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    FAF version (GPG, unknown & inactive author map rework)

    Scheduled Pinned Locked Moved Mapping
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    • AurikoA Offline
      Auriko
      last edited by

      Right now the center base is an awkward rectangle, and the reclaim symettry suggests a left vs right configuration in 2v2.
      You could draw a line from spawns and use those line as diagonales of a new square/rectangle.

      arctic.png

      If you put equal ressources in each polygons, it should be alright for 1v1 and for left vs right / top vs bottom 2v2. You could for example put the line of truck in the center+1+3 zones and the pgens in 2 and 4. Or split the trucks over the 4 zones ?

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      • T Offline
        Tagada Balance Team
        last edited by Tagada

        To fix the trucks issue you might want to make them belong to Neutral civs instead of hostile ones.

        svenni_badbwoiS 1 Reply Last reply Reply Quote 0
        • AurikoA Offline
          Auriko
          last edited by

          I disagree, i think it's a nice feature. It's the only map where you can get vet if you bother to micro your arties and shoot the trucks with ACU instead. I think it's a funny choice you have to make when you're middle : do I shoot trucks for free vet, do i shoot the ennemy tanks/arty, or do i snag the reclaim before it's gone.

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          • svenni_badbwoiS Offline
            svenni_badbwoi @Tagada
            last edited by svenni_badbwoi

            @Tagada said in FAF version (GPG, unknown & inactive author map rework):

            To fix the trucks issue you might want to make them belong to Neutral civs instead of hostile ones.

            Nice one. In the meantime I came the the same conclusion 🙂

            Here are the units in question. The marked units are currently in ARMY_9.
            07c6d130-7da4-44a1-b68a-75af325c759a-image.png

            I think the middle needs to be completely revised. I will do my best to use the existing structures and place them symmetrically in terms of rotation (e.g. Setons and Syrtis Major - FAF version). The trucks will also be distributed properly!

            Should the marked units become Neutral_Civilian or stay in ARMY_9?

            Creator of:

            • My maps
            • FAF version
            • Supreme Props
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            • AurikoA Offline
              Auriko
              last edited by

              T3 pgen ?

              1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                I think Svenni opened up the Supreme Commander version, and not the Forged Alliance version 😄

                A work of art is never finished, merely abandoned

                svenni_badbwoiS 1 Reply Last reply Reply Quote 0
                • Sir-PrizeS Offline
                  Sir-Prize @svenni_badbwoi
                  last edited by

                  @svenni_badbwoi The main issue I can see can be fixed with moving props in the middle. I'm sure balancing the map could be optimised much better, but in the first instance I think making the props in the centre so they are vertically and horizontally symmetrical would make the map acceptable for use in the matchmaker pools. To avoid seriously changing the gameplay by changing mass values in the middle I guess that means four groups of trucks and the T1 MAA in the centre of the base, and the buildings laid out symmetrically.

                  Might be worth uploading a version 1 like that and working on more finetuning over time?

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                  • svenni_badbwoiS Offline
                    svenni_badbwoi @Jip
                    last edited by svenni_badbwoi

                    @Jip said in FAF version (GPG, unknown & inactive author map rework):

                    I think Svenni opened up the Supreme Commander version, and not the Forged Alliance version 😄

                    yep 🙂 here is the middle of the v60 aka FA version.
                    3c39cefc-4b1e-4396-97d7-efa0101435ef-image.png

                    @Sir-Prize I will mirror/rotate the whole map content and will rework the middle. it should be complete balanced afterwards. What rotation angle do you prefer? (see setons and other faf versions)

                    Creator of:

                    • My maps
                    • FAF version
                    • Supreme Props
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                    • Sir-PrizeS Offline
                      Sir-Prize
                      last edited by

                      Whatever makes your job easiest tbh. I generally don't have strong opinions about how maps play or look, so long as they're balanced, and definitely no preference about the angle of symmetry.

                      If you want a second opinion that matters I'd doublecheck with arch or ftx as they run the map pools, so it would be best if they like (and therefore use) your version.

