FAF Version Maps
-
Previous to @svenni_badbwoi 's work (https://forum.faforever.com/topic/398/faf-version-gpg-unknown-inactive-author-map-rework?_=1679409516973)
I hope to continue in the same vein I will be posting my progress here. Please feel free to comment and request maps to be fixed all input is appreciated. -
Desert Planet II - FAF Version
- Issue 1
the map is asymmetrical


Fixed by using the top half and rotating it to the bottom half i also added a dry lake bed to replace the lost one


- Issue 2
The map had random spots of blocking terrain type all over causing units to die on transport drops

Fixed by redoing the terrain types to be more consistent

- Issue 3
The map had no AI path markers
Fixed by adding path markers (only showing land markers amph and air markers are also present)

- Resources
Old

New

- Reclaim
Old


New


credit to @Sheikah for proving the rotated scmap
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