FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. maudlin27
    3. Topics
    Offline
    • Profile
    • Following 0
    • Followers 7
    • Topics 20
    • Posts 869
    • Groups 2

    Topics

    • maudlin27M

      Make modded games visible and ranked

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      12
      0 Votes
      12 Posts
      546 Views
      IndexLibrorumI
      Another small UI change that could help would be to add a message like this to the bottom of the game list: [image: 1719190270705-29515a13-deb5-4237-bdf8-eb3adfbecf38-image.png] Just to remind people these games are there. Ideally, clicking the message should un-hide the modded games.
    • maudlin27M

      Mini27AI

      Watching Ignoring Scheduled Pinned Locked Moved AI development
      2
      7 Votes
      2 Posts
      205 Views
      maudlin27M
      V2 update - fixed a bug where attacking units wouldnt get new orders when their target was dead. Also updated the wiki with a diagram of how the logic works: https://wiki.faforever.com/en/Development/AI/AI-Modding#overview-of-mini27ais-logic
    • maudlin27M

      FAF login issues

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
      3
      1 Votes
      3 Posts
      1k Views
      maudlin27M
      For the benefit of those who haven't seen the discord announcement, a new version of the client was released a couple of hours ago.
    • maudlin27M

      FAF client - chat disabled

      Watching Ignoring Scheduled Pinned Locked Moved Announcements
      1
      1 Votes
      1 Posts
      582 Views
      No one has replied
    • maudlin27M

      Website faction text - vote for preferred wording

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
      11
      4 Votes
      11 Posts
      495 Views
      C
      https://github.com/FAForever/website/pull/540
    • maudlin27M

      Logged out of client while waiting for a match

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
      2
      0 Votes
      2 Posts
      112 Views
      S
      You only actively get logged out when there is a failure to refresh your access token. We have to log out then because we can't use the API fully until you reauthorize.
    • maudlin27M

      M28AI Devlog (v136)

      Watching Ignoring Scheduled Pinned Locked Moved AI development
      444
      17 Votes
      444 Posts
      458k Views
      maudlin27M
      @saver Anything like that I’d need a replay to assess as there will be competing logic: -Retreat to avoid damage from subs -Avoid a cycle of retreating and advancing all while taking damage without doing anything -Avoid making landfall to die to a superior force -Avoid overreacting to a small naval threat The logic will likely have room for improvement in specific scenarios
    • maudlin27M

      Spawn ACU at start positions

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
      6
      6 Votes
      6 Posts
      476 Views
      maudlin27M
      Version 2 - The mod should now work on campaign maps (although I've only confirmed on one of them, and I'm assuming there aren't any custom maps with cutscenes that last more than 2 minutes)
    • maudlin27M

      Upcoming balance changes

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
      6
      0 Votes
      6 Posts
      937 Views
      D
      Thank you for this craptonn of work. amazing stuff so far Wanted to know, is this any way to ask AI to share a unit? Like a T2 engi for Cyb hive or sacu Also does it understand map pings?
    • maudlin27M

      TMM with computers on the same connection

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
      1
      1 Votes
      1 Posts
      109 Views
      No one has replied
    • maudlin27M

      Fix walls blocking shots from behind

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
      4
      0 Votes
      4 Posts
      385 Views
      R
      Seraphim walled PDs still largely useless (at least on Open Palms)
    • maudlin27M

      Error uploading mod

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
      2
      0 Votes
      2 Posts
      171 Views
      S
      Yes there is a config error on the server with how mods are uploaded that should be resolved soon
    • maudlin27M

      AI Development Guide and M27AI v74 Devlog

      Watching Ignoring Scheduled Pinned Locked Moved AI development
      214
      15 Votes
      214 Posts
      37k Views
      maudlin27M
      Not clear that it's M28 that's causing it, the mod list looks like it is quite long: info: MOD LIST SET TO: info: RNGAI (faf0863e-4c91-4bc0-ac2d-20e3f69432d5) info: AI-Swarm (a13ac591-b2d9-4d94-0285-3d4b3cce6b97) info: AllFactionsFixed (58c232c2-f7e8-4256-8892-85fbb9687a69) info: AI-Uveso (62e2j64a-AIUV-112-89465-146as555a8u3) info: M27AI (f27c55b4-v078-55b4-92b6-64398e75e23f) info: OOF ACU Death Sound (BBEFBDF1-3C21-4CD6-89EE-86EA42218C0C) info: Redux Strategic Icons Small (redux-icons-small-01) info: M28AI (fnewm028-v115-55b4-92b6-64398e7ge43f) This error appears a lot at the end of the log: warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\urb2302\urb2302_specteam.dds So it could be a graphical issue. My suggestion would be to turn off as many mods as possible and see if you still get the error, and also post that error/link to the log on the technical support forum in discord (or here) to see if anyone else has an idea what the issue would be.
    • maudlin27M

      Player Councilor elections - shorten future timeframe

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      4
      7 Votes
      4 Posts
      448 Views
      FtXCommandoF
      Most positions are closed or appointed. Moderation Councillor is voted upon by the current moderators. Balance Councillor is voted upon by the current balance team. Game Councillor is effectively appointed because like 2 dudes even touch the lua repo. DevOps precedent has basically been appointment but that's because there hasn't been a situation of multiple qualified candidates wanting to have the position. And so on and so forth. For Player Councillor to operate in a similar fashion you'd need it to basically be like the trainers, TDs, and matchmaker team vote for their manager but the whole issue here is that these teams are quite fluid and low in barrier to entry. If I had a closed election like this, I'd have 4 dozen complaints about rigging the vote because I didn't let some dude that hadn't logged onto FAF for 3 years that had a trainer avatar in 2017 for a few months participate etc. Same thing with TDs. I already dealt with a ton of moaning because I would remove people as TDs if they failed to host a tournament within the last year, imagine that also carried the loss of some voter privilege.
    • maudlin27M

      Help with beginner AI development

      Watching Ignoring Scheduled Pinned Locked Moved AI development
      3
      2 Votes
      3 Posts
      372 Views
      UvesoU
      @maudlin27 if you want to know what the AI is actual building and what platoonbuilder is used for it, then you could use my AI mod to debug this. If activated my mod provides the following debug outputs: DEBUG: AI Platoon names will show the name of the actual platoon on every unit. DEBUG: AI BuilderManager will print the actual ordered buildplatoon to the moho debug window ([F9]) [Edit] if you need help with debugging, just post your mod here or on discord and we will look at it.
    • maudlin27M

      Can Hotkeys be customised?

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
      4
      0 Votes
      4 Posts
      256 Views
      maudlin27M
      Thanks, if you could share the mod that’d be great!
    • maudlin27M

      Veterancy bug

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
      3
      0 Votes
      3 Posts
      173 Views
      DeribusD
      Units can only get 1 veterancy level per kill
    • maudlin27M

      Bug or feature - shield recovery/assist rates

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
      9
      0 Votes
      9 Posts
      463 Views
      K
      There was fixes like this one to make reparing cybran shield drain less ressources : https://github.com/FAForever/fa/pull/2703
    • maudlin27M

      Co-op issues (M4 UEF and Leaderboard)

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
      4
      0 Votes
      4 Posts
      201 Views
      AskaholicA
      I spent some time debugging the leaderboard issue today and I think I’ve found out why it’s not working. https://github.com/FAForever/server/issues/687
    • maudlin27M

      New client notification

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      3
      1 Votes
      3 Posts
      232 Views
      Brutus5000B
      We're slowly force-upgrding people from older version. But a lot of people have really slow internet and are not pleased if I tell them to download 130mb on each minor release.