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    RK's Explosion mod no longer supported?

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    17 Posts 12 Posters 1.2k Views 2 Watching
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    • DruarkD Offline
      Druark
      last edited by Druark

      Sadly seems that even with the linked fix, this is still broken (or maybe broken again by another update) as it gives an Access violation immediately upon loading.
      game_20861403.log

      It's not about if you ever reach your destination, the journey yields it's own rewards

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      • JipJ Offline
        Jip
        last edited by

        The name of the repository doesn't match the expected name of the mod. If you rename the mod folder to rks_explosions then it should work

        A work of art is never finished, merely abandoned

        DruarkD 1 Reply Last reply Reply Quote 0
        • DruarkD Offline
          Druark @Jip
          last edited by Druark

          Ah! Always something I forget to check. That fixed it.

          Just to note, the one on the Vault is still V12 so it'll still be broken. Was it intended that this was updated too or was the license an issue still?

          Regardless, the support is much appreciated.

          It's not about if you ever reach your destination, the journey yields it's own rewards

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          • J Offline
            JuggernautOfWar
            last edited by

            I can confirm the mod version distributed through the vault is still game-breaking. ACU will not spawn at the beginning of the game.

            I haven't yet tried the github version linked above, but I'm not sure I trust the mod will get along with Total Mayhem and BlackOps-Unleashed also running. I wish there were another effects mod that was maybe a bit simpler to keep updated and compatible with other mods.

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            • D Offline
              Dozhmat
              last edited by

              Not working again. I tied V13 with renaming the mod folder to rks_explosions and still nothing - stuck on the loadscreen at the beginning.

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              • SaverS Offline
                Saver
                last edited by

                Could the mod be repaired and re-uploaded? Is this possible?

                RoweyR 1 Reply Last reply Reply Quote 0
                • RoweyR Offline
                  Rowey @Saver
                  last edited by

                  @saver not unless the mod author gave permission to someone to do this

                  "The needs of the many outweigh the needs of the few" - Spock

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                  • BlackYpsB Offline
                    BlackYps
                    last edited by

                    There should be a license file in the github repo of the mod

                    MostLostNoobM 1 Reply Last reply Reply Quote 0
                    • MostLostNoobM Offline
                      MostLostNoob @BlackYps
                      last edited by

                      @blackyps Sadly, there's not. Nor is there any copyright info in the mod_info.lua file.

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                      • D Offline
                        Dozhmat
                        last edited by

                        Can somebody call to author of the mod?

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                        • BlackYpsB Offline
                          BlackYps
                          last edited by

                          Historically speed2 merged Pull requests that were made against the mod repo. If anyone is missing the link, this is the one: https://github.com/RK4000/RK-s-Explosions

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