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    Aeon TMD are broken?

    Scheduled Pinned Locked Moved General Discussion
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    • ? Offline
      A Former User @MrBeast
      last edited by

      @mrbeast said in Aeon TMD are broken?:

      t2 arty's by de way to fight against cruisers

      Won't help. Not enough range. Even lower now, and do not help against any battleships

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      • MrBeastM Offline
        MrBeast
        last edited by

        Watched that, is it enought to fight over cruiser with a bit arty's, thats kinda issue happens when lost pond. There is something to answer. Topic mostly about Is it how to defend, if my TMD arent working.

        DONT BELIVE BH HE IS LIEING

        ? 1 Reply Last reply Reply Quote 0
        • ? Offline
          A Former User @MrBeast
          last edited by

          @mrbeast I did not understand anything. You should use Google Translate

          1 Reply Last reply Reply Quote -2
          • JipJ Offline
            Jip
            last edited by

            There's indeed a bug - I'll investigate it and hotfix it. The missiles appear to retarget 🙂

            A work of art is never finished, merely abandoned

            MrBeastM 1 Reply Last reply Reply Quote 1
            • MrBeastM Offline
              MrBeast @Jip
              last edited by

              @jip Thanks you!

              DONT BELIVE BH HE IS LIEING

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              • YewY Offline
                Yew
                last edited by

                Yes they are broken. I was about to make a post too about it. They are ineffective at stopping tml's, so if you're aeon you are likely to get abused. People will do anything for a win. Certainly a win as soon as possible. Like the sooner they can win the better. Which is odd to me. The sooner you win, the sooner you'll be not playing the game. Which makes me question why join a game, host a game, or join tmm at all. Makes no sense.

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                • ? Offline
                  A Former User @Yew
                  last edited by

                  @bottleofwater Points go up

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                  • JipJ Offline
                    Jip
                    last edited by

                    I found the cause and fixed it. I can't do a release today, I'll try to do it tomorrow

                    A work of art is never finished, merely abandoned

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                    • JipJ Offline
                      Jip
                      last edited by

                      See also the pull request on Github

                      A work of art is never finished, merely abandoned

                      deletethisD F 2 Replies Last reply Reply Quote 0
                      • deletethisD Offline
                        deletethis @Jip
                        last edited by

                        single flare can now only stop three missiles

                        I like it

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                        • T Offline
                          TankenAbard
                          last edited by

                          I cant wait to see how this plays out.

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            FunkOff @Jip
                            last edited by

                            @jip The new beam effect is extremely cool

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                            • JipJ Offline
                              Jip
                              last edited by Jip

                              The changes are live.

                              A work of art is never finished, merely abandoned

                              TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
                              • TheCrimsonKnightT Offline
                                TheCrimsonKnight @Jip
                                last edited by

                                @jip It seems a little inconsistent? Sometimes it'll only grab 2 tms, sometimes it grabs late, and sometimes it perfectly grabs 3 as soon as the tms enter the tmd's radius? Also does the falling missile debris inflict damage? I fit doesn't I think that'd be a neat addition. 🙂

                                Replay of me testing: https://replay.faforever.com/21321445

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                                • JipJ Offline
                                  Jip
                                  last edited by

                                  The debris deals no damage. Some debris can set trees on fire though.

                                  When a flare intercepts a missile is largely unchanged (except for the cap). Not sure why it doesn't reliably intercept three missiles every time in your replay. The collision sphere is a sphere in the end, it is possible that maybe a missile just barely missed the flare.

                                  A work of art is never finished, merely abandoned

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