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    Crashes

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    • JipJ Offline
      Jip
      last edited by

      This is fixed in FAF Develop, and therefore fixed once the hotfix it out - thanks for reporting it

      A work of art is never finished, merely abandoned

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      • G Offline
        GrandAdmiral
        last edited by GrandAdmiral

        Had another crash today, offline Setons 3v3 with 4 Sorian Adaptives and 1 Sorian cheating. A few hours into the game so many units in play including a Paragon.

        Sorry no debug, I got the classic GPG crash notification. Also not started through the client so can't confirm its on Devel but I did start a dummy multiplayer game using the devel branch via the client, then used a direct shortcut.

        game_15448396.log

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        • JipJ Offline
          Jip
          last edited by

          The log you shared is 42 seconds in - I'm afraid I can't determine the cause with the information you provided. I also can not find the replay in the vault - as that makes sense since you didn't start from the client.

          Note that the classic GPG crash notification can point you to the dump file - but I suppose you closed it by now.

          A work of art is never finished, merely abandoned

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          • H Offline
            HolyCrap
            last edited by

            Not sure if I should start a new topic or post here, but for the sake of the topic here goes:

            1f2a9532-1efa-4b28-bdd2-9c994eb8207a-image.png game_15601005.log
            last100lines.txt

            System info:

            OS Name Microsoft Windows 10 Pro
            Version 10.0.19042 Build 19042
            Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 3696 Mhz, 10 Core(s), 20 Logical Processor(s)
            Installed Physical Memory (RAM) 32.0 GB

            I was exiting the game. Have had other crashes earlier, but installed the new patch for the FAF client and verified the game files on steam, still not sure its related:
            Earlier crash, log file only as the computer rebooted instantaneously.
            game_14610360.log

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            • UvesoU Offline
              Uveso
              last edited by

              @HolyCrap

              warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg
              Looks like you Soundcard has trouble with XACT
              Try to set your soundcard to Stereo only and disable all sound enhancements.
              Read here for more information:
              https://forum.faforever.com/topic/796/

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              • H Offline
                HolyCrap @Uveso
                last edited by

                @uveso
                Ah, thanks!
                Will try that as soon as I'm off work!
                Much appreciated!

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                • H Offline
                  HolyCrap @Uveso
                  last edited by

                  @uveso Configured my output as the topic described. (2channels=stereo i assumed)
                  Still crashed ~20min into a game. (Tried a Replay first, worked mostly fine, with a crash upon exiting)
                  Any of these point towards something?

                  game_15656770.log last100lines2.txt FAF_Crash.PNG

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                  • UvesoU Offline
                    Uveso
                    last edited by

                    hello HolyCrap,

                    i can still find those errors in your log:

                    warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg

                    Please test if the game crashes if you switch off the sound:

                    Please make a desktop-shortcut from the file:

                        C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                    

                    Open the shortcut (rightklick->properties) and edit the commandline.
                    Add "/nosound" at the end. Should looke like this:

                        C:\ProgramData\FAForever\bin\ForgedAlliance.exe /nosound
                    

                    Then start SupCom with the desctop shortcut and make some games.

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                    • S Offline
                      SELTIX
                      last edited by

                      Приветствую, помогите пожалуйста, не могу подключиться к кому-нибудь в игру из за ошибки
                      java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                      at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314)
                      at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319)
                      at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:718)
                      at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506)
                      at java.base/java.util.concurrent.CompletableFuture.complete(CompletableFuture.java:2137)
                      at com.faforever.client.task.CompletableTask.lambda$new$2(CompletableTask.java:19)
                      at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
                      at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
                      at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
                      at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
                      at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
                      at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
                      at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
                      at javafx.event.Event.fireEvent(Event.java:198)
                      at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
                      at javafx.concurrent.Task.fireEvent(Task.java:1358)
                      at javafx.concurrent.Task.setState(Task.java:725)
                      at javafx.concurrent.Task$TaskCallable.lambda$call$1(Task.java:1436)
                      at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428)
                      at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
                      at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427)
                      at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96)
                      at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
                      at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
                      at java.base/java.lang.Thread.run(Thread.java:832)
                      Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
                      at com.faforever.client.mod.ModService.writeModStates(ModService.java:375)
                      at com.faforever.client.mod.ModService.enableSimMods(ModService.java:247)
                      at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
                      at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
                      at org.springframework.aop.framework.CglibAopProxy$DynamicAdvisedInterceptor.intercept(CglibAopProxy.java:689)
                      at com.faforever.client.mod.ModService$$EnhancerBySpringCGLIB$$f2aebd0f.enableSimMods(<generated>)
                      at com.faforever.client.game.GameService.lambda$joinGame$10(GameService.java:324)
                      at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:714)
                      ... 22 more
                      Caused by: java.nio.file.AccessDeniedException: C:\Users\Denis\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs
                      at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
                      at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
                      at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
                      at java.base/sun.nio.fs.WindowsFileSystemProvider.newByteChannel(WindowsFileSystemProvider.java:235)
                      at java.base/java.nio.file.spi.FileSystemProvider.newOutputStream(FileSystemProvider.java:478)
                      at java.base/java.nio.file.Files.newOutputStream(Files.java:224)
                      at java.base/java.nio.file.Files.write(Files.java:3491)
                      at java.base/java.nio.file.Files.writeString(Files.java:3707)
                      at com.faforever.client.mod.ModService.writeModStates(ModService.java:373)
                      ... 29 more

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                      • C Offline
                        Commandrew
                        last edited by

                        FA crashed, but wasn't able to get the info from the pop up without force closing FA. Game crashed two games in a row, while I was building the Czar. I was playing in a 4 player survive map, black sun defense. Once I forced quit out of the game and error window, they were able to continue playing, but I was out of the game. I got the error:

                        "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                        attempted to read memory at 0x0000005c"

                        The unknown symbol portion that followed stated, 0x00423221.

                        Included Log files below for the two games, in order.

                        game_16353584.log

                        game_16353686.log

                        I appreciate any help!

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