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    Tactical missile launchers

    Scheduled Pinned Locked Moved Balance Discussion
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    • MachM Offline
      Mach
      last edited by

      what about making tmd t1

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Just remove tml from the game while ur at it

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        • ZeldafanboyZ Offline
          Zeldafanboy
          last edited by Zeldafanboy

          TMD is probably one of the most effective defensive structures in the whole game, its cheap has good range and scales well making a TML high risk high reward because a single(!) TMD can basically invalidate any strikes in a whole swath behind it. A single flak can't stop a T2 bomber, a single SAM can't stop a strat.

          put the xbox units in the game pls u_u

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          • Thomy100T Offline
            Thomy100
            last edited by

            To me they are fine and great fun but maybe a bit too strong. It shouldnt be able to kill a T3 HQ in 1 shot, thtat's just silly and destroys the whole BO and investment of a player just because of a missed TMD.

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            • ThomasHiattT Offline
              ThomasHiatt
              last edited by

              TML doesn't kill any T3 or T2 HQ in one shot except for cybran T2 HQ's

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              • Thomy100T Offline
                Thomy100
                last edited by

                It happend to me in a game. Just looked up the stats: T3 HQ of Cybran Land Factory is 4.95k. Damage of an Aeon TML is 6'k. It actually does one-shot a t3 HQ

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                • Sladow-NoobS Offline
                  Sladow-Noob
                  last edited by

                  .. a support Factory. If you go for a fcking t3 support factory, that shit deserves to die if you don't have the mass for a TMD

                  Inactive.

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                  • ThomasHiattT Offline
                    ThomasHiatt
                    last edited by

                    Cybran T3 Land HQ has 11k hp, so it dies to 2 missiles. Other T3 HQ have more hp and require 3 missiles. Should of course have TMD by the time you have a T3 HQ, and if you don't then you probably have enough engineers around the base to throw up a TMD before a second missile can even arrive.

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                    • CaliberC Offline
                      Caliber
                      last edited by Caliber

                      #19361964

                      Just for your viewing pleasure here is a replay of me getting absolutey wrecked by TML abuse on badlands TMM i think buy the end he killed about 18000 mass with four tmls, shameful on my part but i dont practice my 4v1 very often.

                      just waiting for the noob comments to come pouring in why you didnt build tmd bla bla bla, i had some clearly not enough and my tiny monkey brain doing more that one thing a minute.

                      I still think for the damage they can do in such a small amount of time they are way to cheap, one guys builds a few of them in one place on the map and continues to destroy everysingle t2 mex i had losing me the game forcing me to build about 5k in tmd all over the place

                      they are imo the worst thing in the game, i should have just cntrl K at that point.

                      At least they shouldnt kill the wreck aswell thats just cruel.

                      CheeseBerryC 1 Reply Last reply Reply Quote 0
                      • ThomasHiattT Offline
                        ThomasHiatt
                        last edited by

                        I do agree that TML killing the wrecks is a bit overpowered. I don't know if mexes should have more HP, and I don't really think TML should do less damage, but I believe it is possible to increase only the HP of the reclaim left behind by mexes.

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                        • CheeseBerryC Offline
                          CheeseBerry
                          last edited by

                          TMLs are a bit similar to nukes in that they are basically always a decent investment in team games on semi open maps. You only need one player to make them, but every base needs defenses and if even one doesn't make those, you get a huge return on your investment.

                          As a result they, like many similar aggressive tools, are very strong in the rating range where people are good enough to use them, but not consistent enough to always defend against them correctly. You could argue that they are straight up OP in the 1k-1.5k rating range.

                          Sadly this imbalance of units in different rating ranges is pretty much an unavoidable side-effect of the huge game complexity. Subs and stealth units for example are just completely broken in the <1k range as nobody there is able to deal with them correctly.

                          Maybe there is a way to balance TMLs for more rating ranges while keeping it interesting. Maybe TMLs not killing mex wrecks is a way to do so, but honestly I'm not convinced they need to be changed at all.

