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    Crashes

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    • W Offline
      WolfSAW @Jip
      last edited by WolfSAW

      @jip

      Game goes to Lobby, starts loading screen with the loading sign, in transit. The game carrys in on the background and can here sounds and move comm but the loading screen is still there. When someone drops is then freezers.

      When close the game down shows;
      "java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15385077.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)
      "game_15385077.log

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      • JipJ Offline
        Jip
        last edited by Jip

        Your drivers just straight out crashed:

        e11d450b-849c-44c8-95e9-0296d3b6d588-image.png

        There is no warning or error before the crash. What OS are you running, are you doing anything funky with the game and are your drivers on their latest version?

        A work of art is never finished, merely abandoned

        W 1 Reply Last reply Reply Quote 0
        • G Offline
          GrandAdmiral
          last edited by

          Crashed after about 90 minutes, Windows 10 20H2, FA Develop. Honestly can't remember exactly what we were doing other than a regular multiplayer game (2 human players, 4 AI)

          game_15387160.log

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          • W Offline
            WolfSAW @Jip
            last edited by

            @jip

            Its been working fine, before only started happening from the patches from about a week ago.

            Only mod installed is the NVIDIA fix after the first few crashes, From the last few games it happens more often when hosting and less then playing.

            Since the first few crashes I've patched everything including BIOS but this is the only game having issues atm

            OS Name Microsoft Windows 10 Home
            Version 10.0.19042 Build 19042
            Processor Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 16 Logical Processor(s)
            Installed Physical Memory (RAM) 64.0 GB
            Hardware Abstraction Layer Version = "10.0.19041.1151"

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            • JipJ Offline
              Jip
              last edited by

              There is this issue with the script:

              e9722363-5b8a-4f1a-9be1-6683283624f1-image.png

              It is out of my hands - maybe @speed2 can take care of it?

              A work of art is never finished, merely abandoned

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              • JipJ Offline
                Jip
                last edited by Jip

                We did not manage to reach the deadline of today for the hotfix. We're postponing it until next Monday. Meanwhile do note that we are working on the issues and that they'll become available in FAF develop accordingly for testing.

                There are two more issues to consider at this point:

                • Games being unranked while they should not
                • The CPU score

                A work of art is never finished, merely abandoned

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                • JipJ Offline
                  Jip
                  last edited by

                  @AquaPhobic Please post the debugger information when the game crashes.

                  A work of art is never finished, merely abandoned

                  W 1 Reply Last reply Reply Quote 0
                  • W Offline
                    WolfSAW @Jip
                    last edited by

                    @jip ![alt text]![0_1632930109078_screenshot.GIF](Uploading 100%) Right since the last patch it stays on this screen, can still click and move come but cannot see it at all 😕 here sounds it doesn't crash now like before but I canno see anything

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                    • JipJ Offline
                      Jip
                      last edited by

                      I'm not seeing the gif 😞 .

                      A work of art is never finished, merely abandoned

                      W 1 Reply Last reply Reply Quote 0
                      • W Offline
                        WolfSAW @Jip
                        last edited by

                        @jip ![0_1632932599915_screenshot.GIF](Uploading 100%)

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                        • JipJ Offline
                          Jip
                          last edited by

                          The forum doesn't support gifs - try sending it to me on Discord (Jip#4301)

                          A work of art is never finished, merely abandoned

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                          • ThomasHiattT Offline
                            ThomasHiatt
                            last edited by

                            Ladder game crash, also crashes at the same time in the replay.

                            EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                attempted to read memory at 0x0000005c
                            
                            Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                            Cmd line arguments : /aeon /mean 2236 /deviation 66 /numgames 5867 /players 2 /team 3 /startspot 2 /clan goy /init init_ladder1v1.lua /numgames 2248 /log C:\ProgramData\FAForever\logs\game.uid.15422375.log /nobugreport /savereplay gpgnet://localhost:54551/15422375/ThomasHiatt.SCFAreplay /gpgnet 127.0.0.1:60766
                            
                            Callstack:
                            	Unknown symbol (address 0x0050dfd8)
                            	Unknown symbol (address 0x0068af40)
                            	Unknown symbol (address 0x1908a1bb)
                            	Unknown symbol (address 0x1908a1bb)
                            
                            Last 100 lines of log...
                            
