FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Crashes

    Scheduled Pinned Locked Moved Contribution
    23 Posts 8 Posters 28.1k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JipJ Offline
      Jip
      last edited by

      The forum doesn't support gifs - try sending it to me on Discord (Jip#4301)

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • ThomasHiattT Offline
        ThomasHiatt
        last edited by

        Ladder game crash, also crashes at the same time in the replay.

        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
            attempted to read memory at 0x0000005c
        
        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
        Cmd line arguments : /aeon /mean 2236 /deviation 66 /numgames 5867 /players 2 /team 3 /startspot 2 /clan goy /init init_ladder1v1.lua /numgames 2248 /log C:\ProgramData\FAForever\logs\game.uid.15422375.log /nobugreport /savereplay gpgnet://localhost:54551/15422375/ThomasHiatt.SCFAreplay /gpgnet 127.0.0.1:60766
        
        Callstack:
        	Unknown symbol (address 0x0050dfd8)
        	Unknown symbol (address 0x0068af40)
        	Unknown symbol (address 0x1908a1bb)
        	Unknown symbol (address 0x1908a1bb)
        
        Last 100 lines of log...
        
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
        info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
        debug: Current gametime: 00:32:00
        info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        debug: Current gametime: 00:32:30
        info: CWldSession::DoBeat() unknown entity id (0x2ff00111) supplied in a pose update.
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        debug: Current gametime: 00:33:00
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
        debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000'
        debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: CWldSession::DoBeat() unknown entity id (0x2ff00103) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00104) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
        debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
        info: CWldSession::DoBeat() unknown entity id (0x2ff00176) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00141) supplied in a pose update.
        debug: Current gametime: 00:33:30
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
        info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00160) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00169) supplied in a pose update.
        info: CWldSession::DoBeat() unknown entity id (0x2ff00179) supplied in a pose update.
        debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
        debug: Current gametime: 00:34:00
        info: CWldSession::DoBeat() unknown entity id (0x2ff000ea) supplied in a pose update.
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        debug: Current gametime: 00:34:30
        info: CWldSession::DoBeat() unknown entity id (0x2ff001fa) supplied in a pose update.
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: CWldSession::DoBeat() unknown entity id (0x2ff00232) supplied in a pose update.
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
        debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
        debug: Loading module '\000/lua/keymap/keynames.lua\000'
        debug: Loading module '\000/lua/keymap/keycategories.lua\000'
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
        debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
        debug: Current gametime: 00:35:00
        debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
        info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
        info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
        info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
        debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
        info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
        info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
        debug: Current gametime: 00:35:30
        debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000'
        info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
        
        
        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          This is fixed in FAF Develop, and therefore fixed once the hotfix it out - thanks for reporting it

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • G Offline
            GrandAdmiral
            last edited by GrandAdmiral

            Had another crash today, offline Setons 3v3 with 4 Sorian Adaptives and 1 Sorian cheating. A few hours into the game so many units in play including a Paragon.

            Sorry no debug, I got the classic GPG crash notification. Also not started through the client so can't confirm its on Devel but I did start a dummy multiplayer game using the devel branch via the client, then used a direct shortcut.

            game_15448396.log

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by

              The log you shared is 42 seconds in - I'm afraid I can't determine the cause with the information you provided. I also can not find the replay in the vault - as that makes sense since you didn't start from the client.

              Note that the classic GPG crash notification can point you to the dump file - but I suppose you closed it by now.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • H Offline
                HolyCrap
                last edited by

                Not sure if I should start a new topic or post here, but for the sake of the topic here goes:

                1f2a9532-1efa-4b28-bdd2-9c994eb8207a-image.png game_15601005.log
                last100lines.txt

                System info:

                OS Name Microsoft Windows 10 Pro
                Version 10.0.19042 Build 19042
                Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 3696 Mhz, 10 Core(s), 20 Logical Processor(s)
                Installed Physical Memory (RAM) 32.0 GB

                I was exiting the game. Have had other crashes earlier, but installed the new patch for the FAF client and verified the game files on steam, still not sure its related:
                Earlier crash, log file only as the computer rebooted instantaneously.
                game_14610360.log

                1 Reply Last reply Reply Quote 0
                • UvesoU Offline
                  Uveso
                  last edited by

                  @HolyCrap

                  warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg
                  Looks like you Soundcard has trouble with XACT
                  Try to set your soundcard to Stereo only and disable all sound enhancements.
                  Read here for more information:
                  https://forum.faforever.com/topic/796/

                  H 2 Replies Last reply Reply Quote 0
                  • H Offline
                    HolyCrap @Uveso
                    last edited by

                    @uveso
                    Ah, thanks!
                    Will try that as soon as I'm off work!
                    Much appreciated!

