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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
    279 Posts 51 Posters 34.4k Views 3 Watching
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    • veteranasheV Offline
      veteranashe
      last edited by

      Legit com, maser nano and gun or t3

      1 Reply Last reply Reply Quote 0
      • T Offline
        TheWreck
        last edited by

        Yay Cybran acu no longer insta loses to monkey com.

        1 Reply Last reply Reply Quote 0
        • ZeldafanboyZ Offline
          Zeldafanboy
          last edited by

          Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

          put the xbox units in the game pls u_u

          S 1 Reply Last reply Reply Quote 1
          • S Offline
            snoog @Zeldafanboy
            last edited by

            @zeldafanboy said in Pending Balance Changes Feedback Thread:

            Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

            Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

            CheeseBerryC 1 Reply Last reply Reply Quote 0
            • CheeseBerryC Offline
              CheeseBerry @snoog
              last edited by

              @snagglefox said in Pending Balance Changes Feedback Thread:

              @zeldafanboy said in Pending Balance Changes Feedback Thread:

              Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

              Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

              Even though this isn't really constructive feedback, I pretty much agree.

              I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.

              Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.

              1 Reply Last reply Reply Quote 0
              • B Offline
                Blodir
                last edited by Blodir

                I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.

                1 Reply Last reply Reply Quote 3
                • D Offline
                  Dr-Soviet
                  last edited by

                  well.

                  i, for one, had been complaining for years that the GC omni was pointless and pretty much the only function seemed to be to give the middle finger to cybran cloak coms.
                  no tears shed from me on that change.

                  laser change seems strange though. Are we meant to intuitively know that the laser on a com is now less strong than a monkeylord laser?

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    abf6b6db-1da9-435f-b57f-f59724795c98-image.png

                    You think the laser coming from that is about as strong as the laser coming from ACU chest?

                    MachM 1 Reply Last reply Reply Quote 3
                    • Sladow-NoobS Offline
                      Sladow-Noob
                      last edited by

                      yes?

                      Inactive.

                      1 Reply Last reply Reply Quote 0
                      • ZeldafanboyZ Offline
                        Zeldafanboy
                        last edited by

                        The commander laser was already worse than the ML laser because it's on a shitty firing bone that constantly hits terrain or just doesn't fire on targets randomly

                        put the xbox units in the game pls u_u

                        1 Reply Last reply Reply Quote 0
                        • deletethisD Offline
                          deletethis
                          last edited by deletethis

                          Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                          S 1 Reply Last reply Reply Quote 0
                          • S Offline
                            snoog @deletethis
                            last edited by

                            @deletethis said in Pending Balance Changes Feedback Thread:

                            Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                            Yes

                            1 Reply Last reply Reply Quote 1
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Better example is billy nuke not being a nuke tbh

                              D 1 Reply Last reply Reply Quote 0
                              • CheeseBerryC Offline
                                CheeseBerry
                                last edited by

                                @SpikeyNoob Not sure where to post bugs we find in the beta, so I'll just post them here:

                                The upgrade sequence stealth -> nano -> ras on the cybran ACU bugs out the chest upgrade slot. Not only does the ras upgrade get automatically cancelled, you can't upgrade anything on the chest afterwards, not even cloak, and are stuck with nano forever.

                                here is a 90 sec sandbox replay demonstrating that: https://replay.faforever.com/20240464

                                RoweyR 2 Replies Last reply Reply Quote 1
                                • RoweyR Offline
                                  Rowey @CheeseBerry
                                  last edited by

                                  @cheeseberry Thanks for this will look into it.

                                  "The needs of the many outweigh the needs of the few" - Spock

                                  1 Reply Last reply Reply Quote 1
                                  • D Offline
                                    Dr-Soviet @FtXCommando
                                    last edited by

                                    @ftxcommando

                                    make it so

                                    1 Reply Last reply Reply Quote 0
                                    • ComradeStrykerC Offline
                                      ComradeStryker
                                      last edited by

                                      I'll be honest... I'm not a fan of the economy structure HP changes.

                                      With the decrease to reclaim, which makes raiding parties more effective;
                                      Then with the next changes on top of this - You'll lose your economy structures too easily,
                                      then they leave so little reclaim.

                                      It feels as if the factions are losing their uniqueness.
                                      The HP difference for each faction's pgens or mexes is now practically meaningless.


                                      ~ Stryker

                                      ( ͡° ͜ʖ ͡°)

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        Blodir @ComradeStryker
                                        last edited by

                                        @comradestryker said in Pending Balance Changes Feedback Thread:

                                        I'll be honest... I'm not a fan of the economy structure HP changes.

                                        With the decrease to reclaim, which makes raiding parties more effective;
                                        Then with the next changes on top of this - You'll lose your economy structures too easily,
                                        then they leave so little reclaim.

                                        It feels as if the factions are losing their uniqueness.
                                        The HP difference for each faction's pgens or mexes is now practically meaningless.


                                        ~ Stryker

                                        Tbf the hp diffs were already in some sense meaningless. Like maybe someone really good has at some point thought "oh the enemy is UEF, so I will now choose to not send a raiding party because their mex has more hp", but that has never occurred to me. Yes it obviously makes a pretty significant difference, but it felt still like it wasn't impacting practical decisionmaking very much.

                                        ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                        • waffelzNoobW Offline
                                          waffelzNoob
                                          last edited by

                                          Gosh flip it. Now I need to rework my Excel spreadsheet that tells me how many mercies I need to snipe each faction's T3 mexes.

                                          frick snoops!

                                          1 Reply Last reply Reply Quote 0
                                          • MazorNoobM Offline
                                            MazorNoob
                                            last edited by

                                            It does matter sometimes. TMLing Cybran factories/T3 mexes, corsairing T2 pgens and mexes, T1 factories tanking damage, T3 air grid volatility and needing either 3 or 4 strats to kill a full HP pgen, mass left after TMLing T3 mexes, bombing T1 pgens with some bombers, wall HP when bruteforcing walled T1 PDs. That's all I can come up with.

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