FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    The function of automatically building mass storage around the miners.

    Scheduled Pinned Locked Moved Suggestions
    60 Posts 17 Posters 5.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AskaholicA Offline
      Askaholic
      last edited by

      It’s a feature, it’s just part of cybrans lore of sneakyness that it remains undocumented πŸ˜‚

      1 Reply Last reply Reply Quote 2
      • A Offline
        Aulex
        last edited by

        Inb4 people complaining hoards of cruisers building harms is broken

        1 Reply Last reply Reply Quote 0
        • B Offline
          Broker Banned @Jip
          last edited by

          @jip yes i did
          https://github.com/FAForever/fa/issues/3483#issue-1026614155

          1 Reply Last reply Reply Quote 0
          • BlackYpsB Offline
            BlackYps @Uveso
            last edited by

            Not only the commander can assist, although unable to build it himself.
            Also Mantis, Harbinger Mark IV and Siren Class are able to assist. (i am not sure how many player use that)

            So, unassist after building the storage would be my wish πŸ™‚

            That would still leave us with the issue that it could cancel your orders if you select a part of the group to do something else and you happen to select the primary engie.
            Also having your mantis build mass storage instead of fighting seems like a very odd game decision to me.

            1 Reply Last reply Reply Quote 0
            • T Offline
              Tagada Balance Team
              last edited by

              Imo, remove the assist feature for engies and just make each engie receive the proper set or commands, the only use case for it is the ACU so if you can add the assist functionality for it it would be useful, if it's not possible then so be it, you can assist manually with your ACU.

              arma473A 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by Jip

                I think the consensus is clear, but what about these situations:

                • What if you have engineers of multiple factions (say, full share after gifting)?
                • What if you have your ACU in your selection?
                • What if you have Mantis, a Siren (!) or other units that can assist in your selection?

                Tagada mentioned about the latter, what are other opinions?

                edit: an initial version can be found here on Github

                A work of art is never finished, merely abandoned

                B 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  And do we want similar behavior for t3 pgens and / or t3 fabricators, to be able to quickly cap them?

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • TurinturambarT Offline
                    Turinturambar Balance Team
                    last edited by

                    no, since its allmost never used and cause actual damage if you accidentally click on your pgen

                    Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                    When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                    1 Reply Last reply Reply Quote 2
                    • JipJ Offline
                      Jip
                      last edited by

                      Understood πŸ™‚

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • arma473A Offline
                        arma473 @Tagada
                        last edited by

                        @tagada said in The function of automatically building mass storage around the miners.:

                        Imo, remove the assist feature for engies and just make each engie receive the proper set or commands, the only use case for it is the ACU so if you can add the assist functionality for it it would be useful, if it's not possible then so be it, you can assist manually with your ACU.

                        You also need the assist functionality when you select engineers from different factions. For example, if you have 4 cybran engineers and 2 uef engineers.

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Tagada Balance Team
                          last edited by

                          Good point

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            Broker Banned @Jip
                            last edited by

                            @jip said in The function of automatically building mass storage around the miners.:

                            I think the consensus is clear, but what about these situations:

                            • What if you have engineers of multiple factions (say, full share after gifting)?
                            • What if you have your ACU in your selection?
                            • What if you have Mantis, a Siren (!) or other units that can assist in your selection?

                            Tagada mentioned about the latter, what are other opinions?

                            edit: an initial version can be found here on Github

                            These tasks are very easy to solve.

                            1. If there are engineers and a commander in the group, then everyone receives the order to help the mine, but only engineers receive the order to build storage.
                            2. If in the group there are engineers from different sides (for example, 2 uef and 5 cybranes), then everyone receives the order to help the mine, but the storage is built by those who are more. those. cybran.

                            No problems and orders for assistance.

                            Always happy to help.

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by

                              I'd like to note that there is an update to the pull request on Github, see also the description of the this message.

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip
                                last edited by Jip

                                The following pull request on Github has been merged to address this feature:

                                • https://github.com/FAForever/fa/pull/3484

                                For the full changelog so far, see this file:

                                • https://github.com/FAForever/fa/pull/3481/files

                                The final behavior for capping structures as it is programmed right now:

                                Extractors

                                • 2 clicks + shift to mass storage an upgrading t1 extractor
                                • 2 clicks to mass storage a t2 / t3 extractor
                                • 3 clicks + shift to mass fab an upgrading a t2 extractor
                                • 3 clicks to mass fab cap a t3 extractor

                                Other structures

                                • 2 clicks to mass storage cap a t3 fabricator
                                • 2 clicks to t1 power gen cap a radar
                                • 2 clicks to t1 power gen cap a t2 artillery
                                • 2 clicks to wall cap a t1 point defense

                                Assisting

                                • When all engineers are of the same faction, they can all build the same storage. No assisting happening.
                                • When you have engineers of two factions, one must assist the other as they can't build the same storages.
                                • When you have engineers of one faction and units that can't build the storage (kennel drones, ACU) then they must assist an engineer as they can't build the storages themselves.

                                I've increased the click count to allow you to just repair without capping, I always found that to be very annoying myself. The requirement of shift is now more consistent: if you want to apply the capping right after a structure finished upgrading then you need to hold shift.

