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    Aeon T1 addition: heavy tank

    Scheduled Pinned Locked Moved Balance Discussion
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    • C Offline
      Cyborg16
      last edited by

      Well, that idea is even more absurd: early tanks which have a big impact on power balance?

      KaletheQuickK ValkiV 2 Replies Last reply Reply Quote 0
      • KaletheQuickK Offline
        KaletheQuick @Cyborg16
        last edited by

        Gentlemen, I think we are missing the bigger picture here. What if the problem isn't the blessed Aurora, but rather the heathens?

        We are overlooking a simple solution to the problem:
        or stug life meme, whatever
        T1 tank destroyers for the heathens ๐Ÿ˜„

        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

        ValkiV 1 Reply Last reply Reply Quote 1
        • ValkiV Offline
          Valki @KaletheQuick
          last edited by Valki

          @kalethequick tbh I thought about that too, I really hate that T1 arty is so powerful and ubiquitous as it partially fills the tank destroyer role. Aside from the blessed Aeon being cursed with bad artillery, it is sort of the only artillery that purely fulfills the sacred role of dedicated artillery.

          Just dreaming here... but

          • Tank: Like the Striker, an all purpose tank with fast rotating turret
          • Tank Destroyer: Like a Aurora with a damage buff and no nerf to range. Or a sniper bot which is basically a tank destroyer... maybe we should stay away from Tank Destroyers also to avoid confusion with naval, and call them Sniper Bots or Sniper Tanks.
          • Artillery: Like the fervor, except without unit tracking. Real artillery should never hit a moving unit (in the game) but a few artillery should be able to quickly destroy a building
          • Raider: Like a Mantis with a speed buff range nerf cost reduction and hp nerf, a unit that is plentiful in number and fast, for raiding and countering Tank Destroyers Sniper units

          Tbh this could be the start of a "Tank War" sim mod...
          Edit: I want to clarify that I agree with @FtXCommando below that this is too much for the core game.

          1 Reply Last reply Reply Quote 0
          • ValkiV Offline
            Valki @Cyborg16
            last edited by

            @cyborg16 said in Aeon T1 addition: heavy tank:

            Well, that idea is even more absurd: early tanks which have a big impact on power balance?

            Aeon is the difficult faction requiring a lot of micro already - what is wrong with adding more eco micro on top of that?

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              I thought the whole point here was making the faction approachable? Having to make 4 different units for 4 different roles with more micro on top is not going to make Aeon any easier for new players. And it isn't like the faction sucks at high level games so it doesn't need some buff from adding new units, strength will mostly have to come from making other aspects of the roster weaker.

              1 Reply Last reply Reply Quote 4
              • veteranasheV Offline
                veteranashe
                last edited by

                Also the big problem I have here is cost, you are making a cheap T2 unit not a t1 unit

                1 Reply Last reply Reply Quote 1
                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  T1 land doesn't need any more new units. Save your effort for T1 naval.

                  put the xbox units in the game pls u_u

                  KaletheQuickK 1 Reply Last reply Reply Quote 3
                  • KaletheQuickK Offline
                    KaletheQuick @Zeldafanboy
                    last edited by

                    @zeldafanboy Ah, I see you are a man of culture as well.

                    You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                    1 Reply Last reply Reply Quote 0
                    • E Offline
                      Evan_
                      last edited by

                      The balance team (I don't speak for them) generally avoids adding new units where possible to keep FAF resemblant of base FA. There were only a few exceptions such as the T3 MAA and even those were controversial.

                      I understand you want it balanced for lower-rated players, but I think it is best to balance around how units are played at the top level. Lower rated players and even ones at my level really struggle with some basic concepts, so it is hard to say if it is due to it being harder to fight at a lower level, or just less experience in the matchup:

                      If an Aeon player plays 30 ladder games, and we say for the sake of argument that all factions are picked evenly, then he will gain experience against 'normal tank' factions 75% of the time. On the flip-side, a UEF player will face a 'range tank' faction (aeon) only 25% of the time. So when you're a new player with only 30 or so ladder games, it's quite often that an aeon player of the same skill level will have double the experience in a matchup. This is part of what I think contributes to new players having trouble against Aeon.

                      arma473A 1 Reply Last reply Reply Quote 2
                      • arma473A Offline
                        arma473 @Evan_
                        last edited by

                        @evan_ said in Aeon T1 addition: heavy tank:

                        I think it is best to balance around how units are played at the top level.

                        Yes.

                        If you try to balance for low-rated players, what do you think would happen? High-rated players would figure out how to exploit the new units. The meta would change. Everyone else would try to copy what the high-rated players do. And then things would be broken again for the low-rated players.

                        The balance will always be "broken" for low-rated people. 99% of them would win 10% more games if they just made tiny, tiny changes to the way they played.

                        1 Reply Last reply Reply Quote 0
                        • KaletheQuickK Offline
                          KaletheQuick
                          last edited by

                          So the attitude towards newer folk is "get gud skrub"

                          I mean, reasonable to a degree. If we kept altering the game to cater to new people who have difficulty understanding the systems we have all put a decade into understanding, those systems would be gone, and it wouldn't be the game we are here to play anymore. But we can still do things to help out lower level players and help them have a fun time too. However, I don't think the answer to that is a T1.5 tank, especially for a faction we are asserting is too complex for noobies to get into, because of it's micro of a wide variety of units.

