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    Time to become more friendly to new people as a game

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    • LunyshkoL Offline
      Lunyshko @Lunyshko
      last edited by

      This post is deleted!
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      • T Offline
        Tagada Balance Team
        last edited by

        I am not sure if it's a great idea to change the difficulty of an existing difficulty level for the co op maps that we already have. I think it would be much better to create new difficulty level - beginner and adjust the co op maps accordingly to it. I am not sure if it's possible, would need to ask Speed2.

        LunyshkoL 1 Reply Last reply Reply Quote 2
        • RoweyR Offline
          Rowey
          last edited by

          @Uveso you mention that their is 350 issuse on the FA Repo but alot still date back to 2014 and probs alot of the issuse could be closed of.

          "The needs of the many outweigh the needs of the few" - Spock

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          • LunyshkoL Offline
            Lunyshko @Tagada
            last edited by

            @tagada I suspect that in order to make a proper tutorial and coop for newbies, i need to make a new mission to implement all of the ideas. Also easy coop is not exactly for newbies. they are playing it few hours a game which is not good, i plan to make small additional task for example "go reclaim that" or "go kill it with navy". Those tasks can be called tips for newbies. And make a medium difficulty as a place to play with friends regardless of they rating. And leave hard as it is now.

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            • CheeseBerryC Offline
              CheeseBerry
              last edited by

              Are we talking about the coop version of the campaign missions here?
              While I agree that many of the new non-campaign coop missions can be quite tough, I don't remember the default coop missions to be particularly challenging. Am I just misremembering?

              LunyshkoL 1 Reply Last reply Reply Quote 0
              • LunyshkoL Offline
                Lunyshko @CheeseBerry
                last edited by

                @cheeseberry Yes. Faf version of campaign. They are not challenging, since new players dont know how to play the game and cant handle without tips they are destined to play a single mission for hours which makes them frustrated as a result leaving faf or coop forever.

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                • archsimkatA Offline
                  archsimkat
                  last edited by

                  I will point out that back in 2007, I grew to love the game by repeatedly failing the FA campaign. I think literally every time I countered a point where the map expanded, I would lose shortly afterwards. It took me like 5 tries to complete each mission, and that was an incredibly fun experience I still recall today. I think some of the changes FAF made to the vanilla campaign could maybe be rolled back (or at least keep the original difficulties, and add the FAF difficulties on top of that [e.g., originally you had Easy, Medium, Hard, but now you have Extreme on FAF]), but overall remaking the coop campaign to make it friendlier/more accessible than the vanilla versions is not necessary.

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                  • MoraxM Offline
                    Morax
                    last edited by

                    Just FYI, one of the top, maybe highest priority for me is to 1) Carry on events for FAF, 2) Actually DO SOMETHING with FAF training, tutorials, and etc. The "tutorial" tab in the client is largely left with a "here, this is how you would do it," and nothing more. Part of what is being done to streamline the process is create a "FAF University Curriculum" rather just post old, Youtube videos and call it a day.

                    Banani, I will help coordinate with you to get this going as it can only help. Great idea.

                    1 Reply Last reply Reply Quote 3
                    • DerpFAFD Offline
                      DerpFAF
                      last edited by

                      Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

                      A "new player" co-op campaign might be a good way to go about delivering this. A single point of focus that teaches the basics that existing players or community people can point beginners to?

                      I have zero coding ability so im probably not much help with it.

                      speed2S 1 Reply Last reply Reply Quote 1
                      • AskaholicA Offline
                        Askaholic
                        last edited by

                        It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

                        arma473A 1 Reply Last reply Reply Quote 2
                        • arma473A Offline
                          arma473 @Askaholic
                          last edited by

                          @askaholic said in Time to become more friendly to new people as a game:

                          It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

                          100%

                          And if each of these missions was designed to teach just 1-3 new skills, then people would have a much better idea as to what skills they need to work on in order to advance through the campaign.

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                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            How hard is it to change the first supcom mission? Could we duplicate it then make a munch of scenarios out of it.

                            Just change the start to what we are trying to accomplish

                            2 pgen build order
                            Hydro rush build order

                            Then maybe work on things like
                            Mex upgrades
                            T2 hqs

                            LunyshkoL 1 Reply Last reply Reply Quote 0
                            • speed2S Offline
                              speed2
                              last edited by

                              Vanilla supcom campaign wasnt designed to teach you play, and it wasnt designed to teach you play FAF at all. It was designed to slowly introduce units.

                              It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                              K 1 Reply Last reply Reply Quote 4
                              • speed2S Offline
                                speed2 @DerpFAF
                                last edited by

                                @derpfaf said in Time to become more friendly to new people as a game:

                                Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

                                It is possible

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  Katharsas @speed2
                                  last edited by

                                  @speed2 said in Time to become more friendly to new people as a game:

                                  It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                                  Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                                  speed2S 1 Reply Last reply Reply Quote 0
                                  • speed2S Offline
                                    speed2 @Katharsas
                                    last edited by speed2

                                    @katharsas said in Time to become more friendly to new people as a game:

                                    @speed2 said in Time to become more friendly to new people as a game:

                                    It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                                    Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                                    Yeah, those are some decent ideas 🙂 And I would much rather see something new that is designed for that purpose than trying to force the change into the existing stuff that was never meant for that purpose.

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                                    • LunyshkoL Offline
                                      Lunyshko @veteranashe
                                      last edited by

                                      @veteranashe that was exactly the plan.

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                                      • veteranasheV Offline
                                        veteranashe
                                        last edited by

                                        In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                                        That is exactly teaching you to play, and teaching the wrong starting build order

                                        Dragun101D 1 Reply Last reply Reply Quote 1
                                        • arma473A Offline
                                          arma473
                                          last edited by

                                          The problem with the campaign isn't that it teaches the wrong build order, its that it teaches you not to even think about build orders. Just do whatever, build up some point defense, upgrade your mexes until you're ready to advance the scenario. There's no pressure to be efficient. You can learn basic gameplay mechanics but you can't learn how to become a t1 tank spammer.

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                                          • Dragun101D Offline
                                            Dragun101 @veteranashe
                                            last edited by

                                            @veteranashe said in Time to become more friendly to new people as a game:

                                            In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                                            That is exactly teaching you to play, and teaching the wrong starting build order

                                            That was correct/somewhat correct BO in Vanilla Supcom

                                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                            Project Head and current Owner/Manager of SCTA Project

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