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    Recent Best Controversial
    • RE: Are autotargetting SMLs legal?

      @taxesaretheft You don't need to use distribute orders, you can just queue up normal attack orders.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: WD #3 - Ridiculous Balance Ideas

      @snoog Allow fatboy to print SACUs

      posted in Weekly Discussions
      IndexLibrorumI
      IndexLibrorum
    • RE: WD #3 - Ridiculous Balance Ideas

      Now that's necroposting.

      The idea of having a customizable experimental is pretty funny though.

      posted in Weekly Discussions
      IndexLibrorumI
      IndexLibrorum
    • RE: Are autotargetting SMLs legal?

      Expensive and inefficient way to use TML's, but then again it's Astro so not unexpected.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Rematch request button/option in matchmaking games

      @stormlantern Certainly if a match was made once, the same match directly after would be 'valid' enough?

      I can see problems when the same two teams play a long series of games against eachother, but realistically you'll get 2-3 matches before people have to leave or want to do something else. I can't imagine that would really cause any issues.

      posted in Suggestions
      IndexLibrorumI
      IndexLibrorum
    • RE: Brick torpedo damage

      @boony said in Brick torpedo damage:

      Sure, you can kill an enemy earlier. That is not the point! Why would you want other units to become obsolete once you arrive at T3, especially subs that have nothing to do with land units?

      All units become obsolete compared to their higher tier counterpart if you only look at DPS and Health per cost. This is not unique to subs and bricks.

      posted in Balance Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: MapGen 3v3 SHOWDOWN

      Which rating will count? Global?

      posted in Tournaments
      IndexLibrorumI
      IndexLibrorum
    • RE: LAND WAR T3 modded game Tournament

      Do you have a particular time in mind?

      posted in Tournaments
      IndexLibrorumI
      IndexLibrorum
    • RE: Firey Explosions mod FAF

      @nuggets That's more a @MadMax thing, since it's related to mods and maps 😛

      posted in Modding & Tools
      IndexLibrorumI
      IndexLibrorum
    • RE: Community Game Night! - Feedback

      I've not been able to join due to issues with timezones. Now the amount of players from Japan can be counted on one mutilated hand, but I bet there's a bunch of Australians who feel similarly left out. Might wanna do another timezone too next time?

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: UI mod request, stop base ctrl+k

      Better to just not execute it then. Don't want to accidentally have your com explode.

      posted in Modding & Tools
      IndexLibrorumI
      IndexLibrorum
    • RE: Creating new Hotkeys / Shortcuts error

      I've not experienced this, but why adjust the hotkeys manually in the first place? There's the hotkey menu in game, which you can open by pressing F1 while in a game.

      Not sure why doing it manually would result in crashes, but give the menu a go perhaps?

      posted in Game Issues and Gameplay questions
      IndexLibrorumI
      IndexLibrorum
    • RE: Cant Upload last few Maps....NEW ERROR - Payload too Large......!!??

      @MadMax

      posted in Mapping
      IndexLibrorumI
      IndexLibrorum
    • RE: Playing on new PC

      Hey @Margouillo. Your FAF account works just like your email account: you log into the launcher with an username and a password, and the FAF account is not directly tied to your PC. You'll not need to link your GOG account again, and you can simply reinstall the FAF launcher on your new PC.

      posted in I need help
      IndexLibrorumI
      IndexLibrorum
    • RE: Reclaim in hard-to-reach places

      @kilatamoro As Klux mentioned, that's an issue with map design, not an issue with a faction. Factions having different pros and cons on certain maps is an effect of faction diversity, which is a good thing.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Multiple Languages

      @phong ChatGPT actually works really well for this kind of stuff. You can take a picture of your screen or feed it a screenshot, then ask it to translate all the Russian text, for example. Translation quality is miles and miles ahead of google translate.

      posted in Suggestions
      IndexLibrorumI
      IndexLibrorum
    • RE: Reclaim in hard-to-reach places

      Let's not remove another aspect of faction diversity, but rather just build a transport.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Why do so many things have friendly fire disabled?

      And as we're not going to get anything else constructive out of this thread, I'll put a lock on it before it devolves further into namecalling.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: T2 Bombers

      @caliber said in T2 Bombers:

      @IndexLibrorum in previous posts it was agreed that flak is not great against T2 bombers as the bombers do their damage before flak even engages them, flak only reduces the chances of a second or third run from the same unit. t1 inties are also bad against T2 bombers as they are slow and do low damage.

      As the bombers didn't get you on their first pass, but on their second or third, by your own argument you believe flak would have saved your life.

      You weren't under 'constant T2 bomber attack', you were an overextended 3k HP com without AA in a game where your teammate was just airsniped and where you—10 minutes in—haven't scouted the enemy team even once.

      If you think 8 T2 bombers in this situation is unfair, then I sincerely wonder what you think is a legitimate target for them. The bombers really aren't the issue here; they were exactly doing what they were made for. Take the L and queue for next game.

      posted in Balance Discussion
      IndexLibrorumI
      IndexLibrorum