                          Still going to make a unit mod for it... Eventually.

                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                          1 Reply Last reply Reply Quote 0
                          • ResistanceR Offline
                            Resistance
                            last edited by

                            why do you guys think aeon needs a new t1 unit in the first place? has there been a patch that has brutalised aeon to the unplayable t1 stage?
                            aeon has a great trade off in air and better t1 land,you lose air-you lose your land,it's a bit of more work for players but surely worth a shot,imagine giving sniper bots to all factions,bit broken isn't it?same for aeon gun com that can be uterly broken if used correctly and yeah,aeon is requiring more skill to play as you are forced to always babysit your stuff,this game doesn't need new units,it needs a rebalance for the existing onces in the first place

                            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                            ValkiV 1 Reply Last reply Reply Quote 0
                            • ValkiV Offline
                              Valki @Resistance
                              last edited by Valki

                              @rezy-noob said in Aeon T1 addition: heavy tank:

                              why do you guys think aeon needs a new t1 unit in the first place?

                              In my opinion Aeon is perfectly balanced, but not as it should be. Especially for beginning players it should be more accessible... Merely renaming the Aurora from "Medium tank" to "Sniper tank" or "Medium tank destroyer" could help in that regard.

                              However, the other topic shows that the Aurora is not fun. Best idea I saw is for Aurora to become normal, preferably with a personal shield, and the Flare to become a sniper bot with Aurora 's old range.

                              Some people prefer the addition of a unit instead to resolve the fun issue I think.

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                Except that idea is what already exists. You want aurora to be a medium tank because aurora sucks in dealing with small raids compared to other factions. Except this is why they have a lab that basically functions as a proto-tank. Aeon still has a weakness but it isnโ€™t one without a solution and it still keeps the uniqueness of the aurora. Swapping the roles of the two just brings them back to where we are.

                                ValkiV 1 Reply Last reply Reply Quote 0
                                • ResistanceR Offline
                                  Resistance
                                  last edited by

                                  aeon was never designed for the newbies in the first place,even in vanilla sup com you start with uef then cyb with aeon being the last one.
                                  by giving auroras more advantages for "new players",you completely destroy the high level games where this is becoming a game changer as the not that aeon has stupidly strong labs,but also a counter raid tank and an assault raid,there is no way or need to do so,that's why you aslo have the faction diversity-you feel bad with aeon->play uef,cyb,sera

                                  queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                  https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                                  1 Reply Last reply Reply Quote 0
                                  • ValkiV Offline
                                    Valki @FtXCommando
                                    last edited by

                                    @ftxcommando said in Aeon T1 addition: heavy tank:

                                    Swapping the roles of the two just brings them back to where we are.

                                    No, it brings us to a better place. People see a tank that is actually able to tank, and they see a sniper bot that is meant for staying at a distance and dying up close.

                                    Isn't that beautiful? - To maintain the same balance while providing clarity to new players?

                                    Though tbh, if the aurora becomes a real tank and the flare gets its old range, there will still be some significant tuning work to be done. And symbol changes, does a T1 sniper bot icon even exist?

                                    1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      Why would you assume that a lab being a sniper bot is any more rational than a lab being a proto-tank? If anything the current implementation is more intuitive because the lab is just functioning in the lab role except the relevancy period is larger. This solution requires changing two units entirely from what they were in base game rather than just extending the role of 1, the former is a much larger pain for new players.

                                      ValkiV 1 Reply Last reply Reply Quote 2
                                      • ValkiV Offline
                                        Valki @FtXCommando
                                        last edited by

                                        @ftxcommando Why do you think that changing the Aurora to be an actual medium tank is not helpful if its old role is still fulfilled by another unit?

                                        1 Reply Last reply Reply Quote 0
                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by FtXCommando

                                          Because I implicitly assume that ruining faction diversity is bad and I am against adding new units. If you make Aeon have a tank and no lab, they are garbage competitively, therefore, the only option is adding a totally new unit which goes against the initial principle of making Aeon easier for new players because now they need to balance two units. I know they need to balance two units because Aeon is already strong on t1 stage and adding a new unit is only justifiable if you nerf other aspects of the roster read: aurora, requiring them to do complex unit mixes to be relevant to the game.

                                          "oh if Aeon is garbage without lab then that balances it out" Except making the game turn into "cripple the Aeon player by min 4 or lose" is not good and also yet again brutalizes newer players.

                                          1 Reply Last reply Reply Quote 4
                                          • TurinturambarT Offline
                                            Turinturambar Balance Team
                                            last edited by Turinturambar

                                            aurora can win a 3v3 if you move them back just before the enemy tanks come in range (which only requires you to have a scout with the auroras and a little attention (while still easily having 2 survive...).
                                            also I dont see where you get the idea from that auroras cannot raid. especially if you have sth like a 3 aurora+1 scout group raiding in the back they can be an actual pain to chase down due to their superior range (especially if you chasing units will start moving in a line...).
                                            also where did new players come from? this is about low/mid rated players. for new players the only priority is getting more than 2 landfacs spaming, expanding out of the core base and not stalling e the entire game.
                                            for a replay demonstration look at #15497168. its litterally 1 click for the auroras, causing them to trade godlike.

                                            Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                                            When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                                            C 1 Reply Last reply Reply Quote 1
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