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    Talking about the Fatty

    Scheduled Pinned Locked Moved Balance Discussion
    94 Posts 35 Posters 8.3k Views 3 Watching
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    • ZeldafanboyZ Offline
      Zeldafanboy @Fichom
      last edited by Zeldafanboy

      @fichom said in Talking about the Fatty:

      If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

      Allow static structures to be built on hardpoints, so you can build static flak, TML, T2 arty, T2 PD, or even Ravagers for the Fatboy

      put the xbox units in the game pls u_u

      veteranasheV 1 Reply Last reply Reply Quote 1
      • TheWeakieT Offline
        TheWeakie Balance Team @Blodir
        last edited by

        @blodir said in Talking about the Fatty:

        T3 armies are kinda trash

        Wutface

        Also about gc claws

        https://github.com/FAForever/fa/pull/4442

        1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe @Zeldafanboy
          last edited by

          @zeldafanboy said in Talking about the Fatty:

          @fichom said in Talking about the Fatty:

          If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

          Allow static structures to be built on hardpoints, so you can build static flak, TML, T2 arty, T2 PD, or even Ravagers for the Fatboy

          This was considered before fa came out, and the consensus was that it lowered the HP to kill the unit since you can take out hard points first to lower it's effectiveness.

          I do like making the fatty a transport that units can fire from. Make it that the units can go underwater with them for an amphibious attack.

          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ Offline
            Zeldafanboy @veteranashe
            last edited by

            @veteranashe said in Talking about the Fatty:

            This was considered before fa came out, and the consensus was that it lowered the HP to kill the unit since you can take out hard points first to lower it's effectiveness.

            Then give the fatboy one hardpoint that can accept one equivalent structure via an upgrade, meaning it wont have its own hp pool

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 1
            • F Offline
              Fichom @Fichom
              last edited by

              @fichom said in Talking about the Fatty:

              What's more, I'd give it like 2 slots in the front, and 3 on each side. That way you don't get the benefits of all the units at once, unless they are support units (like shield or AA).

              Ofc, I messed up my math, 2 + 3 + 3 = 10 in my brain somehow. I meant 4 front, 3 on each side, duh!

              1 Reply Last reply Reply Quote 0
              • SaverS Offline
                Saver
                last edited by

                Hello everyone 🙂 I think the topic is great because I love Fatboy. The point about the slots sounds very interesting. Since I am unfortunately not a good player myself, I created a mod for the Fatboy, which received TMD and other weapon modes. If I have time again I would try to implement the suggestion to see how it works. However, the balance part is and remains very demanding. I wish the balance team every success 🙂 sy for my bad english 😉

                K 1 Reply Last reply Reply Quote 1
                • waffelzNoobW Offline
                  waffelzNoob @Xayo
                  last edited by

                  @xayo you forget snipers. Percies arent relevant to 2/4 factions even before T4

                  frick snoops!

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                  • K Offline
                    Krapougnak @Saver
                    last edited by

                    @saver Hi, I have been playing with your mods, specially the new fatboy. I was wondering, would it be possible to give him back the napalm launcher weapon on his back ? Maybe as an enhancement ? As the model looks weird with the missile launcher on top and no missile weapon whatsoever. Thanks.

                    SaverS 1 Reply Last reply Reply Quote 1
                    • SaverS Offline
                      Saver @Krapougnak
                      last edited by

                      @krapougnak Hi, so yes I could. However, I don't want to let the units become too strong. They are not intended to destroy the normal game, but rather to add variety and complement it. I also gave the UEF a mech that can form a good front in combination with the Fatboy.

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                      • K Offline
                        Krapougnak
                        last edited by

                        OK I understand. But maybe as an enhancement with adequate costs that would give the Fatboy another wepon option. Otherwise just modify the model and get rid of the napalm turret because just now it looks weird, a weapon turret without any weapon on it.

                        Also, fantastic job on the Atlantis and very nice model for the Enforcer.

                        SaverS 1 Reply Last reply Reply Quote 0
                        • SaverS Offline
                          Saver @Krapougnak
                          last edited by

                          @krapougnak THX 🙂

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