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                            debug: Current gametime: 00:32:00
                            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            debug: Current gametime: 00:32:30
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00111) supplied in a pose update.
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            debug: Current gametime: 00:33:00
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
                            debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000'
                            debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00103) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00104) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
                            debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00176) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00141) supplied in a pose update.
                            debug: Current gametime: 00:33:30
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00152) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00160) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00169) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00179) supplied in a pose update.
                            debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                            debug: Current gametime: 00:34:00
                            info: CWldSession::DoBeat() unknown entity id (0x2ff000ea) supplied in a pose update.
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            debug: Current gametime: 00:34:30
                            info: CWldSession::DoBeat() unknown entity id (0x2ff001fa) supplied in a pose update.
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00232) supplied in a pose update.
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
                            debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
                            debug: Loading module '\000/lua/keymap/keynames.lua\000'
                            debug: Loading module '\000/lua/keymap/keycategories.lua\000'
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                            debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
                            debug: Current gametime: 00:35:00
                            debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
                            info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR 
                            info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
                            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                            debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
                            info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
                            info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
                            debug: Current gametime: 00:35:30
                            debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000'
                            info: UI_Lua import("/lua/ui/game/orders.lua").SoftStop()
                            
                            
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                            • JipJ Offline
                              Jip
                              last edited by

                              This is fixed in FAF Develop, and therefore fixed once the hotfix it out - thanks for reporting it

                              A work of art is never finished, merely abandoned

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                              • G Offline
                                GrandAdmiral
                                last edited by GrandAdmiral

                                Had another crash today, offline Setons 3v3 with 4 Sorian Adaptives and 1 Sorian cheating. A few hours into the game so many units in play including a Paragon.

                                Sorry no debug, I got the classic GPG crash notification. Also not started through the client so can't confirm its on Devel but I did start a dummy multiplayer game using the devel branch via the client, then used a direct shortcut.

                                game_15448396.log

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                                • JipJ Offline
                                  Jip
                                  last edited by

                                  The log you shared is 42 seconds in - I'm afraid I can't determine the cause with the information you provided. I also can not find the replay in the vault - as that makes sense since you didn't start from the client.

                                  Note that the classic GPG crash notification can point you to the dump file - but I suppose you closed it by now.

                                  A work of art is never finished, merely abandoned

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                                  • H Offline
                                    HolyCrap
                                    last edited by

                                    Not sure if I should start a new topic or post here, but for the sake of the topic here goes:

                                    1f2a9532-1efa-4b28-bdd2-9c994eb8207a-image.png game_15601005.log
                                    last100lines.txt

                                    System info:

                                    OS Name Microsoft Windows 10 Pro
                                    Version 10.0.19042 Build 19042
                                    Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 3696 Mhz, 10 Core(s), 20 Logical Processor(s)
                                    Installed Physical Memory (RAM) 32.0 GB

                                    I was exiting the game. Have had other crashes earlier, but installed the new patch for the FAF client and verified the game files on steam, still not sure its related:
                                    Earlier crash, log file only as the computer rebooted instantaneously.
                                    game_14610360.log

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                                    • UvesoU Offline
                                      Uveso
                                      last edited by

                                      @HolyCrap

                                      warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg
                                      Looks like you Soundcard has trouble with XACT
                                      Try to set your soundcard to Stereo only and disable all sound enhancements.
                                      Read here for more information:
                                      https://forum.faforever.com/topic/796/

                                      H 2 Replies Last reply Reply Quote 0
                                      • H Offline
                                        HolyCrap @Uveso
                                        last edited by

                                        @uveso
                                        Ah, thanks!
                                        Will try that as soon as I'm off work!
                                        Much appreciated!

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                                        • H Offline
                                          HolyCrap @Uveso
                                          last edited by

                                          @uveso Configured my output as the topic described. (2channels=stereo i assumed)
                                          Still crashed ~20min into a game. (Tried a Replay first, worked mostly fine, with a crash upon exiting)
                                          Any of these point towards something?

                                          game_15656770.log last100lines2.txt FAF_Crash.PNG

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                                          • UvesoU Offline
                                            Uveso
                                            last edited by

                                            hello HolyCrap,

                                            i can still find those errors in your log:

                                            warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg

                                            Please test if the game crashes if you switch off the sound:

                                            Please make a desktop-shortcut from the file:

                                                C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                            

                                            Open the shortcut (rightklick->properties) and edit the commandline.
                                            Add "/nosound" at the end. Should looke like this:

                                                C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound
                                            

                                            Then start SupCom with the desctop shortcut and make some games.

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