FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Cybran hives, idea for Seraphim and Aeon

    Scheduled Pinned Locked Moved Balance Discussion
    12 Posts 9 Posters 761 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      thecore @Jip
      last edited by

      @jip "A factory could therefore have a 'rapid fabrication' preset "
      That sounds like a good idea.

      Never Fear, A Geek is Here!

      1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip
        last edited by

        enhancement*, not a preset. But something to allow the factory to upgrade itself even further.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Kennel isn’t even a good alternative to hives

          1 Reply Last reply Reply Quote 2
          • QuietJoyQ Offline
            QuietJoy
            last edited by

            An option to enhance factories for Sera and Aeon so they build faster would be useful I think. Would help compensate for not having hives/kennel equivalents.

            1 Reply Last reply Reply Quote 0
            • W Offline
              wikingest
              last edited by

              Hives also have the possibility to move build power very fast. Buidling ras boys, and just before enemy army arrives, throwing up experimental. Or Building units, and just when enemy scouts have passed, throwing everything into building a nuke. Etc.

              Hives also have self upgrading capacity, that allows to add very much build power in short time, without engineer/trafficjams.

              So, yes, Cybran hives seem very strong ,on some maps. But they are not detrimental on other maps , as Cybran has no obligation of using those. For quite low cost (?) 14 mass for 1 bp. While t3 engie costs 10,4 mass for 1 bp.

              Making hives more expensive could reduce the advantage of Cybran. But idea could be also to give different hives for Aeon and Sera. Less range, hp, cost. Or more range and no upgrade. Watch out for too much range, as they become defensive arms.

              1 Reply Last reply Reply Quote 0
              • F Offline
                Freedom_
                last edited by

                Alternatively there is always the option to remove Hives and Kennels, which would be better in my opinion.

                1 Reply Last reply Reply Quote 0
                • TheWeakieT Offline
                  TheWeakie Balance Team @Jip
                  last edited by

                  @jip said in Cybran hives, idea for Seraphim and Aeon:

                  I think it is important to note that this is only an issue on some maps as they encourage gameplay where a hive is reasonable cost-efficient.

                  Not really. In teamgames no matter what maps you play hives will be good if it goes lategame.

                  1 Reply Last reply Reply Quote 0
                  • ArranA Offline
                    Arran
                    last edited by

                    Hypothetically, if T3 engi's had the same range as a fully upgraded Hive, which would you build? I'd build the T3 Engi because of its more efficient buildpower per mass. Thus the only reason to build a hive is because of its build range right? Thus, can't hives be balanced using only their buildrange? More range = better and vice versa?
                    I'm a near exclusive Aeon player and I've never felt disadvantaged because I can't build a hive. I've felt disadvantaged in other ways (lookin at titans) but not because of hives.
                    In the opening post, I agree that hordes of engineers makes it troubling for land units rolling off factories. Making combat units pass through friendly engineering units would solve this problem. But engineer stacking would make me cry because one bomber could do LOTS of damage as a result.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      thecore
                      last edited by

                      "if T3 engi's had the same range as a fully upgraded Hive"
                      I think that could be an idea for Seraphim and Aeon to have engineers with a bit more build range. Also keep in mind it does take a bit of time to build up enough engineers to == a fully upgraded Hive which also ties up a factory. It is very fast for Cybran to build 10 hives with a few SACU and have a really high build power. For Seraphim to equal this they have to build about 24-25 T3 engineers (which can be more vulnerable then hives). Or make SACU with Rapid Fabricator which is slow.

                      The thing is hives are a really good unit and a lot of players love using them. So nerfing them is not going to be liked much.
                      Maybe what is needed is an extra bonus for Seraphim and Aeon T3 engineers
                      1 More build range
                      2 Increase their speed
                      3 Increase their build rate

                      Anyway some ideas, still not sure on what the correct balance should be

                      Never Fear, A Geek is Here!

                      1 Reply Last reply Reply Quote 0
                      • maudlin27M Offline
                        maudlin27
                        last edited by maudlin27

                        What about just buffing the SACU rapid fabrication by increasing both the mass cost of the upgrade and build power, so it becomes a viable option on those maps where hives are good - i.e. it gives concentrated build power that doesnt cause pathfinding woes (since you wouldn't need many of them). Since you'd get a mobile unit with a basic combat ability it'd need to be slightly less efficient than a hive at building, but not much.
                        For example, instead of a modest increase in build power from 56 to 98, quadruple the build power from 56 to 224, and also increase the build range slightly. Then set the mass cost of the upgrade accordingly to balance it. E.g. a hive costs 350 mass per 25 build power. Since the value of having a mobile builder with combat ability and basic resource generation is priced into the base SACU model, lets make the rapid fabricator upgrade as efficient as a hive in respect of the increased BP element. So taking the Sera ACU, and assuming it's roughly balanced at 2k mass for 56 bp, that'd mean you'd want the extra 168 bp to cost 2,352 (total cost of 4402 for 224 build power). By comparison, the current upgrade gives you 42 bp for 800 mass (so is significantly more expensive than a hive in terms of the additional bp).

                        If this would be too powerful, then make it 10% more inefficient for the additional BP.

                        Personally rapid fabrication feels really weak and not worth getting (I'd rather have 3 Sera SACUs than 2 rapid rabrication Sera SACUs, even if I'm planning on using them to say build a firebase or setup some SAMs) and I've never seen anyone get rapid fabrication SACUs, so it feels like an opportunity to increase variety a bit, it preserves the uniqueness of the hive, and it doesn't require work with creating a new unit.

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                        1 Reply Last reply Reply Quote 2
                        • First post
                          Last post