FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    About the veterancy system

    Scheduled Pinned Locked Moved Balance Discussion
    88 Posts 35 Posters 6.7k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TheVVheelboyT Offline
      TheVVheelboy
      last edited by TheVVheelboy

      If you body block nicely for your Pd's you can stop the gun acu with t2 suite just fine. And the moment gun didn't manage to roll over your position he is royally fucked and not only him, but also his teammates as they will now get TML'ed.

      Also, why are you feeding your units to your opponent, move them back. Make him pay for getting into his firing range. It's ACU you can out manouver it even with friggin aurora spam. If anything veterancy is the thing that actually allows the rambo playstyle to be even properly viable in team games. Otherwise there's literally no reason to go gun when T2 suite is just so much more flexible.

      1 Reply Last reply Reply Quote 0
      • ? Offline
        A Former User
        last edited by

        If this discussion was during the early stages of development, we would be demanding arguments for the veterancy system, not against. Because it doesn't make sense.

        1 Reply Last reply Reply Quote 3
        • ? Offline
          A Former User @Deribus
          last edited by

          @deribus Can you stop silencing people? This is a forum.

          1 Reply Last reply Reply Quote 3
          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            What even is this argument. That 10x10 teamgames come down to some t1-t2 gun push? What kinda teamgames are you playing?

            I’ve stopped plenty of gun acus with plenty of tech rushes to get either t2 on acu or 2 sparkies on the field. 2 t2 pd and you block a gun acu entirely on a 10x10 assuming you use your ACU peoperly and can just continue scaling it as you notice more and more mass dump into unit spam.

            T3 beats t4s mass efficiently (gc doesn’t count), why should you be rewarded for dumping 10k mass of t3 at a 28k mass t4. Learn to play better and give up map control until you build up the correct force concentration to beat the enemy instead of walking in units as they show up.

            1 Reply Last reply Reply Quote 0
            • veteranasheV Offline
              veteranashe @Cyborg16
              last edited by

              @cyborg16 said in About the veterancy system:

              @veteranashe said in About the veterancy system:

              I like ta's vet system, just says it's a veteran and has a bonus to accuracy.

              TA's vet system was 100% useless to nearly every unit, yet OP for Long Range Plasma Cannons. Please do not bring that back.

              I actually didn't say why I liked it, it's easy to read that the unit had kills and had a very cool presentation imo.

              1 Reply Last reply Reply Quote 0
              • veteranasheV Offline
                veteranashe @Deribus
                last edited by

                @deribus said in About the veterancy system:

                Stop arguing vet should be removed because it doesn't make sense in-universe or story wise. Compatibility with your fanfictions has never been and will never be a balance consideration.

                If you believe vet should be removed or changed, explain how this would improve gameplay.

                Game is supposed to be realistic.

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Tomma @veteranashe
                  last edited by

                  @veteranashe no its not. Explain to me how the whole shit with eco system is realistic? How quantum seraphim shit is remotely realistic? Why do we have teleports?
                  What matters is quality of game mechanic, how well it is communicated, how intuitive it is. You dont have to make it realistic.

                  Skill issue

                  MachM 1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Realism vs suspension of belief, veterancy existing doesn’t take anyone out of the games “immersion”

                    the realism is irrelevant, game isn’t a simulation it’s supposed to be fun

                    1 Reply Last reply Reply Quote 0
                    • deletethisD Offline
                      deletethis
                      last edited by

                      How did we go from Jip saying he improved the system to a few people insisting that vet is the ebil and must be purged?

                      I am honestly baffled. This thread is going nowhere and should be closed imo, only negativity to be found here.

                      In closing, I would like to thank Jip once again for his good work because nobody actually bothered to in this thread.

                      1 Reply Last reply Reply Quote 2
                      • MachM Offline
                        Mach @Tomma
                        last edited by Mach

                        @tomma said in About the veterancy system:

                        @veteranashe no its not. Explain to me how the whole shit with eco system is realistic? How quantum seraphim shit is remotely realistic? Why do we have teleports?
                        What matters is quality of game mechanic, how well it is communicated, how intuitive it is. You dont have to make it realistic.

                        there is a thing called science fiction to explain all that, veterancy stands out of that explanation without severe convolution to shoehorn it in, even if you technically can

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Tomma @Mach
                          last edited by

                          @mach again, realism is irrelevant to discussion of veterancy, its good mechanic so it stays. Its intuitive and well communicated.
                          Explaining mechanic with in-game terms isnt bad, but its certainly not the first priority. If you want, you can rationalize it in any way you like.

                          Skill issue

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Tagada Balance Team
                            last edited by

                            I think this thread has run its course.

                            1 Reply Last reply Reply Quote 2
                            • T Tagada locked this topic on
                            • T Offline
                              Tagada Balance Team @Jip
                              last edited by

                              @jip said in About the veterancy system:

                              A few months later, there was something wrong with the implementation of the veterancy system: it could hoard megabytes of worth of tables into memory! Read all about it here:

                              • https://github.com/FAForever/fa/pull/4686
                              1 Reply Last reply Reply Quote 1
                              • First post
                                Last post