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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • B Offline
      Blodir @TheVVheelboy
      last edited by Blodir

      @xiaomao said in Pending Balance Changes Feedback Thread:

      You could ground fire gunships with ahwassa even before this change. Now it's just gonna be more brutal I guess.

      @thewreck said in Pending Balance Changes Feedback Thread:

      https://replay.faforever.com/20187315 at min 42 a t3 reactor gets killed and the explosion kills 30k mass in t3 gunships. I don't think decreasing the air height is a good idea. Also you can groundfire the gunships with an asswasher which is more than a little broken.

      There are no changes to elevations of gunships or the Ahwassa (gunships are still 10, and Ahwassa is still 25). That being said perhaps increasing gunship elevations to 12 or 14 could be experimented with.

      1 Reply Last reply Reply Quote 0
      • RoweyR Offline
        Rowey @ComradeStryker
        last edited by

        @comradestryker can you also add up what sera double nano is as well to get a fair comparison

        "The needs of the many outweigh the needs of the few" - Spock

        ComradeStrykerC 1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          Where is the nano upgrade at for cybran? Middle?

          1 Reply Last reply Reply Quote 0
          • Sladow-NoobS Offline
            Sladow-Noob @TheWreck
            last edited by

            @thewreck wdym gunships always took damage when killing explosive buildings. I remember losing a campaign over a year ago cuz 70 Restos just died due to a grif 4head.
            I thought that was a known fact

            Inactive.

            waffelzNoobW 1 Reply Last reply Reply Quote 0
            • waffelzNoobW Offline
              waffelzNoob @Sladow-Noob
              last edited by

              @sladow-noob restos fly lower than other gunships, if im not mistaken
              d3bccb80-21b5-4f52-b9f0-d6d7db9c29e7-image.png

              frick snoops!

              Sladow-NoobS ComradeStrykerC 2 Replies Last reply Reply Quote 0
              • ComradeStrykerC Offline
                ComradeStryker @Rowey
                last edited by ComradeStryker

                @rowey said in Pending Balance Changes Feedback Thread:

                @comradestryker can you also add up what sera double nano is as well to get a fair comparison

                Sure thing. Here you go!
                These are Base stats without any level of veterancy:

                Sera Nano: (Stacks with Base ACU Stats)
                1,800 Mass
                +2,000 HP (Total = 13,500)
                +60 Regen (Total = 70 HP/S)

                Sera Double Nano: (Stacks with Nano)
                5,800 Mass
                +20,000 HP (Total = 33,500)
                +150 Regen (Total = 220 HP/S)


                Here are the stats in detail:
                (Format: HP / Regen)

                531be0e7-3241-490a-b97d-f68f3984c4f7-image.png


                For reference, here are the other two factions with (First) Nano and 5x Vet:

                3fc93d2f-63af-4eaa-9adf-2c3679422588-image.png


                As you can see, for less than the cost of Sera's first nano upgrade (1,650 vs 1,800 mass),
                the Cybran ACU obtains:

                • Stealth
                • 2,000 more HP (15,500 vs 13,500)
                • 20 more regen (90 vs 70).
                  These values were taken at base ACU Stats without vet, but, they remain somewhat constant per vet level up to max vet.

                If I may also add, though, a minor note...
                In the same exact time frame that a Sera obtains its first Nano Upgrade, Cybran can obtain both upgrades.


                @veteranashe said in Pending Balance Changes Feedback Thread:

                Where is the nano upgrade at for cybran? Middle?

                8e4ddd77-8763-49a0-a3a1-a98a492b8f7a-image.png


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

                1 Reply Last reply Reply Quote 4
                • Sladow-NoobS Offline
                  Sladow-Noob @waffelzNoob
                  last edited by

                  @waffelznoob fr? Damn

                  Inactive.

                  1 Reply Last reply Reply Quote 0
                  • ComradeStrykerC Offline
                    ComradeStryker @waffelzNoob
                    last edited by ComradeStryker

                    @waffelznoob said in Pending Balance Changes Feedback Thread:

                    @sladow-noob restos fly lower than other gunships, if im not mistaken

                    All gunships (T1, T2 and T3) have an elevation of 10.
                    At least... according to the FAF database.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

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                    • Sladow-NoobS Offline
                      Sladow-Noob
                      last edited by

                      We all do know that the database is highly accurate though, Kappa :imfine:

                      Inactive.

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Legit com, maser nano and gun or t3

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          TheWreck
                          last edited by

                          Yay Cybran acu no longer insta loses to monkey com.

                          1 Reply Last reply Reply Quote 0
                          • ZeldafanboyZ Offline
                            Zeldafanboy
                            last edited by

                            Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                            put the xbox units in the game pls u_u

                            S 1 Reply Last reply Reply Quote 1
                            • S Offline
                              snoog @Zeldafanboy
                              last edited by

                              @zeldafanboy said in Pending Balance Changes Feedback Thread:

                              Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                              Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                              CheeseBerryC 1 Reply Last reply Reply Quote 0
                              • CheeseBerryC Offline
                                CheeseBerry @snoog
                                last edited by

                                @snagglefox said in Pending Balance Changes Feedback Thread:

                                @zeldafanboy said in Pending Balance Changes Feedback Thread:

                                Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                                Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                                Even though this isn't really constructive feedback, I pretty much agree.

                                I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.

                                Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.

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                                • B Offline
                                  Blodir
                                  last edited by Blodir

                                  I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.

                                  1 Reply Last reply Reply Quote 3
                                  • D Offline
                                    Dr-Soviet
                                    last edited by

                                    well.

                                    i, for one, had been complaining for years that the GC omni was pointless and pretty much the only function seemed to be to give the middle finger to cybran cloak coms.
                                    no tears shed from me on that change.

                                    laser change seems strange though. Are we meant to intuitively know that the laser on a com is now less strong than a monkeylord laser?

                                    1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      abf6b6db-1da9-435f-b57f-f59724795c98-image.png

                                      You think the laser coming from that is about as strong as the laser coming from ACU chest?

                                      MachM 1 Reply Last reply Reply Quote 3
                                      • Sladow-NoobS Offline
                                        Sladow-Noob
                                        last edited by

                                        yes?

                                        Inactive.

                                        1 Reply Last reply Reply Quote 0
                                        • ZeldafanboyZ Offline
                                          Zeldafanboy
                                          last edited by

                                          The commander laser was already worse than the ML laser because it's on a shitty firing bone that constantly hits terrain or just doesn't fire on targets randomly

                                          put the xbox units in the game pls u_u

                                          1 Reply Last reply Reply Quote 0
                                          • deletethisD Offline
                                            deletethis
                                            last edited by deletethis

                                            Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?

                                            S 1 Reply Last reply Reply Quote 0
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