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    Questions about performance

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    • JipJ Offline
      Jip
      last edited by Jip

      Ah, I think I understand what happened here. Thank you for sharing.

      edit: found and understood the issue.

      A work of art is never finished, merely abandoned

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      • BlackYpsB Offline
        BlackYps
        last edited by BlackYps

        I'm still not sure if this applies to games with observers off (i.e. most of the games) at all.

        Edit: woops, meant to post this in the other thread, sorry

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        • JipJ Offline
          Jip
          last edited by

          @BlackYps You can continue the other discussion here:

          • https://forum.faforever.com/topic/2461/ping-after-death-could-be-removed

          A work of art is never finished, merely abandoned

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          • Z Offline
            zwierzak @Crotalus
            last edited by

            @Jip In the same game that Crota reported, MaximusXXX said at 38:21 that he was able to build t2 navy despite the HQ being dead.

            game_15190526.log

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            • JipJ Offline
              Jip
              last edited by Jip

              oh no ๐Ÿ™‚

              I'll look into that too - thank you for mentioning it.

              A work of art is never finished, merely abandoned

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              • JipJ Offline
                Jip @Crotalus
                last edited by Jip

                @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                @zwierzak The replay desyncs for me and that happens to be MaximusXXX . Can you describe what happened?

                A work of art is never finished, merely abandoned

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                • JipJ Offline
                  Jip @Utopian
                  last edited by

                  @utopian Thanks to KionX we may have found out what caused this crash. It will not be part of the next patch because its deadline is too close - but we'll certainly look at it. Again, thank you for reporting it.

                  A work of art is never finished, merely abandoned

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                  • S Offline
                    snoog @Jip
                    last edited by

                    @jip said in Questions about performance:

                    @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                    Is the fix live on the dev branch right now? Just wondering if I should warn people or not when hosting games.

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                    • JipJ Offline
                      Jip
                      last edited by

                      The fix with the mantis is live - yes

                      A work of art is never finished, merely abandoned

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                      • Z Offline
                        zwierzak
                        last edited by zwierzak

                        I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
                        However, while testing just now, I found new problems:

                        Game: #15195914
                        Timestamp: 20:00
                        Issue: UEF T1 Attack Bomber seems to do very little damage

                        Game: #15195914
                        Timestamp: 28:00
                        Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                        Log isn't much help, as I didn't have debug enabled. ๐Ÿ˜ž

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                        • JipJ Offline
                          Jip @zwierzak
                          last edited by

                          @zwierzak

                          Game: #15195914
                          Timestamp: 20:00
                          Issue: UEF T1 Attack Bomber seems to do very little damage

                          This is a known issue, it has to do with a change unrelated to performance. The Janus is hit hard too by that same change. Keyser is going to look at it this weekend.

                          Game: #15195914
                          Timestamp: 28:00
                          Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                          I'll look at it - thanks for reporting it.

                          A work of art is never finished, merely abandoned

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                          • SaverS Offline
                            Saver
                            last edited by

                            Hello Jip, thank you very much for your work in the forum and the game. Thanks also to the team. I think it's great how the community helps with every question. That's what I wish for in every game.

                            Regarding the question, I have noticed a drop in performance in the game so far (1 - 2 players vs 4 AIs)

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                            • JipJ Offline
                              Jip
                              last edited by

                              There is an issue with the current faf develop that was introduced yesterday. It causes a lot of warnings. It is fixed in about an hour ๐Ÿ™‚ .

                              A work of art is never finished, merely abandoned

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                              • JipJ Offline
                                Jip
                                last edited by

                                @Saver it should be stable now again ๐Ÿ™‚ .

                                A work of art is never finished, merely abandoned

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                                • SaverS Offline
                                  Saver
                                  last edited by

                                  Thanks ๐Ÿ™‚

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                                  • SaverS Offline
                                    Saver
                                    last edited by

                                    Hallo zusammen, ich hatte zwei Patien hintereinander diesen Fehler,
                                    ...

                                    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                    attempted to read memory at 0x0000005c

                                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15248616.log /gpgnet 127.0.0.1:51021 /mean 1366.81 /deviation 289.003 /savereplay gpgnet://127.0.0.1:60541/15248616/Saver.SCFAreplay /country DE /numgames 8

                                    Callstack:
                                    Unknown symbol (address 0x0050dfd8)
                                    Unknown symbol (address 0x0068af40)
                                    Unknown symbol (address 0x2046e5fb)

                                    Last 100 lines of log...

                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    debug: Current gametime: 01:32:30
                                    debug: Current gametime: 01:33:00
                                    debug: Current gametime: 01:33:30
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0274b) supplied in a pose update.
                                    debug: Current gametime: 01:34:00
                                    warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                                    warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    debug: Current gametime: 01:34:30
                                    warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                    warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff029fa) supplied in a pose update.
                                    warning: Scanning: unit ["xsl0304"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    debug: Current gametime: 01:35:00
                                    warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    warning: GetResource: Invalid name ""
                                    info: UI_MakeSelectionSet 1
                                    debug: Current gametime: 01:35:30
                                    debug: Current gametime: 01:36:00
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02abe) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ac1) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ac5) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ac7) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ac8) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02a90) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ace) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02acf) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ad0) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ad2) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ad3) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ad4) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02ada) supplied in a pose update.
                                    debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
                                    info: Hooked /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua with /mods/rks_explosions/hook/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua
                                    warning: ACU kill detected. Rating for ranked games is now enforced.
                                    debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
                                    info: Sending game result: 8 score 1
                                    info: GAMERESULT : \000score 1
                                    info: Sending game result: 3 defeat -10
                                    info: GAMERESULT : \000defeat -10
                                    debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                                    warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): attempt to call method `GetLocationCoords' (a nil value)
                                    stack traceback:
                                    ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:3995>
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                                    info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                                    debug: Current gametime: 01:36:30
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02b78) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02b7b) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02b7c) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02b7d) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff02b7f) supplied in a pose update.

                                    Das Spiel lief so lange gut, bis ich die Units von der besiegten ACU รผbergeben bekommen habe.

                                    Spieleinstellung:
                                    Team 1
                                    1 xPlayer 3x Sorian AI VS 2 x RNGAI 2 x Sorian AI

                                    Mods:
                                    RKS Explosion
                                    Graphicenhancement mod v1.1
                                    RNGAI
                                    Saver Fatboy2

                                    Ich hoffe der Bericht hilft evtl. fรผr den Patch.

                                    Und nochmals vielen Dank fรผr eure Arbeit an dem Game.

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                                    • JipJ Offline
                                      Jip
                                      last edited by Jip

                                      Thank you for sharing it, this is a known issue and is being solved ๐Ÿ™‚ .

                                      edit: it is the same issue described here:

                                      • https://github.com/FAForever/fa/pull/3398#issuecomment-910145340

                                      And the source is found.

                                      A work of art is never finished, merely abandoned

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                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        TOP und viel Erfolg.

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                                        • Z Offline
                                          zwierzak
                                          last edited by

                                          @Jip In https://replay.faforever.com/15287785 , somebody said that the explosions from UEF T2 Destroyer shots looked like the ones from a battleship. Might apply to UEF T2 PD, too.

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            Yes - that is part of the change by @keyser if I am correct. It is intended, to give the unit more 'wow'.

                                            A work of art is never finished, merely abandoned

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