                                Please test the feature on FAF Develop and report back in this topic. You can switch branch when hosting a game:

                                A work of art is never finished, merely abandoned

                                CheeseBerryC 1 Reply Last reply Reply Quote 3
                                • TheWeakieT Offline
                                  TheWeakie Balance Team
                                  last edited by

                                  Would it somehow be possible that if you have engineers from different factions selected you can start s building of one of their factions and the other would assist? It can be very annoying in teamgames with fullshare when you have t1 engies of different factions everywhere

                                  JipJ 1 Reply Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip @TheWeakie
                                    last edited by Jip

                                    @thewheelie That is how it is implemented at the moment, I quote:
                                    When you have engineers of two factions, one must assist the other as they can't build the same storages.

                                    Unless you tried and it didn't work πŸ™‚

                                    A work of art is never finished, merely abandoned

                                    1 Reply Last reply Reply Quote 0
                                    • TheWeakieT Offline
                                      TheWeakie Balance Team
                                      last edited by

                                      No thats not what i mean. I mean being able to build any building, not just storages

                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        I don't understand how that correlates to your previous message. Can you write down a specific example scenario?

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 0
                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by

                                          Have 3 t1 engies, aeon/cyb/uef respectively.

                                          Select them, cycle to build a factory, nothing pops up

                                          Need to select a single engie, tell it to build then select the other engies and assist the fac/engie

                                          1 Reply Last reply Reply Quote 2
                                          • CheeseBerryC Offline
                                            CheeseBerry @Jip
                                            last edited by CheeseBerry

                                            @jip Just tried it out on faf develop and I think the downsides of multiple clicks for mex storage largely outweigh the upsides.

                                            Having to click on my mexes multiple times to perform a single, very common action, doesn't feel like a good change at all.
                                            Even two clicks are too many imo.

                                            If repairing a t2 mex without putting mass storages around it is a frequent occurrence, why not just use the repair command? Having it bound is a good idea anyway, as it is very useful for engie micro.

                                            For capping arty, radar and t1 pd I'd probably prefer one click as well, as we already have a dedicated repair button, but we don't have a dedicated cap button.
                                            Especially for the radar two clicks don't make much sense, as I have never seen a radar that wasn't either at full health or dead.

                                            Accidentally surrounding an arty with pgens or a pd with walls when you actually wanted to repair could be quite bad though, so I I'm less sure about wanting only 1 click to cap those than I am for the mexes.

                                            That being said I love the idea of being able to cap arties and radars similar to mexes!
                                            Similarly, mass fab capping a t3 extractor without needing a template is a great addition as well.

                                            I have two possible suggestions for capping:

                                            1. "Combat buildings" need 2 clicks to cap, while all others need 1 click, as they do now.
                                            2. All capping is only done by using shift, and normal assistance/repair functionality happens when not using shift + click

                                            Also, can we add the ability to queue capping for structures that are currently being build from scratch?
                                            That'd be useful in quite a few situations, e.g. after getting dropped to rebuild mexes, or when building a couple capped t2 arties to stall a navy loss.

                                            Spelled out this would result in the following:

                                            1st Suggestion

                                            "Combat buildings" need 2 clicks to cap, while all others need 1 click.

                                            Extractors

                                            • 1 click + shift to mass storage an upgrading extractor or a t2/t3 extractor being build from scratch
                                            • 1 click to mass storage a finished t2/t3 extractor
                                            • 2 clicks + shift to mass fab cap an upgrading t2 extractor or a t3 extractor being build from scratch
                                            • 2 clicks to mass fab cap a finished t3 extractor (need 2 clicks to avoid overlap with the storage cap command)

                                            Other non-combat structures

                                            • 1 click + shift to mass storage cap a t3 fab in construction
                                            • 1 click to mass storage cap a finished t3 fab
                                            • 1 click + shift to t1 pgen cap an upgrading radar or a t2/t3 radar being built from scratch
                                            • 1 click to t1 pgen cap a finished t2/t3 radar

                                            Combat Structures

                                            • 2 clicks + shift to wall cap a t1 point defense in construction
                                            • 2 clicks to wall cap a t1 point defense
                                            • 2 clicks + shift to t1 pgen cap a t2 artillery in construction
                                            • 2 clicks to t1 pgen cap a finished t2 artillery

                                            2nd Suggestion

                                            All capping is only done by using shift, and normal assistance/repair functionality happens when not using shift + click

                                            Extractors

                                            • 1 click + shift to mass storage an upgrading extractor, a t2/t3 extractor being build from scratch or a finished t2/t3 extractor
                                            • 2 clicks + shift to mass fab cap an upgrading t2 extractor, a t3 extractor being build from scratch or a finished t3 extractor

                                            Other non-combat structures

                                            • 1 click + shift to mass storage cap a t3 fab in construction or a finished one
                                            • 1 click + shift to t1 pgen cap an upgrading radar, a t2/t3 radar being built from scratch or a finished t2/t3 radar

                                            Combat Structures

                                            • 1 click + shift to wall cap a t1 point defense in construction or a finished one
                                            • 1 click + shift to t1 pgen cap a t2 artillery in construction or a finished one
                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post