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    Mercy simple suggestion: reduce damage vs ACU

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    • T Offline
      Tagada Balance Team
      last edited by Tagada

      I began reworking mercy some time ago (half a year?) but never finished it, the idea is to make mercy a dedicated 1 use anti-army unit with low alpha, big AoE and DoT forcing enemy to move their army out of the AoE effect. It could also be used as a Area denial weapon (ground fire in order to discentivize enemy to move through there to avoid taking dmg)
      If i get motivated again and finish such rework and it would get approved then there is a chance it would be included in the next balance patch, soon tm.

      ValkiV C 2 Replies Last reply Reply Quote 4
      • ValkiV Offline
        Valki @Tagada
        last edited by

        @tagada cool, didn't know that was still in progress.

        Not meant as a suggestion but maybe motivating... if the splash dot is big enough to cover a 4 mex starting position then it would be the first weapon meant to snipe T1 mexes.

        1 Reply Last reply Reply Quote 0
        • AurikoA Offline
          Auriko
          last edited by Auriko

          I don't understand tagada's point, but i can see myself using mercies if they are like this.

          Gunships are slow and vulnerable to AA, while fighter bomber tend to be able to snipe stufff without taking too much of AA damage. There's also the element of surprise. Random grey triangle isn't a scout, it's a mercy sniping your t2 mex, while gunships are more easily spotted, alone or in group.

          On a big 20x20 maps, i can definitly see those mercy replace gunships when the ennemy has 2-3 AA turrets or few MMA to protect.

          1 Reply Last reply Reply Quote 1
          • ThomasHiattT Offline
            ThomasHiatt
            last edited by

            Not acceptable to have a unit that does different damage to ACU than it does to other things. Too messy and unintuitive. Special cases should be kept to a minimum.

            CaptainKlutzC TheWeakieT 2 Replies Last reply Reply Quote 1
            • CaptainKlutzC Offline
              CaptainKlutz @ThomasHiatt
              last edited by

              Not acceptable to have a unit that does different damage to ACU than it does to other things. Too messy and unintuitive. Special cases should be kept to a minimum.

              shoots a sideways glance at overcharge damage calculation

              1 Reply Last reply Reply Quote 1
              • TheWeakieT Offline
                TheWeakie Balance Team @ThomasHiatt
                last edited by TheWeakie

                @thomashiatt said in Mercy simple suggestion: reduce damage vs ACU:

                Not acceptable to have a unit that does different damage to ACU than it does to other things. Too messy and unintuitive. Special cases should be kept to a minimum.

                Cant imagine an rts doing that

                1 Reply Last reply Reply Quote 3
                • KaletheQuickK Offline
                  KaletheQuick
                  last edited by

                  @thomashiatt said in Mercy simple suggestion: reduce damage vs ACU:

                  Not acceptable to have a unit that does different damage to ACU than it does to other things. Too messy and unintuitive. Special cases should be kept to a minimum.

                  Yeah, what? You see that Age of Empires 2 is still getting expansions, right? And a new sequel in the pipe?

                  I agree that it should be kept to a minimum, but moreso that it should be up front in unit description text.

                  I think giving it a big aoe and low damage would be good. Maybe put it in a special spot and give it low damage, large area, and an EMP/chrono effect on strike, with extra damage to shields. Then it has an effect, a unique use, and dosen't need to be snuck behind enemy lines. Or maybe it can do that too, idk.

                  Also it should be able to refuel, but get like 10-20 seconds of fuel at a great speed, then is just slow like everything else.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cyborg16 @Tagada
                    last edited by

                    @tagada said in Mercy simple suggestion: reduce damage vs ACU:

                    I began reworking mercy some time ago (half a year?) but never finished it, the idea is to make mercy a dedicated 1 use anti-army unit with low alpha, big AoE and DoT forcing enemy to move their army out of the AoE effect. It could also be used as a Area denial weapon (ground fire in order to discentivize enemy to move through there to avoid taking dmg)

                    So a suicide variant of the Janis? Aeon will be the new banned faction on Crazy Rush (not that the map ever made much sense).

