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    Aeon TMD are broken?

    Scheduled Pinned Locked Moved General Discussion
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    • ? Offline
      A Former User @MrBeast
      last edited by

      @mrbeast I did not understand anything. You should use Google Translate

      1 Reply Last reply Reply Quote -2
      • JipJ Offline
        Jip
        last edited by

        There's indeed a bug - I'll investigate it and hotfix it. The missiles appear to retarget 🙂

        A work of art is never finished, merely abandoned

        MrBeastM 1 Reply Last reply Reply Quote 1
        • MrBeastM Offline
          MrBeast @Jip
          last edited by

          @jip Thanks you!

          DONT BELIVE BH HE IS LIEING

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          • YewY Offline
            Yew
            last edited by

            Yes they are broken. I was about to make a post too about it. They are ineffective at stopping tml's, so if you're aeon you are likely to get abused. People will do anything for a win. Certainly a win as soon as possible. Like the sooner they can win the better. Which is odd to me. The sooner you win, the sooner you'll be not playing the game. Which makes me question why join a game, host a game, or join tmm at all. Makes no sense.

            ? 1 Reply Last reply Reply Quote 0
            • ? Offline
              A Former User @Yew
              last edited by

              @bottleofwater Points go up

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              • JipJ Offline
                Jip
                last edited by

                I found the cause and fixed it. I can't do a release today, I'll try to do it tomorrow

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 1
                • JipJ Offline
                  Jip
                  last edited by

                  See also the pull request on Github

                  A work of art is never finished, merely abandoned

                  deletethisD F 2 Replies Last reply Reply Quote 0
                  • deletethisD Offline
                    deletethis @Jip
                    last edited by

                    single flare can now only stop three missiles

                    I like it

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      TankenAbard
                      last edited by

                      I cant wait to see how this plays out.

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                      • F Offline
                        FunkOff @Jip
                        last edited by

                        @jip The new beam effect is extremely cool

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                        • JipJ Offline
                          Jip
                          last edited by Jip

                          The changes are live.

                          A work of art is never finished, merely abandoned

                          TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
                          • TheCrimsonKnightT Offline
                            TheCrimsonKnight @Jip
                            last edited by

                            @jip It seems a little inconsistent? Sometimes it'll only grab 2 tms, sometimes it grabs late, and sometimes it perfectly grabs 3 as soon as the tms enter the tmd's radius? Also does the falling missile debris inflict damage? I fit doesn't I think that'd be a neat addition. 🙂

                            Replay of me testing: https://replay.faforever.com/21321445

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                            • JipJ Offline
                              Jip
                              last edited by

                              The debris deals no damage. Some debris can set trees on fire though.

                              When a flare intercepts a missile is largely unchanged (except for the cap). Not sure why it doesn't reliably intercept three missiles every time in your replay. The collision sphere is a sphere in the end, it is possible that maybe a missile just barely missed the flare.

                              A work of art is never finished, merely abandoned

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