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    Questions about performance

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    • JipJ Offline
      Jip
      last edited by

      And timestamp as to when it roughly happened? And to what player?

      A work of art is never finished, merely abandoned

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      • JipJ Offline
        Jip
        last edited by Jip

        Ah, I think I understand what happened here. Thank you for sharing.

        edit: found and understood the issue.

        A work of art is never finished, merely abandoned

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        • BlackYpsB Offline
          BlackYps
          last edited by BlackYps

          I'm still not sure if this applies to games with observers off (i.e. most of the games) at all.

          Edit: woops, meant to post this in the other thread, sorry

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          • JipJ Offline
            Jip
            last edited by

            @BlackYps You can continue the other discussion here:

            • https://forum.faforever.com/topic/2461/ping-after-death-could-be-removed

            A work of art is never finished, merely abandoned

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            • Z Offline
              zwierzak @Crotalus
              last edited by

              @Jip In the same game that Crota reported, MaximusXXX said at 38:21 that he was able to build t2 navy despite the HQ being dead.

              game_15190526.log

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              • JipJ Offline
                Jip
                last edited by Jip

                oh no ๐Ÿ™‚

                I'll look into that too - thank you for mentioning it.

                A work of art is never finished, merely abandoned

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                • JipJ Offline
                  Jip @Crotalus
                  last edited by Jip

                  @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                  @zwierzak The replay desyncs for me and that happens to be MaximusXXX . Can you describe what happened?

                  A work of art is never finished, merely abandoned

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                  • JipJ Offline
                    Jip @Utopian
                    last edited by

                    @utopian Thanks to KionX we may have found out what caused this crash. It will not be part of the next patch because its deadline is too close - but we'll certainly look at it. Again, thank you for reporting it.

                    A work of art is never finished, merely abandoned

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                    • S Offline
                      snoog @Jip
                      last edited by

                      @jip said in Questions about performance:

                      @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

                      Is the fix live on the dev branch right now? Just wondering if I should warn people or not when hosting games.

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                      • JipJ Offline
                        Jip
                        last edited by

                        The fix with the mantis is live - yes

                        A work of art is never finished, merely abandoned

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                        • Z Offline
                          zwierzak
                          last edited by zwierzak

                          I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
                          However, while testing just now, I found new problems:

                          Game: #15195914
                          Timestamp: 20:00
                          Issue: UEF T1 Attack Bomber seems to do very little damage

                          Game: #15195914
                          Timestamp: 28:00
                          Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                          Log isn't much help, as I didn't have debug enabled. ๐Ÿ˜ž

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                          • JipJ Offline
                            Jip @zwierzak
                            last edited by

                            @zwierzak

                            Game: #15195914
                            Timestamp: 20:00
                            Issue: UEF T1 Attack Bomber seems to do very little damage

                            This is a known issue, it has to do with a change unrelated to performance. The Janus is hit hard too by that same change. Keyser is going to look at it this weekend.

                            Game: #15195914
                            Timestamp: 28:00
                            Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                            I'll look at it - thanks for reporting it.

                            A work of art is never finished, merely abandoned

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                            • SaverS Offline
                              Saver
                              last edited by

                              Hello Jip, thank you very much for your work in the forum and the game. Thanks also to the team. I think it's great how the community helps with every question. That's what I wish for in every game.

                              Regarding the question, I have noticed a drop in performance in the game so far (1 - 2 players vs 4 AIs)

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                              • JipJ Offline
                                Jip
                                last edited by

                                There is an issue with the current faf develop that was introduced yesterday. It causes a lot of warnings. It is fixed in about an hour ๐Ÿ™‚ .

                                A work of art is never finished, merely abandoned

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                                • JipJ Offline
                                  Jip
                                  last edited by

                                  @Saver it should be stable now again ๐Ÿ™‚ .

                                  A work of art is never finished, merely abandoned

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                                  • SaverS Offline
                                    Saver
                                    last edited by

                                    Thanks ๐Ÿ™‚

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                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      Hallo zusammen, ich hatte zwei Patien hintereinander diesen Fehler,
                                      ...

                                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                      attempted to read memory at 0x0000005c

                                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15248616.log /gpgnet 127.0.0.1:51021 /mean 1366.81 /deviation 289.003 /savereplay gpgnet://127.0.0.1:60541/15248616/Saver.SCFAreplay /country DE /numgames 8

                                      Callstack:
                                      Unknown symbol (address 0x0050dfd8)
                                      Unknown symbol (address 0x0068af40)
                                      Unknown symbol (address 0x2046e5fb)

                                      Last 100 lines of log...

                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      debug: Current gametime: 01:32:30
                                      debug: Current gametime: 01:33:00
                                      debug: Current gametime: 01:33:30
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff0274b) supplied in a pose update.
                                      debug: Current gametime: 01:34:00
                                      warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                                      warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      debug: Current gametime: 01:34:30
                                      warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                      warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff029fa) supplied in a pose update.
                                      warning: Scanning: unit ["xsl0304"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      debug: Current gametime: 01:35:00
                                      warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      warning: GetResource: Invalid name ""
                                      info: UI_MakeSelectionSet 1
                                      debug: Current gametime: 01:35:30
                                      debug: Current gametime: 01:36:00
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02abe) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ac1) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ac5) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ac7) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ac8) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02a90) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ace) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02acf) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ad0) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ad2) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ad3) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ad4) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02ada) supplied in a pose update.
                                      debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
                                      info: Hooked /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua with /mods/rks_explosions/hook/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua
                                      warning: ACU kill detected. Rating for ranked games is now enforced.
                                      debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
                                      info: Sending game result: 8 score 1
                                      info: GAMERESULT : \000score 1
                                      info: Sending game result: 3 defeat -10
                                      info: GAMERESULT : \000defeat -10
                                      debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                                      warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): attempt to call method `GetLocationCoords' (a nil value)
                                      stack traceback:
                                      ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:3995>
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                                      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                                      debug: Current gametime: 01:36:30
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02b78) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02b7b) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02b7c) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02b7d) supplied in a pose update.
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff02b7f) supplied in a pose update.

                                      Das Spiel lief so lange gut, bis ich die Units von der besiegten ACU รผbergeben bekommen habe.

                                      Spieleinstellung:
                                      Team 1
                                      1 xPlayer 3x Sorian AI VS 2 x RNGAI 2 x Sorian AI

                                      Mods:
                                      RKS Explosion
                                      Graphicenhancement mod v1.1
                                      RNGAI
                                      Saver Fatboy2

                                      Ich hoffe der Bericht hilft evtl. fรผr den Patch.

                                      Und nochmals vielen Dank fรผr eure Arbeit an dem Game.

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                                      • JipJ Offline
                                        Jip
                                        last edited by Jip

                                        Thank you for sharing it, this is a known issue and is being solved ๐Ÿ™‚ .

                                        edit: it is the same issue described here:

                                        • https://github.com/FAForever/fa/pull/3398#issuecomment-910145340

                                        And the source is found.

                                        A work of art is never finished, merely abandoned

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                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          TOP und viel Erfolg.

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                                          • Z Offline
                                            zwierzak
                                            last edited by

                                            @Jip In https://replay.faforever.com/15287785 , somebody said that the explosions from UEF T2 Destroyer shots looked like the ones from a battleship. Might apply to UEF T2 PD, too.

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