                    I'm guessing this unit would also be used to deny reclaim fields. Could be decent. May be too strong vs T1/T2 power grids though?

                    1 Reply Last reply Reply Quote 0
                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      I've messed with the mercy, any change to the hp makes the unit unstoppable and pretty much guarantees a hit unless there's tons of aa

                      ValkiV 1 Reply Last reply Reply Quote 0
                      • ValkiV Offline
                        Valki @veteranashe
                        last edited by

                        @veteranashe but isn't that the same for a corsair that deals 1200 damage? It is quite difficult to stop 1 or 2 corsairs, they are faster, have more hitpoints (1100) and their weapon range is greater with 40 vs 25.

                        This 1 Mercy will get more damage from first pass, but if you get 3 passes out of a corsair it is already more mass-efficient (not 2, as it costs more mass).

                        ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                        • ZeldafanboyZ Offline
                          Zeldafanboy @Valki
                          last edited by

                          @valki
                          Corsair rarely does its full damage on a single unit thats not a building, plus it's super easy to dodge most of the rockets with your acu. Mercy is far superior for ACU snipes.

                          Also the Mercy is fine as it is and doesn't need a rework. It's not a great unit overall, sniping people with it is fun.

                          put the xbox units in the game pls u_u

                          ValkiV 1 Reply Last reply Reply Quote 0
                          • ValkiV Offline
                            Valki @Zeldafanboy
                            last edited by

                            @zeldafanboy Personally I feel dirty when I kill an ACU with it, which I do every opportunity offcourse.

                            I would trade that in for a stronger snipe unit for buildings and big units.

                            ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                            • ZeldafanboyZ Offline
                              Zeldafanboy @Valki
                              last edited by

                              @valki said in Mercy simple suggestion: reduce damage vs ACU:

                              Personally I feel dirty when I kill an ACU with it

                              Why? It dies if you sneeze on it and it's expensive. If it gets scouted, it's totally over. Your opponent deserved to die for not scouting.

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                Because I can scout it and then make 5 t1 aa all around my acu but because projectiles are simulated they might miss the initial shot which is all it takes for the mercy to then kill me.

                                1 Reply Last reply Reply Quote 1
                                • ZeldafanboyZ Offline
                                  Zeldafanboy
                                  last edited by

                                  Just like SAMs can only really protect things a ways behind them from T3 bombers, you need to put T1 MAA in front of your commander, not next to it. And T1 MAA is the weakest AA, a handful of inties or one flak (which should be in play by that stage of the game) just delete Mercies

                                  put the xbox units in the game pls u_u

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    Aulex
                                    last edited by

                                    Make the mercy an anti air weapon that has massive AOE and can take out huge blobs of ASFs and intis. Really make air play spicier and more frustrating. /s

                                    1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      bro they are in front of my commander r u trying to tell me because an aeon has a t2 air fac i must always keep my acu 500 m behind t1 maa so it doesn't die?

                                      ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                                      • ZeldafanboyZ Offline
                                        Zeldafanboy @FtXCommando
                                        last edited by

                                        @ftxcommando

                                        I would say the distance you need to park them is around twice the build range of the ACU, it's not really that far. Less distance if you have radar coverage.

                                        put the xbox units in the game pls u_u

                                        1 Reply Last reply Reply Quote 0
                                        • TheWeakieT Offline
                                          TheWeakie Balance Team
                                          last edited by

                                          and what if the RARE scenario occurs when twice the buildrange of your acu happens to be inside an enemy army?

                                          ZeldafanboyZ 1 Reply Last reply Reply Quote 4
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by FtXCommando

                                            the point here is that aeon has the ability to simply lose u any game situation where you need to have acu v acu combat in teamgames through no fault of your own, you could have scouted it 30 seconds ago, built the correct counter, but just lose cuz the turret cant turn fast enough to kill the mercy in time

                                            saying "oh just dont have your acu there" is like saying "oh just lose the game"

                                            ZeldafanboyZ 1 Reply Last reply Reply Quote 2
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