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    Questions about performance

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    • FemtoZettaF Offline
      FemtoZetta
      last edited by

      Yeah, either this is described poorly and it's not just observers that can do it but anyone who died, or it's really not a problem at all, because observers always could cheat in many ways (like VC) and they really never did that by using pings.

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      • JipJ Offline
        Jip
        last edited by

        The decision to disable the markers was made by two council members (if I recall correct) last year December, see also the PR where the change was made from that time:

        • https://github.com/FAForever/fa/pull/3240

        If you do not agree with this change, please make a new topic. It is unrelated to this topic about performance (and stability).

        If people want to cheat they can cheat. Observers using a console command to place markers in the game in real-time would leave evidence of cheating in everyone's replay file. Doing it through voice chat would be basically undetectable.
        This is not the consequence of the exploit. I'm leaving it vague on purpose because I do not want to give it more attention than it has to have.

        A work of art is never finished, merely abandoned

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        • C Offline
          Crotalus
          last edited by Crotalus

          Played a fafdevelop game where ACU upgrade after it should finish got stuck and acu was constantly -7 mass.

          (I was assisting ACU with cybran t1 assault bot)

          This error popped up in the log:

          warning: Error running OnStartBuild script in Entity url0107 at 25034d08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): attempt to call method IsUnitState' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): in function UpdateAssistersConsumption'
          ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(971): in function UpdateConsumptionValues' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(852): in function SetActiveConsumptionActive'
          ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(2570): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:2533>

          JipJ 1 Reply Last reply Reply Quote 0
          • JipJ Offline
            Jip @Crotalus
            last edited by Jip

            @crotalus said in Questions about performance:

            Played a fafdevelop game where ACU upgrade after it should finish got stuck and acu was constantly -7 mass.

            (I was assisting ACU with cybran t1 assault bot)

            This error popped up in the log:

            warning: Error running OnStartBuild script in Entity url0107 at 25034d08: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): attempt to call method IsUnitState' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(901): in function UpdateAssistersConsumption'
            ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(971): in function UpdateConsumptionValues' ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(852): in function SetActiveConsumptionActive'
            ...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua(2570): in function <...gramdata\faforever\gamedata\lua.nx5\lua\sim\unit.lua:2533>

            Hi Crotalus, can you share the entire log and the replay ID?

            edit: the error you provided is from a Mantis.

            A work of art is never finished, merely abandoned

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            • C Offline
              Crotalus @Jip
              last edited by

              @jip game_15190526.log

              Z JipJ 2 Replies Last reply Reply Quote 1
              • JipJ Offline
                Jip
                last edited by

                And timestamp as to when it roughly happened? And to what player?

                A work of art is never finished, merely abandoned

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                • JipJ Offline
                  Jip
                  last edited by Jip

                  Ah, I think I understand what happened here. Thank you for sharing.

                  edit: found and understood the issue.

                  A work of art is never finished, merely abandoned

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                  • BlackYpsB Offline
                    BlackYps
                    last edited by BlackYps

                    I'm still not sure if this applies to games with observers off (i.e. most of the games) at all.

                    Edit: woops, meant to post this in the other thread, sorry

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                    • JipJ Offline
                      Jip
                      last edited by

                      @BlackYps You can continue the other discussion here:

                      • https://forum.faforever.com/topic/2461/ping-after-death-could-be-removed

                      A work of art is never finished, merely abandoned

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                      • Z Offline
                        zwierzak @Crotalus
                        last edited by

                        @Jip In the same game that Crota reported, MaximusXXX said at 38:21 that he was able to build t2 navy despite the HQ being dead.

                        game_15190526.log

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                        • JipJ Offline
                          Jip
                          last edited by Jip

                          oh no 🙂

                          I'll look into that too - thank you for mentioning it.

                          A work of art is never finished, merely abandoned

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                          • JipJ Offline
                            Jip @Crotalus
                            last edited by Jip

                            @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                            @zwierzak The replay desyncs for me and that happens to be MaximusXXX . Can you describe what happened?

                            A work of art is never finished, merely abandoned

                            S 1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip @Utopian
                              last edited by

                              @utopian Thanks to KionX we may have found out what caused this crash. It will not be part of the next patch because its deadline is too close - but we'll certainly look at it. Again, thank you for reporting it.

                              A work of art is never finished, merely abandoned

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                              • S Offline
                                snoog @Jip
                                last edited by

                                @jip said in Questions about performance:

                                @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                                Is the fix live on the dev branch right now? Just wondering if I should warn people or not when hosting games.

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                                • JipJ Offline
                                  Jip
                                  last edited by

                                  The fix with the mantis is live - yes

                                  A work of art is never finished, merely abandoned

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                                  • Z Offline
                                    zwierzak
                                    last edited by zwierzak

                                    I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
                                    However, while testing just now, I found new problems:

                                    Game: #15195914
                                    Timestamp: 20:00
                                    Issue: UEF T1 Attack Bomber seems to do very little damage

                                    Game: #15195914
                                    Timestamp: 28:00
                                    Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                                    Log isn't much help, as I didn't have debug enabled. 😞

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                                    • JipJ Offline
                                      Jip @zwierzak
                                      last edited by

                                      @zwierzak

                                      Game: #15195914
                                      Timestamp: 20:00
                                      Issue: UEF T1 Attack Bomber seems to do very little damage

                                      This is a known issue, it has to do with a change unrelated to performance. The Janus is hit hard too by that same change. Keyser is going to look at it this weekend.

                                      Game: #15195914
                                      Timestamp: 28:00
                                      Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                                      I'll look at it - thanks for reporting it.

                                      A work of art is never finished, merely abandoned

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                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        Hello Jip, thank you very much for your work in the forum and the game. Thanks also to the team. I think it's great how the community helps with every question. That's what I wish for in every game.

                                        Regarding the question, I have noticed a drop in performance in the game so far (1 - 2 players vs 4 AIs)

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          There is an issue with the current faf develop that was introduced yesterday. It causes a lot of warnings. It is fixed in about an hour 🙂 .

                                          A work of art is never finished, merely abandoned

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            @Saver it should be stable now again 🙂 .

                                            A work of art is never finished, merely abandoned

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