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    Weak Overcharge

    Scheduled Pinned Locked Moved Balance Discussion
    36 Posts 14 Posters 1.9k Views 1 Watching
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    • T Offline
      Tagada Balance Team
      last edited by Tagada

      I really wish we would have a few guys that would be responsible for deleting all the stupid posts (in the balance forum) but I guess then we would be too "elitist" . Also probably a waste of their time since most of people that actually have a say in balance have abandoned forums long time ago since it's so thrash.

      DeribusD 1 Reply Last reply Reply Quote 3
      • K Offline
        keyser
        last edited by

        i've learnt to read only the relevant post, i guess you should try ignoring these guys.

        1 Reply Last reply Reply Quote 4
        • P Offline
          Psions Banned @Tagada
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 1
          • DeribusD Offline
            Deribus Global Moderator @Tagada
            last edited by

            @Tagada said in Weak Overcharge:

            I really wish we would have a few guys that would be responsible for deleting all the stupid posts

            Ask and you shall receive.

            All posts that did not actively contribute to the conversation and/or contained personal attacks have been deleted. Keep it civil, keep it on topic.

            1 Reply Last reply Reply Quote 3
            • P Offline
              Psions Banned
              last edited by Psions

              As my calculations and post on the OC nerf in a thread discussing OC got deleted, I'm simply going to restate the facts that we know about the new OC and then an opinion on what this does.

              The facts:

              You need roughly 4 e storage and a t2 pgen to support killing Harbs, and to kill Bricks or Percy you now need roughly 7 e storage, and 2 t2 pgens.

              You are now looking at an extra cost of 2200 mass to 4100 mass on your nano or shield com. This significantly delaying the window where guncom is effective.

              Opinion:

              Guncom is very risky, because as soon as a T4 pops, you're whole investment is gone, as you have to retreat. Guncom is inherently risky mid-game cause your com is at the front instead of with ras at the back. This is directly supporting a less aggressive gameplay.

              Now, we might ask, well guncom is still more efficient mass for mass than T3? Yes, but guncom can only be in one place at a time. At what point do we just call it a day, and eco into building a T4 instead and not have to worry about the constant threat of a com snipe. Guncom is most effective in the middle game where T4 are not easily built, and where there isn't sufficient air that you are likely to get stratted. Now that window is significantly shortened due to the extra upfront cost on making guncom effective, and therefore the time it takes to accumulate said resources.

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Tagada Balance Team @Psions
                last edited by Tagada

                @Psions said in Weak Overcharge:

                The facts:
                You need roughly 4 e storage and a t2 pgen to support killing Harbs, and to kill Bricks or Percy you now need roughly 7 e storage, and 2 t2 pgens.

                You are now looking at an extra cost of 2200 mass to 4100 mass on your nano or shield com. This significantly delaying the window where guncom is effective.

                Yes, instead of 3 e storage and 3/4 of a t2 pgen you now need 4 e storages and 1 t2 pgen which makes it cost: 550 more mass, such an insane nerf.

                Opinion:
                Guncom is very risky, because as soon as a T4 pops, you're whole investment is gone, as you have to retreat. Guncom is inherently risky mid-game cause your com is at the front instead of with ras at the back. This is directly supporting a less aggressive gameplay.

                Yes, gun com vs t4 is risky, I wonder why ... I am sure that this is the reason why your dual gap games are not promoting agressive gameplay and it has nothing to do with the horrendous map layout ..

                Now, we might ask, well guncom is still more efficient mass for mass than T3? Yes, but guncom can only be in one place at a time.

                I see that your t3 units have magical ability of teleportation so that they can be in 3 places at once? Not sure if you knew but ACU can be transported via a t2 transport as well.

                At what point do we just call it a day, and eco into building a T4 instead and not have to worry about the constant threat of a com snipe.

                Try doing that on any normal map, GL with that

                Guncom is most effective in the middle game where T4 are not easily built, and where there isn't sufficient air that you are likely to get stratted. Now that window is significantly shortened due to the extra upfront cost on making guncom effective, and therefore the time it takes to accumulate said resources.

                Using terms middle game and t4 in one sentence tells the whole story here.

                If you want to see any aggressive gameplay I suggest playing other maps that do not involve having 6 monkeys packed in small space closely together throwing banana peels at each other.

                P 1 Reply Last reply Reply Quote 3
                • P Offline
                  Psions Banned @Tagada
                  last edited by

                  @Tagada

                  You're missing the point. Guncom is only effective until the mid t3/t4 stage at which point its a dead investment, and you can't even get the mass back, while with dead units you can ctrl k and reclaim them.

                  You're spending maybe 10K+ mass on your com for maybe 3 minutes being able to use it, after which you have to waddle back to your base and cry.

                  So you have 3 minutes with which you have to effectively have such a high impact that you win the game, or you have lost the game by sheer virtue of wasted investment so early.

                  Transporting a guncom by a t2 transport. Is that a serious suggestion? On most team maps ASF will be out at 10-11 minutes latest. Your guncom with nano will be complete at around 9 minutes. T2 transport won't be doing you any favours.

                  Eco into T4 done it on loads of maps, pyramids, wonder, canis, it doesn't really matter. Maybe I should suggest play something other than 5km ladder maps?

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Try playing those maps 2v2 or 3v3.

                    1 Reply Last reply Reply Quote 0
                    • F Offline
                      Freedom_
                      last edited by

                      Just to put this argument to bed.
                      A real game on the 2v2 ladder, https://replay.faforever.com/13506640
                      I had gun and nano 1600 mass, 2 t2 pgens 2400 mass and 7 e storages 1750 mass, totals 5750 mass,
                      Go to my view for the battle before the one where reds com dies and watch my energy bar, everything just melts before the OC's.
                      My team mate also had 2 t2 pgens.

                      Look at the mass killed by my ACU at the end, if anything you could nerf it again XD

                      P 1 Reply Last reply Reply Quote 0
                      • P Offline
                        Psions Banned @Freedom_
                        last edited by

                        @Freedom_ All that proves is that your opponent was incapable of bombing you with the 6k mass advantage, and that they'd rather run random t2 units into your com on a mass feeding frenzy.

                        For reference 6k mass in bombers will get you 16k dmg each pass.

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