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    • RE: Stutter problem watching replays

      @Rezy-Noob Only fairly recently, mostly have been watching a bunch of replays.
      @MazorNoob That sounds kind of like it might be what's happening, but I tried slowing it down further and the stutter remains.

      Now I'm wondering if maybe it is a performance problem after all? My specs: i7 2.90ghz, 16gb ram, geforce gtx 1070 8gb vram

      @arma473 Not live replays, just archived ones:

      A random one I watched where I got this problem: https://replay.faforever.com/11904825

      As an aside i think its very neat that FAF has such a wealth of replays, there are numerous other games I wish were so well represented in this respect.

      posted in Game Issues and Gameplay questions
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      Fo0L
    • Stutter problem watching replays

      Once a replay gets into the mid-to-late game I am getting a stutter issue: every second or so it freezes then continues.

      I dont think its a hardware performance issue: my fps never drops below 50, but does go from 90FPS down to 50FPS and back again in time with the stutter.

      Any idea what's causing this? I did not have this problem previously.

      Thanks

      posted in Game Issues and Gameplay questions
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      Fo0L
    • RE: Is there any point watching a replay after it desyncs?

      Good info, thanks.

      posted in Game Issues and Gameplay questions
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      Fo0L
    • Is there any point watching a replay after it desyncs?

      I've read that desyncs happen to a replay when one of the players in that replay exits. Does that mean the replay is then broken for everyone else?

      I seem to be getting a lot of replay-desyncs recently. I went on a long streak of not getting any desyncs at all, so I'm not sure what's changed. All I can think of is I've been watching more games with lots of players and that in such games its more likely that someone will drop out and cause the above-mentioned issue.

      Any info would be appreciated.

      Thanks

      posted in Game Issues and Gameplay questions
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      Fo0L
    • Can I bind a key to switch through the bottom panels?

      By bottom panel I means I mean the one with tabs for Construction, Selection and Storage, and ACU upgrades. I would like to bind a key to switch between these tabs. I see no way to do this without using the mouse. Am I missing something or is there just no option for it?

      posted in Game Issues and Gameplay questions
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      Fo0L
    • RE: Replays and strategic icons

      @arma473 Thanks for the suggestion. All mods are off, still desyncing

      @Sheikah Uh oh. I AM getting the same error again. (see pic) Doesn't matter how many times I re-try the replay. Have tried restarting client, logging out and in again, same problem. I seem to have a knack for breaking things!

      FAF replay error.png

      posted in Game Issues and Gameplay questions
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      Fo0L
    • RE: Replays and strategic icons

      I have no idea. It shows up along with the "desync" box and dialog within 5 seconds of replay start.

      Whatever's going on makes it impossible to click on anything. To exit the game from here its necessary to press alt-f4 and then press enter.

      posted in Game Issues and Gameplay questions
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      Fo0L
    • RE: Replays and strategic icons

      @sheikah Ah yes sorry, my bad. I'm no longer getting that error.

      But I still have yet to get a replay working that is older than august last year, they now all desync/crash in the same way (pic attached in case thats helpful)

      Am I doing something wrong or are these replays just broken?

      Replay for below pic is: https://replay.faforever.com/15131501

      FAF desync.png

      posted in Game Issues and Gameplay questions
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      Fo0L
    • RE: Replays and strategic icons

      @macdeffy Thanks for the info. I will try the mods you mention

      @Sheikah That makes sense, I think I accidentally interrupted the downloads a couple of times. But how do I force FAF to re-download the files again? I dont see anyway to do so within the client.

      posted in Game Issues and Gameplay questions
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      Fo0L
    • Replays and strategic icons

      Hi,

      Enjoying FAF but I have two three questions:

      1. How far back is it possible to watch replays? I am finding that trying to view replays more than a couple of months old I seem to either get an FAF Client error (See below for detail) or else the replay de-syncs almost as soon as it starts.

      2. The "bigger strategic icons" in game option doesn't work, they look the same whether this option is "off, on, or on with tech indicator" Is there another way to make these icons bigger?

      3. Is there somewhere I can download all the commonly played maps in one go, rather than individually through the client?

      Thanks

      FAF Client error message:
      ###############################
      java.io.IOException: Cannot run program "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" (in directory "C:\ProgramData\FAForever\bin"): CreateProcess error=193, %1 is not a valid Win32 application
      at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1142)
      at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1073)
      at com.faforever.client.fa.ForgedAllianceService.launch(ForgedAllianceService.java:136)
      at com.faforever.client.fa.ForgedAllianceService.startReplay(ForgedAllianceService.java:95)
      at com.faforever.client.game.GameService.lambda$runWithReplay$19(GameService.java:380)
      at java.base/java.util.concurrent.CompletableFuture$UniRun.tryFire(CompletableFuture.java:783)
      at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506)
      at java.base/java.util.concurrent.CompletableFuture.postFire(CompletableFuture.java:610)
      at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:910)
      at java.base/java.util.concurrent.CompletableFuture$Completion.exec(CompletableFuture.java:479)
      at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
      at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016)
      at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665)
      at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598)
      at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183)
      Caused by: java.io.IOException: CreateProcess error=193, %1 is not a valid Win32 application
      at java.base/java.lang.ProcessImpl.create(Native Method)
      at java.base/java.lang.ProcessImpl.<init>(ProcessImpl.java:483)
      at java.base/java.lang.ProcessImpl.start(ProcessImpl.java:158)
      at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1109)
      ... 14 more
      #####################

      posted in Game Issues and Gameplay questions
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      Fo0L
    • RE: FAF is awesome, but I'm having some issues

      Thanks for the help. The download part seems to be working better now. Yes the coop is broken in several ways, but its just playable (using youtube to fill in the cutscenes and bits the game is missing.) Looking forward to playing it properly when its fixed!

      posted in FAF support (client and account issues)
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      Fo0L
    • FAF is awesome, but I'm having some issues

      First of all, I love FAF, it makes the game so much better!

      I am trying to play the campaigns through the coop mode in FAF. However the client downloads the coop game files (various .nx2 files) EXTREMELY slowly.

      To start to play the first UEF mission took 4-5 hours, and when I went to play the second mission, it seems to have started downloading the same files again! As I write this its already been several hours, again with no end in sight. (It would be helpful to have a download meter so I know at least how long its going to take)

      Am I doing something wrong? Is there an alternative way to do this?

      I've considered just playing vanilla SUPCOM without FAF, but that would mean playing without the FAF, with its hotkeys and all the many improvements it comes with.

      I have tried the "play offline" option available when FAF is loading up, but for campaign this appears to be broken, as objectives in the game don't seem to register and the mission simply never ends. (also, there does not seem to be anyway to play the original, non-FA SUPCOM missions either? Or have I missed something here?)

      Please help! I really want to play this game, but its currently not feasible.

      posted in FAF support (client and account issues)
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      Fo0L