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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
    279 Posts 51 Posters 34.4k Views 3 Watching
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    • ComradeStrykerC Offline
      ComradeStryker @Rowey
      last edited by ComradeStryker

      @rowey said in Pending Balance Changes Feedback Thread:

      @comradestryker can you also add up what sera double nano is as well to get a fair comparison

      Sure thing. Here you go!
      These are Base stats without any level of veterancy:

      Sera Nano: (Stacks with Base ACU Stats)
      1,800 Mass
      +2,000 HP (Total = 13,500)
      +60 Regen (Total = 70 HP/S)

      Sera Double Nano: (Stacks with Nano)
      5,800 Mass
      +20,000 HP (Total = 33,500)
      +150 Regen (Total = 220 HP/S)


      Here are the stats in detail:
      (Format: HP / Regen)

      531be0e7-3241-490a-b97d-f68f3984c4f7-image.png


      For reference, here are the other two factions with (First) Nano and 5x Vet:

      3fc93d2f-63af-4eaa-9adf-2c3679422588-image.png


      As you can see, for less than the cost of Sera's first nano upgrade (1,650 vs 1,800 mass),
      the Cybran ACU obtains:

      • Stealth
      • 2,000 more HP (15,500 vs 13,500)
      • 20 more regen (90 vs 70).
        These values were taken at base ACU Stats without vet, but, they remain somewhat constant per vet level up to max vet.

      If I may also add, though, a minor note...
      In the same exact time frame that a Sera obtains its first Nano Upgrade, Cybran can obtain both upgrades.


      @veteranashe said in Pending Balance Changes Feedback Thread:

      Where is the nano upgrade at for cybran? Middle?

      8e4ddd77-8763-49a0-a3a1-a98a492b8f7a-image.png


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      1 Reply Last reply Reply Quote 4
      • Sladow-NoobS Offline
        Sladow-Noob @waffelzNoob
        last edited by

        @waffelznoob fr? Damn

        Inactive.

        1 Reply Last reply Reply Quote 0
        • ComradeStrykerC Offline
          ComradeStryker @waffelzNoob
          last edited by ComradeStryker

          @waffelznoob said in Pending Balance Changes Feedback Thread:

          @sladow-noob restos fly lower than other gunships, if im not mistaken

          All gunships (T1, T2 and T3) have an elevation of 10.
          At least... according to the FAF database.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

          1 Reply Last reply Reply Quote 0
          • Sladow-NoobS Offline
            Sladow-Noob
            last edited by

            We all do know that the database is highly accurate though, Kappa :imfine:

            Inactive.

            1 Reply Last reply Reply Quote 0
            • veteranasheV Offline
              veteranashe
              last edited by

              Legit com, maser nano and gun or t3

              1 Reply Last reply Reply Quote 0
              • T Offline
                TheWreck
                last edited by

                Yay Cybran acu no longer insta loses to monkey com.

                1 Reply Last reply Reply Quote 0
                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                  put the xbox units in the game pls u_u

                  S 1 Reply Last reply Reply Quote 1
                  • S Offline
                    snoog @Zeldafanboy
                    last edited by

                    @zeldafanboy said in Pending Balance Changes Feedback Thread:

                    Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                    Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                    CheeseBerryC 1 Reply Last reply Reply Quote 0
                    • CheeseBerryC Offline
                      CheeseBerry @snoog
                      last edited by

                      @snagglefox said in Pending Balance Changes Feedback Thread:

                      @zeldafanboy said in Pending Balance Changes Feedback Thread:

                      Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                      Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                      Even though this isn't really constructive feedback, I pretty much agree.

                      I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.

                      Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        Blodir
                        last edited by Blodir

                        I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.

                        1 Reply Last reply Reply Quote 3
                        • D Offline
                          Dr-Soviet
                          last edited by

                          well.

                          i, for one, had been complaining for years that the GC omni was pointless and pretty much the only function seemed to be to give the middle finger to cybran cloak coms.
                          no tears shed from me on that change.

                          laser change seems strange though. Are we meant to intuitively know that the laser on a com is now less strong than a monkeylord laser?

                          1 Reply Last reply Reply Quote 0
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            abf6b6db-1da9-435f-b57f-f59724795c98-image.png

                            You think the laser coming from that is about as strong as the laser coming from ACU chest?

                            MachM 1 Reply Last reply Reply Quote 3
                            • Sladow-NoobS Offline
                              Sladow-Noob
                              last edited by

                              yes?

                              Inactive.

                              1 Reply Last reply Reply Quote 0
                              • ZeldafanboyZ Offline
                                Zeldafanboy
                                last edited by

                                The commander laser was already worse than the ML laser because it's on a shitty firing bone that constantly hits terrain or just doesn't fire on targets randomly

                                put the xbox units in the game pls u_u

                                1 Reply Last reply Reply Quote 0
                                • deletethisD Offline
                                  deletethis
                                  last edited by deletethis

                                  Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                                  S 1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    snoog @deletethis
                                    last edited by

                                    @deletethis said in Pending Balance Changes Feedback Thread:

                                    Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                                    Yes

                                    1 Reply Last reply Reply Quote 1
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      Better example is billy nuke not being a nuke tbh

                                      D 1 Reply Last reply Reply Quote 0
                                      • CheeseBerryC Offline
                                        CheeseBerry
                                        last edited by

                                        @SpikeyNoob Not sure where to post bugs we find in the beta, so I'll just post them here:

                                        The upgrade sequence stealth -> nano -> ras on the cybran ACU bugs out the chest upgrade slot. Not only does the ras upgrade get automatically cancelled, you can't upgrade anything on the chest afterwards, not even cloak, and are stuck with nano forever.

                                        here is a 90 sec sandbox replay demonstrating that: https://replay.faforever.com/20240464

                                        RoweyR 2 Replies Last reply Reply Quote 1
                                        • RoweyR Offline
                                          Rowey @CheeseBerry
                                          last edited by

                                          @cheeseberry Thanks for this will look into it.

                                          "The needs of the many outweigh the needs of the few" - Spock

                                          1 Reply Last reply Reply Quote 1
                                          • D Offline
                                            Dr-Soviet @FtXCommando
                                            last edited by

                                            @ftxcommando

                                            make it so

                                            1 Reply Last reply Reply Quote 0
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