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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • waffelzNoobW Offline
      waffelzNoob @Sladow-Noob
      last edited by

      @sladow-noob restos fly lower than other gunships, if im not mistaken
      d3bccb80-21b5-4f52-b9f0-d6d7db9c29e7-image.png

      frick snoops!

      Sladow-NoobS ComradeStrykerC 2 Replies Last reply Reply Quote 0
      • ComradeStrykerC Offline
        ComradeStryker @Rowey
        last edited by ComradeStryker

        @rowey said in Pending Balance Changes Feedback Thread:

        @comradestryker can you also add up what sera double nano is as well to get a fair comparison

        Sure thing. Here you go!
        These are Base stats without any level of veterancy:

        Sera Nano: (Stacks with Base ACU Stats)
        1,800 Mass
        +2,000 HP (Total = 13,500)
        +60 Regen (Total = 70 HP/S)

        Sera Double Nano: (Stacks with Nano)
        5,800 Mass
        +20,000 HP (Total = 33,500)
        +150 Regen (Total = 220 HP/S)


        Here are the stats in detail:
        (Format: HP / Regen)

        531be0e7-3241-490a-b97d-f68f3984c4f7-image.png


        For reference, here are the other two factions with (First) Nano and 5x Vet:

        3fc93d2f-63af-4eaa-9adf-2c3679422588-image.png


        As you can see, for less than the cost of Sera's first nano upgrade (1,650 vs 1,800 mass),
        the Cybran ACU obtains:

        • Stealth
        • 2,000 more HP (15,500 vs 13,500)
        • 20 more regen (90 vs 70).
          These values were taken at base ACU Stats without vet, but, they remain somewhat constant per vet level up to max vet.

        If I may also add, though, a minor note...
        In the same exact time frame that a Sera obtains its first Nano Upgrade, Cybran can obtain both upgrades.


        @veteranashe said in Pending Balance Changes Feedback Thread:

        Where is the nano upgrade at for cybran? Middle?

        8e4ddd77-8763-49a0-a3a1-a98a492b8f7a-image.png


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

        1 Reply Last reply Reply Quote 4
        • Sladow-NoobS Offline
          Sladow-Noob @waffelzNoob
          last edited by

          @waffelznoob fr? Damn

          Inactive.

          1 Reply Last reply Reply Quote 0
          • ComradeStrykerC Offline
            ComradeStryker @waffelzNoob
            last edited by ComradeStryker

            @waffelznoob said in Pending Balance Changes Feedback Thread:

            @sladow-noob restos fly lower than other gunships, if im not mistaken

            All gunships (T1, T2 and T3) have an elevation of 10.
            At least... according to the FAF database.


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

            1 Reply Last reply Reply Quote 0
            • Sladow-NoobS Offline
              Sladow-Noob
              last edited by

              We all do know that the database is highly accurate though, Kappa :imfine:

              Inactive.

              1 Reply Last reply Reply Quote 0
              • veteranasheV Offline
                veteranashe
                last edited by

                Legit com, maser nano and gun or t3

                1 Reply Last reply Reply Quote 0
                • T Offline
                  TheWreck
                  last edited by

                  Yay Cybran acu no longer insta loses to monkey com.

                  1 Reply Last reply Reply Quote 0
                  • ZeldafanboyZ Offline
                    Zeldafanboy
                    last edited by

                    Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                    put the xbox units in the game pls u_u

                    S 1 Reply Last reply Reply Quote 1
                    • S Offline
                      snoog @Zeldafanboy
                      last edited by

                      @zeldafanboy said in Pending Balance Changes Feedback Thread:

                      Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                      Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                      CheeseBerryC 1 Reply Last reply Reply Quote 0
                      • CheeseBerryC Offline
                        CheeseBerry @snoog
                        last edited by

                        @snagglefox said in Pending Balance Changes Feedback Thread:

                        @zeldafanboy said in Pending Balance Changes Feedback Thread:

                        Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                        Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                        Even though this isn't really constructive feedback, I pretty much agree.

                        I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.

                        Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          Blodir
                          last edited by Blodir

                          I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.

                          1 Reply Last reply Reply Quote 3
                          • D Offline
                            Dr-Soviet
                            last edited by

                            well.

                            i, for one, had been complaining for years that the GC omni was pointless and pretty much the only function seemed to be to give the middle finger to cybran cloak coms.
                            no tears shed from me on that change.

                            laser change seems strange though. Are we meant to intuitively know that the laser on a com is now less strong than a monkeylord laser?

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              abf6b6db-1da9-435f-b57f-f59724795c98-image.png

                              You think the laser coming from that is about as strong as the laser coming from ACU chest?

                              MachM 1 Reply Last reply Reply Quote 3
                              • Sladow-NoobS Offline
                                Sladow-Noob
                                last edited by

                                yes?

                                Inactive.

                                1 Reply Last reply Reply Quote 0
                                • ZeldafanboyZ Offline
                                  Zeldafanboy
                                  last edited by

                                  The commander laser was already worse than the ML laser because it's on a shitty firing bone that constantly hits terrain or just doesn't fire on targets randomly

                                  put the xbox units in the game pls u_u

                                  1 Reply Last reply Reply Quote 0
                                  • deletethisD Offline
                                    deletethis
                                    last edited by deletethis

                                    Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                                    S 1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      snoog @deletethis
                                      last edited by

                                      @deletethis said in Pending Balance Changes Feedback Thread:

                                      Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                                      Yes

                                      1 Reply Last reply Reply Quote 1
                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by

                                        Better example is billy nuke not being a nuke tbh

                                        D 1 Reply Last reply Reply Quote 0
                                        • CheeseBerryC Offline
                                          CheeseBerry
                                          last edited by

                                          @SpikeyNoob Not sure where to post bugs we find in the beta, so I'll just post them here:

                                          The upgrade sequence stealth -> nano -> ras on the cybran ACU bugs out the chest upgrade slot. Not only does the ras upgrade get automatically cancelled, you can't upgrade anything on the chest afterwards, not even cloak, and are stuck with nano forever.

                                          here is a 90 sec sandbox replay demonstrating that: https://replay.faforever.com/20240464

                                          RoweyR 2 Replies Last reply Reply Quote 1
                                          • RoweyR Offline
                                            Rowey @CheeseBerry
                                            last edited by

                                            @cheeseberry Thanks for this will look into it.

                                            "The needs of the many outweigh the needs of the few" - Spock

                                            1 Reply Last reply Reply Quote 1
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