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    Time to become more friendly to new people as a game

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    • MoraxM Offline
      Morax
      last edited by

      Just FYI, one of the top, maybe highest priority for me is to 1) Carry on events for FAF, 2) Actually DO SOMETHING with FAF training, tutorials, and etc. The "tutorial" tab in the client is largely left with a "here, this is how you would do it," and nothing more. Part of what is being done to streamline the process is create a "FAF University Curriculum" rather just post old, Youtube videos and call it a day.

      Banani, I will help coordinate with you to get this going as it can only help. Great idea.

      1 Reply Last reply Reply Quote 3
      • DerpFAFD Offline
        DerpFAF
        last edited by

        Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

        A "new player" co-op campaign might be a good way to go about delivering this. A single point of focus that teaches the basics that existing players or community people can point beginners to?

        I have zero coding ability so im probably not much help with it.

        speed2S 1 Reply Last reply Reply Quote 1
        • AskaholicA Offline
          Askaholic
          last edited by

          It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

          arma473A 1 Reply Last reply Reply Quote 2
          • arma473A Offline
            arma473 @Askaholic
            last edited by

            @askaholic said in Time to become more friendly to new people as a game:

            It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

            100%

            And if each of these missions was designed to teach just 1-3 new skills, then people would have a much better idea as to what skills they need to work on in order to advance through the campaign.

            1 Reply Last reply Reply Quote 1
            • veteranasheV Offline
              veteranashe
              last edited by

              How hard is it to change the first supcom mission? Could we duplicate it then make a munch of scenarios out of it.

              Just change the start to what we are trying to accomplish

              2 pgen build order
              Hydro rush build order

              Then maybe work on things like
              Mex upgrades
              T2 hqs

              LunyshkoL 1 Reply Last reply Reply Quote 0
              • speed2S Offline
                speed2
                last edited by

                Vanilla supcom campaign wasnt designed to teach you play, and it wasnt designed to teach you play FAF at all. It was designed to slowly introduce units.

                It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                K 1 Reply Last reply Reply Quote 4
                • speed2S Offline
                  speed2 @DerpFAF
                  last edited by

                  @derpfaf said in Time to become more friendly to new people as a game:

                  Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

                  It is possible

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Katharsas @speed2
                    last edited by

                    @speed2 said in Time to become more friendly to new people as a game:

                    It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                    Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                    speed2S 1 Reply Last reply Reply Quote 0
                    • speed2S Offline
                      speed2 @Katharsas
                      last edited by speed2

                      @katharsas said in Time to become more friendly to new people as a game:

                      @speed2 said in Time to become more friendly to new people as a game:

                      It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                      Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                      Yeah, those are some decent ideas 🙂 And I would much rather see something new that is designed for that purpose than trying to force the change into the existing stuff that was never meant for that purpose.

                      1 Reply Last reply Reply Quote 0
                      • LunyshkoL Offline
                        Lunyshko @veteranashe
                        last edited by

                        @veteranashe that was exactly the plan.

                        "Good luck and a safe landing commanders!"

                        1 Reply Last reply Reply Quote 0
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                          That is exactly teaching you to play, and teaching the wrong starting build order

                          Dragun101D 1 Reply Last reply Reply Quote 1
                          • arma473A Offline
                            arma473
                            last edited by

                            The problem with the campaign isn't that it teaches the wrong build order, its that it teaches you not to even think about build orders. Just do whatever, build up some point defense, upgrade your mexes until you're ready to advance the scenario. There's no pressure to be efficient. You can learn basic gameplay mechanics but you can't learn how to become a t1 tank spammer.

                            1 Reply Last reply Reply Quote 1
                            • Dragun101D Offline
                              Dragun101 @veteranashe
                              last edited by

                              @veteranashe said in Time to become more friendly to new people as a game:

                              In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                              That is exactly teaching you to play, and teaching the wrong starting build order

                              That was correct/somewhat correct BO in Vanilla Supcom

                              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                              Project Head and current Owner/Manager of SCTA Project

                              1 Reply Last reply Reply Quote 0
                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                I remember vanilla supcom, and played online, was still factory first

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  thecore
                                  last edited by thecore

                                  Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal
                                  Each mission focus on learning a new game mechanic.

                                  https://i.ytimg.com/vi/kg7-dGUhArI/maxresdefault.jpg

                                  Never Fear, A Geek is Here!

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