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    RK's Explosion mod no longer supported?

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    17 Posts 12 Posters 1.2k Views 2 Watching
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    • JipJ Offline
      Jip
      last edited by

      @speed2 This makes it functional again:

      • https://github.com/RK4000/RK-s-Explosions/pull/26

      There are other errors, but they aren't game breaking.

      @Doompants the way the mod is setup - I wouldn't trust it together with other mods that change large aspects of the game.

      A work of art is never finished, merely abandoned

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      • JipJ Jip referenced this topic on
      • DruarkD Offline
        Druark
        last edited by Druark

        Sadly seems that even with the linked fix, this is still broken (or maybe broken again by another update) as it gives an Access violation immediately upon loading.
        game_20861403.log

        It's not about if you ever reach your destination, the journey yields it's own rewards

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        • JipJ Offline
          Jip
          last edited by

          The name of the repository doesn't match the expected name of the mod. If you rename the mod folder to rks_explosions then it should work

          A work of art is never finished, merely abandoned

          DruarkD 1 Reply Last reply Reply Quote 0
          • DruarkD Offline
            Druark @Jip
            last edited by Druark

            Ah! Always something I forget to check. That fixed it.

            Just to note, the one on the Vault is still V12 so it'll still be broken. Was it intended that this was updated too or was the license an issue still?

            Regardless, the support is much appreciated.

            It's not about if you ever reach your destination, the journey yields it's own rewards

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            • J Offline
              JuggernautOfWar
              last edited by

              I can confirm the mod version distributed through the vault is still game-breaking. ACU will not spawn at the beginning of the game.

              I haven't yet tried the github version linked above, but I'm not sure I trust the mod will get along with Total Mayhem and BlackOps-Unleashed also running. I wish there were another effects mod that was maybe a bit simpler to keep updated and compatible with other mods.

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              • D Offline
                Dozhmat
                last edited by

                Not working again. I tied V13 with renaming the mod folder to rks_explosions and still nothing - stuck on the loadscreen at the beginning.

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                • SaverS Offline
                  Saver
                  last edited by

                  Could the mod be repaired and re-uploaded? Is this possible?

                  RoweyR 1 Reply Last reply Reply Quote 0
                  • RoweyR Offline
                    Rowey @Saver
                    last edited by

                    @saver not unless the mod author gave permission to someone to do this

                    "The needs of the many outweigh the needs of the few" - Spock

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                    • BlackYpsB Offline
                      BlackYps
                      last edited by

                      There should be a license file in the github repo of the mod

                      MostLostNoobM 1 Reply Last reply Reply Quote 0
                      • MostLostNoobM Offline
                        MostLostNoob @BlackYps
                        last edited by

                        @blackyps Sadly, there's not. Nor is there any copyright info in the mod_info.lua file.

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                        • D Offline
                          Dozhmat
                          last edited by

                          Can somebody call to author of the mod?

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                          • BlackYpsB Offline
                            BlackYps
                            last edited by

                            Historically speed2 merged Pull requests that were made against the mod repo. If anyone is missing the link, this is the one: https://github.com/RK4000/RK-s-Explosions

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