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    Roll off time is indeterministic

    Scheduled Pinned Locked Moved Balance Discussion
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    • veteranasheV Offline
      veteranashe
      last edited by

      I think of naval factory's stacking up a ton of units in the same spot

      JipJ 1 Reply Last reply Reply Quote 1
      • R Offline
        relentless
        last edited by

        A couple of the AI ignore the rolloff delay that results in quicker production. @maudlin27 said he hit an issue when implementing it (required him to sometimes clear the factory commands after a unit is produced) that could 'potentially' pop up when you do this Jip.

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        • QuietJoyQ Offline
          QuietJoy
          last edited by

          If the physical space needed to start building the unit is not occupied then definitely start building asap

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          • JipJ Offline
            Jip @veteranashe
            last edited by

            @veteranashe said in Roll off time is indeterministic:

            I think of naval factory's stacking up a ton of units in the same spot

            I can see the same issue, we'd need to tweak them separately.

            A work of art is never finished, merely abandoned

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            • Dragun101D Offline
              Dragun101 @Jip
              last edited by

              @jip said in Roll off time is indeterministic:

              The roll off time is between the production of two units. It is usually defined by how long it takes for the unit to roll off the build pad. The time is not deterministic, some units have a tough time existing for the first few seconds and therefore delay production quite a bit.

              While working on a pull request, inspired by this forum post I noticed that the roll of time only exists because the factory is forced to wait for the unit to finish the first command (that makes it leave the build site). But what if instead of waiting for the unit to leave the build area, we just wait a set amount of time and then just start building the next unit?

              In short, do we really want to wait for the unit to leave the build site or should we make it deterministic and just start building after a second or two?

              Its buildpad + fact footprint specifically for reference.

              Iโ€™m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

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              • Pearl12P Offline
                Pearl12
                last edited by

                While we're here (hopefully this is a one-post answer as I don't want to hijack) why does it sometimes take so long for newly upgraded factories to make their first unit? Like, I just got T3 air, I need that engie...

                IndexLibrorumI 1 Reply Last reply Reply Quote 2
                • JipJ Offline
                  Jip
                  last edited by

                  I think it is related, but I'm not sure.

                  A work of art is never finished, merely abandoned

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                  • S Offline
                    SiwaonaDaphnewen
                    last edited by

                    If you're taking a look at roll-off time and do some changes with it, could you also take code from EQ which turns unit inside the factory towards its current waypoint?

                    For example: if you had factory send units to the right, you'll have unit get build towards right side. Currently if you change that direction to left, the unit would have to rotate on its spot itself freezing the construction. EQ changed that the way unit gets rotated instantly and can move right away.

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                    • JipJ Offline
                      Jip
                      last edited by

                      Ah, turn them while they are being built? We can look at that too. At the moment it only happens when the unit starts being built.

                      A work of art is never finished, merely abandoned

                      S 1 Reply Last reply Reply Quote 2
                      • S Offline
                        SiwaonaDaphnewen @Jip
                        last edited by

                        @jip if i remember it correctly in EQ the unit gets turned right after it got built, not while the process is happening.

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                        • JipJ Offline
                          Jip
                          last edited by

                          ah, so they get turned at the end of the sequence. That works too. I'll make sure to take it into account

                          A work of art is never finished, merely abandoned

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                          • Dragun101D Offline
                            Dragun101
                            last edited by

                            Dragun is confused. Donโ€™t they already work that way? Or did I fix something in SCTA that I didnโ€™t even know was broken

                            Iโ€™m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

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                            • JipJ Offline
                              Jip
                              last edited by

                              Luckily, Jip is not confused ๐Ÿ™‚

                              You likely fixed something in SCTA on accident then.

                              For the FAF-fix, see also: https://github.com/FAForever/fa/pull/4287

                              A work of art is never finished, merely abandoned

                              S 1 Reply Last reply Reply Quote 1
                              • B Offline
                                Blade_Walker
                                last edited by

                                This looks nice with small round aeon engineers hovering in a round factory, but I am worried it may look a bit jarring if you have, say percies doing an instant 180 on completion...

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                                • JipJ Offline
                                  Jip
                                  last edited by

                                  Yes, it looks jarring. But it doesn't happen often. Initially it will rotate to the correct roll off point, depending on your rally point. They would only rotate at the end if the rally point switches such that the other roll off point is better.

                                  A work of art is never finished, merely abandoned

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                                  • S Offline
                                    SiwaonaDaphnewen @Jip
                                    last edited by

                                    @jip Ur awesome

                                    1 Reply Last reply Reply Quote 1
                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by

                                      Now we can spam less clicks with factories ๐Ÿ˜„

                                      Profile | Eternal MOD pack | Check new client

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                                      • IndexLibrorumI Offline
                                        IndexLibrorum Global Moderator @Pearl12
                                        last edited by

                                        @pearl12
                                        This has been driving me batshit lately. It didn't use to be a problem, or perhaps I simply haven't noticed it, but recently I've seen factories just idle for a good half minute before they decide to go to work.

                                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                        See all my projects:

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