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                      • MoraxM Offline
                        Morax
                        last edited by

                        Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

                        svenni_badbwoiS 1 Reply Last reply Reply Quote 1
                        • svenni_badbwoiS Offline
                          svenni_badbwoi
                          last edited by svenni_badbwoi

                          Arctic Refuge - FAF version .v0002
                          146° angle based rework of the original FA map (v60): SCMP_022
                          146_angle.png

                          Issue 33
                          FAF version ensures symmetrical heightmap, textures, decals, marker, props and units/structures (180° rotation based on 146° angle of original content). This results in a total increase of 222 mass and 1600 energy (see below).

                          Marker
                          Resource & spawn marker were moved to the corresponding 180 ° position.
                          marker.png

                          Props
                          The 180° rotation of the props results in a slight increase of mass and energy.
                          04601a01-5e86-4f96-b962-6ec6ce58f2a8-image.png

                          Units & Structures
                          The units as well as the T1 PD remain hostile / in ARMY_9. The arrangement of the units and structures has been adjusted based on the 146 ° rotation of the original content. 6 structures were exchanged (they were also used before) in order to get as close as possible to the original values. In addition, the units were distributed symmetrically in terms of rotation. A truck was replaced by a T1 mobile AA. These adjustments lead to a slight increase of mass.
                          dced7a4c-2bf9-407e-b3f7-fc968374b269-image.png
                          units_structures_compare.jpg units_structure_in_game.png

                          Decals
                          The Cutoff Distance was increased from 600 to 1500.

                          Issue 33a
                          The map now contains improved AI marker --> No air marker displayed
                          ai_marker_compare.png

                          Creator of:

                          • My maps
                          • FAF version
                          • Supreme Props
                          1 Reply Last reply Reply Quote 3
                          • svenni_badbwoiS Offline
                            svenni_badbwoi @Morax
                            last edited by svenni_badbwoi

                            @George_W_Crush said in FAF version (GPG, unknown & inactive author map rework):

                            Not going to lie: this is absolutely phenomenal issue and remedy logging. We are very privileged to have you here, svenni.

                            hehe, thx 😊

                            Creator of:

                            • My maps
                            • FAF version
                            • Supreme Props
                            1 Reply Last reply Reply Quote 1
                            • AurikoA Offline
                              Auriko
                              last edited by Auriko

                              Hm are the pgens closer to each other ? If so, it changes the gameplay a little, because pgen explosion destroys part of the other pgen, or worse, the other wreck. I recall that the pgen explosion is stronger the closer you are, right ?

                              Otherwise, good work 😉

                              Sir-PrizeS 1 Reply Last reply Reply Quote 0
                              • svenni_badbwoiS Offline
                                svenni_badbwoi
                                last edited by svenni_badbwoi

                                Desert Arena - FAF version .v0002
                                Top-left square based rework from @ozonex ' s (inactive author) map (v56): Desert Arena .v0001
                                top-left.png

                                Issue 5, 5a & 5c
                                FAF version ensures symmetrical heightmap, strata, props and marker (based on the top-left original content). This results in a total decrease of 1275 mass (see below). The norushradius and AI marker were improved.

                                Props
                                The top-left rotation of the props results in a decrease of mass.
                                props.png

                                Marker
                                Resource & spawn marker were moved to the corresponding position. org_vs_new_strata.png

                                ARMY spawns have been adjusted for Team Match Maker (TMM). army_spawns.png

                                Now all slots have 4x double adjacency. 7cf72026-494c-4100-8c8c-3440d4ed6902-image.png

                                No Rush Radius
                                The norushradius was set from 0 to 40.

                                Issue 5b
                                The map now contains AI marker --> No air marker displayed
                                ai_marker.png

                                Creator of:

                                • My maps
                                • FAF version
                                • Supreme Props
                                1 Reply Last reply Reply Quote 1
                                • Sir-PrizeS Offline
                                  Sir-Prize @Auriko
                                  last edited by

                                  @Auricocorico said in FAF version (GPG, unknown & inactive author map rework):

                                  I recall that the pgen explosion is stronger the closer you are, right ?

