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    • JipJ Offline
      Jip
      last edited by Jip

      We did not manage to reach the deadline of today for the hotfix. We're postponing it until next Monday. Meanwhile do note that we are working on the issues and that they'll become available in FAF develop accordingly for testing.

      There are two more issues to consider at this point:

      • Games being unranked while they should not
      • The CPU score

      A work of art is never finished, merely abandoned

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      • JipJ Offline
        Jip
        last edited by

        @AquaPhobic Please post the debugger information when the game crashes.

        A work of art is never finished, merely abandoned

        W 1 Reply Last reply Reply Quote 0
        • W Offline
          WolfSAW @Jip
          last edited by

          @jip ![alt text]![0_1632930109078_screenshot.GIF](Uploading 100%) Right since the last patch it stays on this screen, can still click and move come but cannot see it at all πŸ˜• here sounds it doesn't crash now like before but I canno see anything

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          • JipJ Offline
            Jip
            last edited by

            I'm not seeing the gif 😞 .

            A work of art is never finished, merely abandoned

            W 1 Reply Last reply Reply Quote 0
            • W Offline
              WolfSAW @Jip
              last edited by

              @jip ![0_1632932599915_screenshot.GIF](Uploading 100%)

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              • JipJ Offline
                Jip
                last edited by

                The forum doesn't support gifs - try sending it to me on Discord (Jip#4301)

                A work of art is never finished, merely abandoned

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                • ThomasHiattT Offline
                  ThomasHiatt
                  last edited by

                  Ladder game crash, also crashes at the same time in the replay.

                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                      attempted to read memory at 0x0000005c
                  
                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                  Cmd line arguments : /aeon /mean 2236 /deviation 66 /numgames 5867 /players 2 /team 3 /startspot 2 /clan goy /init init_ladder1v1.lua /numgames 2248 /log C:\ProgramData\FAForever\logs\game.uid.15422375.log /nobugreport /savereplay gpgnet://localhost:54551/15422375/ThomasHiatt.SCFAreplay /gpgnet 127.0.0.1:60766
                  
                  Callstack:
                  	Unknown symbol (address 0x0050dfd8)
                  	Unknown symbol (address 0x0068af40)
                  	Unknown symbol (address 0x1908a1bb)
                  	Unknown symbol (address 0x1908a1bb)
                  
                  Last 100 lines of log...
                  
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                  info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                  debug: Current gametime: 00:32:00
                  info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  debug: Current gametime: 00:32:30
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00111) supplied in a pose update.
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  debug: Current gametime: 00:33:00
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
                  debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000'
                  debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00103) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00104) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
                  debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00176) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00141) supplied in a pose update.
                  debug: Current gametime: 00:33:30
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                  info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00160) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00169) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00179) supplied in a pose update.
                  debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                  debug: Current gametime: 00:34:00
                  info: CWldSession::DoBeat() unknown entity id (0x2ff000ea) supplied in a pose update.
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  debug: Current gametime: 00:34:30
                  info: CWldSession::DoBeat() unknown entity id (0x2ff001fa) supplied in a pose update.
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00232) supplied in a pose update.
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
                  debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
                  debug: Loading module '\000/lua/keymap/keynames.lua\000'
                  debug: Loading module '\000/lua/keymap/keycategories.lua\000'
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                  debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
                  debug: Current gametime: 00:35:00
                  debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
                  info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                  info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                  info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                  debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
                  info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
                  info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
                  debug: Current gametime: 00:35:30
                  debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000'
                  info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                  
                  
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                  • JipJ Offline
                    Jip
                    last edited by

                    This is fixed in FAF Develop, and therefore fixed once the hotfix it out - thanks for reporting it

                    A work of art is never finished, merely abandoned

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                    • G Offline
                      GrandAdmiral
                      last edited by GrandAdmiral

                      Had another crash today, offline Setons 3v3 with 4 Sorian Adaptives and 1 Sorian cheating. A few hours into the game so many units in play including a Paragon.

                      Sorry no debug, I got the classic GPG crash notification. Also not started through the client so can't confirm its on Devel but I did start a dummy multiplayer game using the devel branch via the client, then used a direct shortcut.

                      game_15448396.log

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                      • JipJ Offline
                        Jip
                        last edited by

                        The log you shared is 42 seconds in - I'm afraid I can't determine the cause with the information you provided. I also can not find the replay in the vault - as that makes sense since you didn't start from the client.

                        Note that the classic GPG crash notification can point you to the dump file - but I suppose you closed it by now.

