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    Aeon TMD are broken?

    Scheduled Pinned Locked Moved General Discussion
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    • JipJ Offline
      Jip
      last edited by

      There's indeed a bug - I'll investigate it and hotfix it. The missiles appear to retarget 🙂

      A work of art is never finished, merely abandoned

      MrBeastM 1 Reply Last reply Reply Quote 1
      • MrBeastM Offline
        MrBeast @Jip
        last edited by

        @jip Thanks you!

        DONT BELIVE BH HE IS LIEING

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        • YewY Offline
          Yew
          last edited by

          Yes they are broken. I was about to make a post too about it. They are ineffective at stopping tml's, so if you're aeon you are likely to get abused. People will do anything for a win. Certainly a win as soon as possible. Like the sooner they can win the better. Which is odd to me. The sooner you win, the sooner you'll be not playing the game. Which makes me question why join a game, host a game, or join tmm at all. Makes no sense.

          ? 1 Reply Last reply Reply Quote 0
          • ? Offline
            A Former User @Yew
            last edited by

            @bottleofwater Points go up

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            • JipJ Offline
              Jip
              last edited by

              I found the cause and fixed it. I can't do a release today, I'll try to do it tomorrow

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 1
              • JipJ Offline
                Jip
                last edited by

                See also the pull request on Github

                A work of art is never finished, merely abandoned

                deletethisD F 2 Replies Last reply Reply Quote 0
                • deletethisD Offline
                  deletethis @Jip
                  last edited by

                  single flare can now only stop three missiles

                  I like it

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    TankenAbard
                    last edited by

                    I cant wait to see how this plays out.

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      FunkOff @Jip
                      last edited by

                      @jip The new beam effect is extremely cool

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                      • JipJ Offline
                        Jip
                        last edited by Jip

                        The changes are live.

                        A work of art is never finished, merely abandoned

                        TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
                        • TheCrimsonKnightT Offline
                          TheCrimsonKnight @Jip
                          last edited by

                          @jip It seems a little inconsistent? Sometimes it'll only grab 2 tms, sometimes it grabs late, and sometimes it perfectly grabs 3 as soon as the tms enter the tmd's radius? Also does the falling missile debris inflict damage? I fit doesn't I think that'd be a neat addition. 🙂

                          Replay of me testing: https://replay.faforever.com/21321445

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                          • JipJ Offline
                            Jip
                            last edited by

                            The debris deals no damage. Some debris can set trees on fire though.

                            When a flare intercepts a missile is largely unchanged (except for the cap). Not sure why it doesn't reliably intercept three missiles every time in your replay. The collision sphere is a sphere in the end, it is possible that maybe a missile just barely missed the flare.

                            A work of art is never finished, merely abandoned

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