                                  Nah, death weapons have a flat damage cutoff at their max range, unlike nukes which have inner/outer ring. And they were already in range of eachother - just quickly tested it.

                                  1 Reply Last reply Reply Quote 1
                                  • svenni_badbwoiS Offline
                                    svenni_badbwoi
                                    last edited by svenni_badbwoi

                                    The Ditch - FAF version .v0002
                                    45° angle / top-right based rework of the original FA map (v60): SCMP_040
                                    top_right.png

                                    Issue 34
                                    FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on top-right side of original content). This results in a total increase of 2450 mass (see below).

                                    Marker
                                    Resource & spawn marker were moved to the corresponding 180 ° position.
                                    marker.png

                                    Props
                                    The 180° rotation of the props results in an increase of mass.
                                    the_ditch_props.png

                                    Decals
                                    The Cutoff Distance was increased from 600 to 3000.

                                    Issue 34a
                                    The map now contains improved AI marker --> No air marker displayed
                                    the_ditch_ai_compare.png

                                    Creator of:

                                    • My maps
                                    • FAF version
                                    • Supreme Props
                                    1 Reply Last reply Reply Quote 1
                                    • svenni_badbwoiS Offline
                                      svenni_badbwoi
                                      last edited by svenni_badbwoi

                                      Serenity Desert Small - FAF version .v0002
                                      Morax rework of the unknown author map (v56): serenity desert small
                                      orgVSfaf.png

                                      Issue 35 & 35a
                                      Marker
                                      Resource & spawn marker were moved to the corresponding mirror position. The norushradius was increased from 10 to 40.
                                      ARMY spawns were set to the correct odd vs even setting for Ladder and Team Match Maker (TMM) usage.
                                      Spawn_points.png

                                      Props
                                      The top-left mirror of the props results in slight decrease of mass and an increase of energy.
                                      cc129a3c-a4a6-45db-86a1-c60385230a4b-image.png

                                      Issue 35b
                                      The map now contains AI marker --> No air marker displayed
                                      serenity desert small - marker compare.png

                                      Credit
                                      And thanks to Morax aka @George_W_Crush for his contribution.

                                      Creator of:

                                      • My maps
                                      • FAF version
                                      • Supreme Props
                                      1 Reply Last reply Reply Quote 1
                                      • svenni_badbwoiS Offline
                                        svenni_badbwoi
                                        last edited by svenni_badbwoi

                                        Open Palms - FAF version .v0002
                                        right based rework of the original FA map (v60): SCMP_007
                                        open_plams_right.png

                                        Issue 40a & 40b
                                        FAF version ensures symmetrical heightmap, textures, decals, marker and props (180° rotation based on the right side of original content). This results in a total decrease of 92 mass & 748 energy (see below).

                                        open_plams_compare.png

                                        Middle Plateau
                                        The right based rework slightly changes the layout of the middle plateau, due to irregularities of the original. Compared to the original, the plateau is now approximately 2 land factory's wider. A rework based on the right side was chosen over other options.
                                        compare_rotation_options.png

                                        Marker
                                        Resource & spawn marker were moved to the corresponding 180 ° position.
                                        old_marker.png

                                        Props
                                        The 180° rotation of the props results in a decrease of mass and energy.
                                        open_palms_props.png
                                        The small Log props that interrupt adjacency at the spawn of ARMY_3 have been deleted.
                                        8d471172-e118-4f9a-82ef-c00e9db332ed-image.png

                                        Decals
                                        The Cutoff Distance was increased from 600 to 1500.

                                        Issue 40
                                        The map now contains improved AI marker --> No air marker displayed
                                        open_palms_marker_compare.png

                                        Creator of:

                                        • My maps
                                        • FAF version
                                        • Supreme Props
                                        1 Reply Last reply Reply Quote 1
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