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      HolyCrap @Uveso
                      last edited by

                      @uveso Configured my output as the topic described. (2channels=stereo i assumed)
                      Still crashed ~20min into a game. (Tried a Replay first, worked mostly fine, with a crash upon exiting)
                      Any of these point towards something?

                      game_15656770.log last100lines2.txt FAF_Crash.PNG

                      1 Reply Last reply Reply Quote 0
                      • UvesoU Offline
                        Uveso
                        last edited by

                        hello HolyCrap,

                        i can still find those errors in your log:

                        warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg

                        Please test if the game crashes if you switch off the sound:

                        Please make a desktop-shortcut from the file:

                            C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                        

                        Open the shortcut (rightklick->properties) and edit the commandline.
                        Add "/nosound" at the end. Should looke like this:

                            C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound
                        

                        Then start SupCom with the desctop shortcut and make some games.

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          SELTIX
                          last edited by

                          Приветствую, помогите пожалуйста, не могу подключиться к кому-нибудь в игру из за ошибки
                          java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                          at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314)
                          at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319)
                          at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:718)
                          at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506)
                          at java.base/java.util.concurrent.CompletableFuture.complete(CompletableFuture.java:2137)
                          at com.faforever.client.task.CompletableTask.lambda$new$2(CompletableTask.java:19)
                          at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
                          at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
                          at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
                          at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
                          at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
                          at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
                          at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
                          at javafx.event.Event.fireEvent(Event.java:198)
                          at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
                          at javafx.concurrent.Task.fireEvent(Task.java:1358)
                          at javafx.concurrent.Task.setState(Task.java:725)
                          at javafx.concurrent.Task$TaskCallable.lambda$call$1(Task.java:1436)
                          at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428)
                          at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
                          at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427)
                          at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96)
                          at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
                          at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
                          at java.base/java.lang.Thread.run(Thread.java:832)
                          Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                          at com.faforever.client.mod.ModService.writeModStates(ModService.java:375)
                          at com.faforever.client.mod.ModService.enableSimMods(ModService.java:247)
                          at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
                          at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
                          at org.springframework.aop.framework.CglibAopProxy$DynamicAdvisedInterceptor.intercept(CglibAopProxy.java:689)
                          at com.faforever.client.mod.ModService$$EnhancerBySpringCGLIB$$f2aebd0f.enableSimMods(<generated>)
                          at com.faforever.client.game.GameService.lambda$joinGame$10(GameService.java:324)
                          at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:714)
                          ... 22 more
                          Caused by: java.nio.file.AccessDeniedException: C:\Users\Denis\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs
                          at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
                          at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
                          at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
                          at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235)
                          at java.base/java.nio.file.spi.FileSystemProvider.newOutputStream(FileSystemProvider.java:478)
                          at java.base/java.nio.file.Files.newOutputStream(Files.java:224)
                          at java.base/java.nio.file.Files.write(Files.java:3491)
                          at java.base/java.nio.file.Files.writeString(Files.java:3707)
                          at com.faforever.client.mod.ModService.writeModStates(ModService.java:373)
                          ... 29 more

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Commandrew
                            last edited by

                            FA crashed, but wasn't able to get the info from the pop up without force closing FA. Game crashed two games in a row, while I was building the Czar. I was playing in a 4 player survive map, black sun defense. Once I forced quit out of the game and error window, they were able to continue playing, but I was out of the game. I got the error:

                            "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                            attempted to read memory at 0x0000005c"

                            The unknown symbol portion that followed stated, 0x00423221.

                            Included Log files below for the two games, in order.

                            game_16353584.log

                            game_16353686.log

                            I appreciate any help!

                            1 Reply Last reply Reply Quote 0
                            • arma473A arma473 referenced this topic on
                            • First post
                              Last post