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    Time to become more friendly to new people as a game

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    • AskaholicA Offline
      Askaholic
      last edited by

      It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

      arma473A 1 Reply Last reply Reply Quote 2
      • arma473A Offline
        arma473 @Askaholic
        last edited by

        @askaholic said in Time to become more friendly to new people as a game:

        It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

        100%

        And if each of these missions was designed to teach just 1-3 new skills, then people would have a much better idea as to what skills they need to work on in order to advance through the campaign.

        1 Reply Last reply Reply Quote 1
        • veteranasheV Offline
          veteranashe
          last edited by

          How hard is it to change the first supcom mission? Could we duplicate it then make a munch of scenarios out of it.

          Just change the start to what we are trying to accomplish

          2 pgen build order
          Hydro rush build order

          Then maybe work on things like
          Mex upgrades
          T2 hqs

          LunyshkoL 1 Reply Last reply Reply Quote 0
          • speed2S Offline
            speed2
            last edited by

            Vanilla supcom campaign wasnt designed to teach you play, and it wasnt designed to teach you play FAF at all. It was designed to slowly introduce units.

            It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

            K 1 Reply Last reply Reply Quote 4
            • speed2S Offline
              speed2 @DerpFAF
              last edited by

              @derpfaf said in Time to become more friendly to new people as a game:

              Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

              It is possible

              1 Reply Last reply Reply Quote 0
              • K Offline
                Katharsas @speed2
                last edited by

                @speed2 said in Time to become more friendly to new people as a game:

                It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                speed2S 1 Reply Last reply Reply Quote 0
                • speed2S Offline
                  speed2 @Katharsas
                  last edited by speed2

                  @katharsas said in Time to become more friendly to new people as a game:

                  @speed2 said in Time to become more friendly to new people as a game:

                  It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                  Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                  Yeah, those are some decent ideas šŸ™‚ And I would much rather see something new that is designed for that purpose than trying to force the change into the existing stuff that was never meant for that purpose.

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                  • LunyshkoL Offline
                    Lunyshko @veteranashe
                    last edited by

                    @veteranashe that was exactly the plan.

                    "Good luck and a safe landing commanders!"

                    1 Reply Last reply Reply Quote 0
                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                      That is exactly teaching you to play, and teaching the wrong starting build order

                      Dragun101D 1 Reply Last reply Reply Quote 1
                      • arma473A Offline
                        arma473
                        last edited by

                        The problem with the campaign isn't that it teaches the wrong build order, its that it teaches you not to even think about build orders. Just do whatever, build up some point defense, upgrade your mexes until you're ready to advance the scenario. There's no pressure to be efficient. You can learn basic gameplay mechanics but you can't learn how to become a t1 tank spammer.

                        1 Reply Last reply Reply Quote 1
                        • Dragun101D Offline
                          Dragun101 @veteranashe
                          last edited by

                          @veteranashe said in Time to become more friendly to new people as a game:

                          In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                          That is exactly teaching you to play, and teaching the wrong starting build order

                          That was correct/somewhat correct BO in Vanilla Supcom

                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                          Project Head and current Owner/Manager of SCTA Project

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                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            I remember vanilla supcom, and played online, was still factory first

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                            • T Offline
                              thecore
                              last edited by thecore

                              Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal
                              Each mission focus on learning a new game mechanic.

                              https://i.ytimg.com/vi/kg7-dGUhArI/maxresdefault.jpg

                              Never Fear, A Geek is Here!

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