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    OmniHaven

    @OmniHaven

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    Best posts made by OmniHaven

    • RE: my photo of my wife talking to me welll i play FAF

      Nobs, why are your legs so feminine in thought u were a mountain man, and where is your wife? got a bit too much zaza down there in SA mate.

      posted in Suggestions
      OmniHavenO
      OmniHaven

    Latest posts made by OmniHaven

    • RE: Message to MLT CLAN

      someone stop him 🙏

      posted in General Discussion
      OmniHavenO
      OmniHaven
    • RE: my photo of my wife talking to me welll i play FAF

      Nobs, why are your legs so feminine in thought u were a mountain man, and where is your wife? got a bit too much zaza down there in SA mate.

      posted in Suggestions
      OmniHavenO
      OmniHaven
    • RE: Beta 3v3 Tourny

      I do be signing up.
      As of the 25/06 7:25 +10GMT I am rated as a 1523 Globally

      posted in Tournaments
      OmniHavenO
      OmniHaven
    • RE: Game crashed

      Too easy, i just had another one, here is the log, am about to turn it on.

      Cheers Fatel.

      c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(560) Invalid call

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15542387.log /gpgnet 127.0.0.1:17473 /mean 1410.72 /deviation 101.754 /savereplay gpgnet://127.0.0.1:59500/15542387/OmniHaven.SCFAreplay /country AU /clan ANZ /numgames 482

      Callstack:
      Unknown symbol (address 0x004401a8)
      Unknown symbol (address 0x0043ffdc)
      Unknown symbol (address 0x010c7c13)
      Unknown symbol (address 0x0043fd5b)

      Last 100 lines of log...

      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: creating medium fidelity terrain
      info: creating low fidelity water
      debug: Loading module '\000/units/urb1102/urb1102_script.lua\000'
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      debug: Current gametime: 00:01:30
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      debug: Loading module '\000/units/uab0102/uab0102_script.lua\000'
      debug: Loading module '\000/units/urb1101/urb1101_script.lua\000'
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000'
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
      debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
      debug: Current gametime: 00:02:00
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
      debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
      debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000'
      debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
      debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
      debug: Loading module '\000/lua/genericdebris.lua\000'
      debug: Loading module '\000/units/ual0104/ual0104_script.lua\000'
      debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move")
      debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
      info: creating medium fidelity terrain
      info: creating low fidelity water
      debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000'
      debug: Loading module '\000/lua/terranprojectiles.lua\000'
      debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000'
      debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
      debug: Loading module '\000/lua/sim/scripttask.lua\000'
      debug: Loading module '\000/lua/ui/game/connectivity.lua\000'
      info: ren_shownetworkstats true
      info: UI_Lua import("/lua/ui/game/connectivity.lua").CreateUI()
      debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000'
      debug: Loading module '\000/units/urb1202/urb1202_script.lua\000'
      debug: Current gametime: 00:02:30
      info: ren_shownetworkstats false
      debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
      debug: Loading module '\000/lua/aeonprojectiles.lua\000'
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      info: ren_ShowNetworkStats
      warning: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(866) Invalid call
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /env/common/splats/scorch_003_albedo.dds
      warning: Unable to load texture: d:\steam_games\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd\meshes\projectiles\debris_misc_04_albedo.dds
      warning: unable to lock dynamic texture: Invalid call
      warning: unable to lock dynamic texture: Invalid call
      debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
      warning: unable to lock dynamic texture: Invalid call
      warning: unable to lock dynamic texture: Invalid call
      debug: Loading module '\000/units/urb2104/urb2104_script.lua\000'
      warning: unable to lock dynamic texture: Invalid call
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /textures/ui/common/game/orders/attack_btn_up.dds
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /textures/ui/common/game/orders/move_btn_up.dds
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /textures/ui/common/game/orders/stop_btn_up.dds
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /textures/ui/common/game/orders/guard_btn_up.dds
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /textures/ui/common/game/orders/attack_move_btn_up.dds
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /textures/ui/common/game/orders/patrol_btn_up.dds
      warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
      info: Unable to load texture from file: /env/common/splats/scorch_008_albedo.dds
      info: creating medium fidelity terrain

      posted in FAF support (client and account issues)
      OmniHavenO
      OmniHaven
    • RE: Game crashed

      Yeah, just had a setons, copped this error, have fun fixing i guess?

      e88663da-1466-41dd-89ea-057841cdfe9b-game_15514237.log

      posted in FAF support (client and account issues)
      OmniHavenO
      OmniHaven
    • RE: **Platinum question**

      @valki Im confused, have we not used engineers before????

      posted in General Discussion
      OmniHavenO
      OmniHaven
    • RE: Crashing Mid Game.

      @Rowey I can test a game tonight and will get back to you, because yes, I did have some mods ui mods, no sim mods tho.
      Thanks.

      posted in Game Issues and Gameplay questions
      OmniHavenO
      OmniHaven
    • RE: Crashing Mid Game.

      @Boxer_Roo Yes

      posted in Game Issues and Gameplay questions
      OmniHavenO
      OmniHaven
    • Crashing Mid Game.

      Hi can someone help me fix my stuffs, im having trouble again, crashing mid-game. I dont have the log for my current crash, but i have older ones i have posted hear in the last week or so.
      (Links Below to past discord posts, with associated logs.)
      https://discord.com/channels/197033481883222026/202928463076786176/823145380094148658
      https://discord.com/channels/197033481883222026/202928463076786176/823500354267250698
      I have reinstalled FAF since these last crashes, and have had no problems until now.

      Thanks, Omni.

      posted in Game Issues and Gameplay questions
      OmniHavenO
      OmniHaven