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    Roll off time is indeterministic

    Scheduled Pinned Locked Moved Balance Discussion
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    • Pearl12P Offline
      Pearl12
      last edited by

      While we're here (hopefully this is a one-post answer as I don't want to hijack) why does it sometimes take so long for newly upgraded factories to make their first unit? Like, I just got T3 air, I need that engie...

      IndexLibrorumI 1 Reply Last reply Reply Quote 2
      • JipJ Offline
        Jip
        last edited by

        I think it is related, but I'm not sure.

        A work of art is never finished, merely abandoned

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        • S Offline
          SiwaonaDaphnewen
          last edited by

          If you're taking a look at roll-off time and do some changes with it, could you also take code from EQ which turns unit inside the factory towards its current waypoint?

          For example: if you had factory send units to the right, you'll have unit get build towards right side. Currently if you change that direction to left, the unit would have to rotate on its spot itself freezing the construction. EQ changed that the way unit gets rotated instantly and can move right away.

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          • JipJ Offline
            Jip
            last edited by

            Ah, turn them while they are being built? We can look at that too. At the moment it only happens when the unit starts being built.

            A work of art is never finished, merely abandoned

            S 1 Reply Last reply Reply Quote 2
            • S Offline
              SiwaonaDaphnewen @Jip
              last edited by

              @jip if i remember it correctly in EQ the unit gets turned right after it got built, not while the process is happening.

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              • JipJ Offline
                Jip
                last edited by

                ah, so they get turned at the end of the sequence. That works too. I'll make sure to take it into account

                A work of art is never finished, merely abandoned

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                • Dragun101D Offline
                  Dragun101
                  last edited by

                  Dragun is confused. Don’t they already work that way? Or did I fix something in SCTA that I didn’t even know was broken

                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                  Project Head and current Owner/Manager of SCTA Project

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                  • JipJ Offline
                    Jip
                    last edited by

                    Luckily, Jip is not confused 🙂

                    You likely fixed something in SCTA on accident then.

                    For the FAF-fix, see also: https://github.com/FAForever/fa/pull/4287

                    A work of art is never finished, merely abandoned

                    S 1 Reply Last reply Reply Quote 1
                    • B Offline
                      Blade_Walker
                      last edited by

                      This looks nice with small round aeon engineers hovering in a round factory, but I am worried it may look a bit jarring if you have, say percies doing an instant 180 on completion...

                      1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip
                        last edited by

                        Yes, it looks jarring. But it doesn't happen often. Initially it will rotate to the correct roll off point, depending on your rally point. They would only rotate at the end if the rally point switches such that the other roll off point is better.

                        A work of art is never finished, merely abandoned

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                        • S Offline
                          SiwaonaDaphnewen @Jip
                          last edited by

                          @jip Ur awesome

                          1 Reply Last reply Reply Quote 1
                          • Eternal-E Offline
                            Eternal-
                            last edited by

                            Now we can spam less clicks with factories 😄

                            Profile | Eternal MOD pack | Check new client

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                            • IndexLibrorumI Offline
                              IndexLibrorum Global Moderator @Pearl12
                              last edited by

                              @pearl12
                              This has been driving me batshit lately. It didn't use to be a problem, or perhaps I simply haven't noticed it, but recently I've seen factories just idle for a good half minute before they decide to go to work.

                              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                              See all my projects:

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