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    Questions about performance

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    • BlackYpsB Offline
      BlackYps
      last edited by BlackYps

      I'm still not sure if this applies to games with observers off (i.e. most of the games) at all.

      Edit: woops, meant to post this in the other thread, sorry

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      • JipJ Offline
        Jip
        last edited by

        @BlackYps You can continue the other discussion here:

        • https://forum.faforever.com/topic/2461/ping-after-death-could-be-removed

        A work of art is never finished, merely abandoned

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        • Z Offline
          zwierzak @Crotalus
          last edited by

          @Jip In the same game that Crota reported, MaximusXXX said at 38:21 that he was able to build t2 navy despite the HQ being dead.

          game_15190526.log

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          • JipJ Offline
            Jip
            last edited by Jip

            oh no ๐Ÿ™‚

            I'll look into that too - thank you for mentioning it.

            A work of art is never finished, merely abandoned

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            • JipJ Offline
              Jip @Crotalus
              last edited by Jip

              @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

              @zwierzak The replay desyncs for me and that happens to be MaximusXXX . Can you describe what happened?

              A work of art is never finished, merely abandoned

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              • JipJ Offline
                Jip @Utopian
                last edited by

                @utopian Thanks to KionX we may have found out what caused this crash. It will not be part of the next patch because its deadline is too close - but we'll certainly look at it. Again, thank you for reporting it.

                A work of art is never finished, merely abandoned

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                • S Offline
                  snoog @Jip
                  last edited by

                  @jip said in Questions about performance:

                  @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                  Is the fix live on the dev branch right now? Just wondering if I should warn people or not when hosting games.

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                  • JipJ Offline
                    Jip
                    last edited by

                    The fix with the mantis is live - yes

                    A work of art is never finished, merely abandoned

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                    • Z Offline
                      zwierzak
                      last edited by zwierzak

                      I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
                      However, while testing just now, I found new problems:

                      Game: #15195914
                      Timestamp: 20:00
                      Issue: UEF T1 Attack Bomber seems to do very little damage

                      Game: #15195914
                      Timestamp: 28:00
                      Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                      Log isn't much help, as I didn't have debug enabled. ๐Ÿ˜ž

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip @zwierzak
                        last edited by

                        @zwierzak

                        Game: #15195914
                        Timestamp: 20:00
                        Issue: UEF T1 Attack Bomber seems to do very little damage

                        This is a known issue, it has to do with a change unrelated to performance. The Janus is hit hard too by that same change. Keyser is going to look at it this weekend.

                        Game: #15195914
                        Timestamp: 28:00
                        Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                        I'll look at it - thanks for reporting it.

                        A work of art is never finished, merely abandoned

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                        • SaverS Offline
                          Saver
                          last edited by

                          Hello Jip, thank you very much for your work in the forum and the game. Thanks also to the team. I think it's great how the community helps with every question. That's what I wish for in every game.

                          Regarding the question, I have noticed a drop in performance in the game so far (1 - 2 players vs 4 AIs)

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                          • JipJ Offline
                            Jip
                            last edited by

                            There is an issue with the current faf develop that was introduced yesterday. It causes a lot of warnings. It is fixed in about an hour ๐Ÿ™‚ .

                            A work of art is never finished, merely abandoned

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                            • JipJ Offline
                              Jip
                              last edited by

                              @Saver it should be stable now again ๐Ÿ™‚ .

                              A work of art is never finished, merely abandoned

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                              • SaverS Offline
                                Saver
                                last edited by

                                Thanks ๐Ÿ™‚

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                                • SaverS Offline
                                  Saver
                                  last edited by

                                  Hallo zusammen, ich hatte zwei Patien hintereinander diesen Fehler,
                                  ...

                                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                  attempted to read memory at 0x0000005c

                                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                  Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15248616.log /gpgnet 127.0.0.1:51021 /mean 1366.81 /deviation 289.003 /savereplay gpgnet://127.0.0.1:60541/15248616/Saver.SCFAreplay /country DE /numgames 8

                                  Callstack:
                                  Unknown symbol (address 0x0050dfd8)
                                  Unknown symbol (address 0x0068af40)
                                  Unknown symbol (address 0x2046e5fb)

                                  Last 100 lines of log...

                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  debug: Current gametime: 01:32:30
                                  debug: Current gametime: 01:33:00
                                  debug: Current gametime: 01:33:30
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0274b) supplied in a pose update.
                                  debug: Current gametime: 01:34:00
                                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  debug: Current gametime: 01:34:30
                                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff029fa) supplied in a pose update.
                                  warning: Scanning: unit ["xsl0304"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  debug: Current gametime: 01:35:00
                                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  warning: GetResource: Invalid name ""
                                  info: UI_MakeSelectionSet 1
                                  debug: Current gametime: 01:35:30
                                  debug: Current gametime: 01:36:00
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abe) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac1) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac5) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac7) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac8) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02a90) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ace) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02acf) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad0) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad2) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad3) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad4) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ada) supplied in a pose update.
                                  debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
                                  info: Hooked /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua with /mods/rks_explosions/hook/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua
                                  warning: ACU kill detected. Rating for ranked games is now enforced.
                                  debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
                                  info: Sending game result: 8 score 1
                                  info: GAMERESULT : \000score 1
                                  info: Sending game result: 3 defeat -10
                                  info: GAMERESULT : \000defeat -10
                                  debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                                  warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): attempt to call method `GetLocationCoords' (a nil value)
                                  stack traceback:
                                  ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:3995>
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                                  info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                                  debug: Current gametime: 01:36:30
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b78) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7b) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7c) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7d) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7f) supplied in a pose update.

                                  Das Spiel lief so lange gut, bis ich die Units von der besiegten ACU รผbergeben bekommen habe.

                                  Spieleinstellung:
                                  Team 1
                                  1 xPlayer 3x Sorian AI VS 2 x RNGAI 2 x Sorian AI

                                  Mods:
                                  RKS Explosion
                                  Graphicenhancement mod v1.1
                                  RNGAI
                                  Saver Fatboy2

                                  Ich hoffe der Bericht hilft evtl. fรผr den Patch.

                                  Und nochmals vielen Dank fรผr eure Arbeit an dem Game.

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                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    Thank you for sharing it, this is a known issue and is being solved ๐Ÿ™‚ .

                                    edit: it is the same issue described here:

                                    • https://github.com/FAForever/fa/pull/3398#issuecomment-910145340

                                    And the source is found.

                                    A work of art is never finished, merely abandoned

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                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      TOP und viel Erfolg.

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                                      • Z Offline
                                        zwierzak
                                        last edited by

                                        @Jip In https://replay.faforever.com/15287785 , somebody said that the explosions from UEF T2 Destroyer shots looked like the ones from a battleship. Might apply to UEF T2 PD, too.

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          Yes - that is part of the change by @keyser if I am correct. It is intended, to give the unit more 'wow'.

                                          A work of art is never finished, merely abandoned

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                                          • K Offline
                                            keyser
                                            last edited by

                                            I didn't change the explosion fx, just the decals

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