                        A work of art is never finished, merely abandoned

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                        • H Offline
                          HolyCrap
                          last edited by

                          Not sure if I should start a new topic or post here, but for the sake of the topic here goes:

                          1f2a9532-1efa-4b28-bdd2-9c994eb8207a-image.png game_15601005.log
                          last100lines.txt

                          System info:

                          OS Name Microsoft Windows 10 Pro
                          Version 10.0.19042 Build 19042
                          Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 3696 Mhz, 10 Core(s), 20 Logical Processor(s)
                          Installed Physical Memory (RAM) 32.0 GB

                          I was exiting the game. Have had other crashes earlier, but installed the new patch for the FAF client and verified the game files on steam, still not sure its related:
                          Earlier crash, log file only as the computer rebooted instantaneously.
                          game_14610360.log

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                          • UvesoU Offline
                            Uveso
                            last edited by

                            @HolyCrap

                            warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg
                            Looks like you Soundcard has trouble with XACT
                            Try to set your soundcard to Stereo only and disable all sound enhancements.
                            Read here for more information:
                            https://forum.faforever.com/topic/796/

                            H 2 Replies Last reply Reply Quote 0
                            • H Offline
                              HolyCrap @Uveso
                              last edited by

                              @uveso
                              Ah, thanks!
                              Will try that as soon as I'm off work!
                              Much appreciated!

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                              • H Offline
                                HolyCrap @Uveso
                                last edited by

                                @uveso Configured my output as the topic described. (2channels=stereo i assumed)
                                Still crashed ~20min into a game. (Tried a Replay first, worked mostly fine, with a crash upon exiting)
                                Any of these point towards something?

                                game_15656770.log last100lines2.txt FAF_Crash.PNG

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                                • UvesoU Offline
                                  Uveso
                                  last edited by

                                  hello HolyCrap,

                                  i can still find those errors in your log:

                                  warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg

                                  Please test if the game crashes if you switch off the sound:

                                  Please make a desktop-shortcut from the file:

                                      C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                  

                                  Open the shortcut (rightklick->properties) and edit the commandline.
                                  Add "/nosound" at the end. Should looke like this:

                                      C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound
                                  

                                  Then start SupCom with the desctop shortcut and make some games.

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                                  • S Offline
                                    SELTIX
                                    last edited by

                                    ΠŸΡ€ΠΈΠ²Π΅Ρ‚ΡΡ‚Π²ΡƒΡŽ, ΠΏΠΎΠΌΠΎΠ³ΠΈΡ‚Π΅ поТалуйста, Π½Π΅ ΠΌΠΎΠ³Ρƒ ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡ΠΈΡ‚ΡŒΡΡ ΠΊ ΠΊΠΎΠΌΡƒ-Π½ΠΈΠ±ΡƒΠ΄ΡŒ Π² ΠΈΠ³Ρ€Ρƒ ΠΈΠ· Π·Π° ошибки
                                    java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                                    at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314)
                                    at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319)
                                    at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:718)
                                    at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506)
                                    at java.base/java.util.concurrent.CompletableFuture.complete(CompletableFuture.java:2137)
                                    at com.faforever.client.task.CompletableTask.lambda$new$2(CompletableTask.java:19)
                                    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
                                    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
                                    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
                                    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
                                    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
                                    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
                                    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
                                    at javafx.event.Event.fireEvent(Event.java:198)
                                    at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
                                    at javafx.concurrent.Task.fireEvent(Task.java:1358)
                                    at javafx.concurrent.Task.setState(Task.java:725)
                                    at javafx.concurrent.Task$TaskCallable.lambda$call$1(Task.java:1436)
                                    at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428)
                                    at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
                                    at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427)
                                    at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96)
                                    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
                                    at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
                                    at java.base/java.lang.Thread.run(Thread.java:832)
                                    Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                                    at com.faforever.client.mod.ModService.writeModStates(ModService.java:375)
                                    at com.faforever.client.mod.ModService.enableSimMods(ModService.java:247)
                                    at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
                                    at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
                                    at org.springframework.aop.framework.CglibAopProxy$DynamicAdvisedInterceptor.intercept(CglibAopProxy.java:689)
                                    at com.faforever.client.mod.ModService$$EnhancerBySpringCGLIB$$f2aebd0f.enableSimMods(<generated>)
                                    at com.faforever.client.game.GameService.lambda$joinGame$10(GameService.java:324)
                                    at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:714)
                                    ... 22 more
                                    Caused by: java.nio.file.AccessDeniedException: C:\Users\Denis\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs
                                    at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
                                    at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
                                    at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
                                    at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235)
                                    at java.base/java.nio.file.spi.FileSystemProvider.newOutputStream(FileSystemProvider.java:478)
                                    at java.base/java.nio.file.Files.newOutputStream(Files.java:224)
                                    at java.base/java.nio.file.Files.write(Files.java:3491)
                                    at java.base/java.nio.file.Files.writeString(Files.java:3707)
                                    at com.faforever.client.mod.ModService.writeModStates(ModService.java:373)
                                    ... 29 more

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                                    • C Offline
                                      Commandrew
                                      last edited by

                                      FA crashed, but wasn't able to get the info from the pop up without force closing FA. Game crashed two games in a row, while I was building the Czar. I was playing in a 4 player survive map, black sun defense. Once I forced quit out of the game and error window, they were able to continue playing, but I was out of the game. I got the error:

                                      "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                      attempted to read memory at 0x0000005c"

                                      The unknown symbol portion that followed stated, 0x00423221.

                                      Included Log files below for the two games, in order.

                                      game_16353584.log

                                      game_16353686.log

                                      I appreciate any help!

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