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                          • CheeseBerryC Offline
                            CheeseBerry @Caliber
                            last edited by CheeseBerry

                            @caliber said in Tactical missile launchers:

                            #19361964

                            Just for your viewing pleasure here is a replay of me getting absolutey wrecked by TML abuse on badlands TMM i think buy the end he killed about 18000 mass with four tmls, shameful on my part but i dont practice my 4v1 very often.

                            As a side note, kinda independent from the TML discussion: You were in a 4v1 situation while having only a bit more than half of your opponents eco:
                            Screenshot_114.png

                            You played really well, but unless you are hugely underrated, you winning this game would have been a miracle.

                            Or phrased differently: The TMLs basically ended the game, but they aren't the reason you lost.

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                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              TMLs are OP, they basically pay themselves off after a single t2 mex especially when you take into account you can simply ctrl+k it safely for reclaim.

                              Problem is basically everyone is too bad/too lazy to properly abuse it. Since it’s one of the few proper punishments of greed eco, it shouldn’t get adjusted until it’s a real problem. Losing a 4v1 because you don’t have the attention span to deal with a TML, rebuilding tmd as it goes down, etc is just smart play.

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                TankenAbard @FtXCommando
                                last edited by

                                @ftxcommando said in Tactical missile launchers:

                                TMLs are OP, they basically pay themselves off after a single t2 mex especially when you take into account you can simply ctrl+k it safely for reclaim.

                                Problem is basically everyone is too bad/too lazy to properly abuse it. Since it’s one of the few proper punishments of greed eco, it shouldn’t get adjusted until it’s a real problem. Losing a 4v1 because you don’t have the attention span to deal with a TML, rebuilding tmd as it goes down, etc is just smart play.

                                TMLs take a fair bit of attention, but if you can manage it, they're incredible, I agree.

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                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  They take something like -6 mass irc, how does that compare to t2 tanks if you fail on your tml targets?

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                                  • H Offline
                                    Hakkapeliitta
                                    last edited by

                                    No!

                                    T2 missiles are fine as is. tmd is ridicilously cheap to build and very, very effective.

                                    CaliberC 1 Reply Last reply Reply Quote 0
                                    • CaliberC Offline
                                      Caliber @Hakkapeliitta
                                      last edited by

                                      @hakkapeliitta said in Tactical missile launchers:

                                      cheap to build and very, very effective.

                                      I would argue the opposite for tmd, aeon range is terrible forcing you to build more and uef tmd is also terrible, in a recent game i watched my single tml get through uef tmd because its so slow, not to mention the cybran missiles that fracture needing about 3 times as much tmd.

                                      and yes a single tmd might be cheap but consider the cost of protecting every mex on a map where your stuff is spread out it takes a long time to get those protected and in previous games costs about 5k mass so not that cheap.

                                      CheeseBerryC 1 Reply Last reply Reply Quote 0
                                      • ZeldafanboyZ Offline
                                        Zeldafanboy
                                        last edited by

                                        to have a TML reach every enemy mex you have to build it in an exposed and easily destroyed position

                                        put the xbox units in the game pls u_u

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                                        • CheeseBerryC Offline
                                          CheeseBerry @Caliber
                                          last edited by

                                          @caliber said in Tactical missile launchers:

                                          uef tmd is also terrible, in a recent game i watched my single tml get through uef tmd because its so slow

                                          Replay ID and timestamp please

                                          CaliberC 1 Reply Last reply Reply Quote 0
                                          • CaliberC Offline
                                            Caliber @CheeseBerry
                                            last edited by Caliber

                                            @cheeseberry said in Tactical missile launchers:

                                            Replay ID and timestamp please

                                            #19374808

                                            minute 12.30

                                            although i think the main reason was rushed/poor positioning from the user as uef tmd takes 2 shots to kill a missile and was only able to get a single shot off which is why they kinda suck

                                            killed about 6.5k mass and forced them to spend over 3k mass in tmd

                                            CheeseBerryC 1 Reply Last reply Reply Quote 0
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