.floor(num * pwr) * inverse
                      end
                      

                      Results

                      WARNING:        Input to  math Truncate:	18.404296875
                      	    	    	    
                      WARNING:         pwr: 	10	 inverse: 	0.10000000149012
                      Output one:	18.39999961853
                      
                      WARNING:         pwr: 	100	  inverse: 	0.0099999997764826
                      Output two: 	18.39999961853
                      
                      WARNING:         pwr: 	1000	   inverse: 	0.0010000000474975
                      Output three: 	18.404001235962
                      

                      Still no dice.... Why is it so bloody hard to truncate a number in lua?

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                      • S Offline
                        Sheikah
                        last edited by

                        It is hard to truncate a number because all numbers in lua are represented as double floating pointvalues which will have the precision issues you are seeing. If you are just looking to see if two numbers are the same why not add in some tolerance? so just a-b<epsilon where epsilon is some value like 1e-4

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                        • R Offline
                          Resin_Smoker @Sheikah
                          last edited by Resin_Smoker

                          @sheikah

                          After hours of tinkering... Success!

                          function GetTruncatedNumber02(num, dp)
                             local pwr = math.pow(10, dp)
                             num = math.floor(num * pwr)
                             WARN('	pwr: ', pwr,'	num', num,'	num / pwr: ', num / pwr)
                             local result = num / pwr
                          	
                             local fmtStr = string.format('%%0.%sf',dp)
                             number = string.format(fmtStr, result)
                             return number
                          end
                          

                          Results

                          Math Truncate:	18.3671875    Decimals given, 1,  2,  3
                          
                          Decimal: 1         pwr: 	10	 num	183	  num / pwr: 	18.299999237061
                          Output one after string filter:	18.3
                          
                          Decimal: 2         pwr: 	100	  num	1836	     num / pwr: 	18.360000610352
                          Output two after string filter: 	18.36
                          
                          Decimal: 3         pwr: 	1000	   num	18367	        num / pwr: 	18.367000579834
                          Output three after string filter: 	18.367
                          

                          Ended up combining a few methods to get this result. Not sure how it would behave with negative values but thats for tomorrow. (tired)

                          Resin

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