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    [Guide] : fake-fullscreen and optimisation

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    • T Offline
      thecore @deletethis
      last edited by

      @deletethis Yeah i had a forum bug where i did not have permission to make an edit

      Anyway got it all working

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      • T Offline
        thecore
        last edited by

        I have improved the script, here is my result

        The Definitive Supreme Commander Windowed Script

        For single and dual screen
        v1.00
        thecore, tatsu, IO_Nox other sources on the net

        Features
        Supports the following
        Forged Alliance Forever
        Downlord's FAF Client
        LOUD Forged Alliance
        Steam Forged Alliance
        Steam Supreme Commander
        Switch between single and dual screen
        Lock mouse within game

        How to install

        1. Install all the different version of Supreme Commander (see Features of supported games)

        2. Install Common Mod Tools mod (This can be done from the Downlord's FAF Client)

        3. Install ui-party mod (This can be done from the Downlord's FAF Client)
          Now open each game, enable ui-party mod and set resolution to Windowed, DO NOT SKIP THIS
          NOTE Steam Supreme Commander does not support ui-party mod

        4. Download Supreme Commander Launchers.zip
          Now i am not able to upload a zip file for some strange reason so i have embedded it into a doc file, open the doc file and upzip from there
          Supreme Commander Launchers.doc
          If a forum moderator can fix the zip upload they can update it here

        5. Unzip Supreme Commander Launchers to your game directory
          Note you should have 5 shortcuts (that will be configured) a scripts folder and an icons folder

        6. Configure Client Forged Alliance Forever shortcut
          right click on Client Forged Alliance Forever shortcut and select properties
          Enter in the following for target, note you must enter in you drive letter and the directory locaiton
          !REPLACE ALL CAPS!
          "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

        NOTE the " client is the pram

        Replace Start In with the THE LOCATION TO THE SUPREME COMANDER LAUNCHERS FOLDER

        Click change icon and use the icon in the icons folder (forgedallianceIcon.ico)
        Repeat the process for the other shortcuts, however replace pram in Target as follows
        Client Forged Alliance Forever = multiMonitor.ahk" client
        Forged Alliance Forever = multiMonitor.ahk" faf
        LOUD Forged Alliance = multiMonitor.ahk" loud
        Steam Forged Alliance = multiMonitor.ahk" steamFAF
        Steam Supreme Commander multiMonitor.ahk" steamSC

        An example of what the shortcuts will look like are

        Client Forged Alliance Forever
        Target
        "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

        Start in
        "E:\Games\Supreme Commander Launchers"

        Forged Alliance Forever
        Target
        "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" faf

        Start in
        "E:\Games\Supreme Commander Launchers"

        LOUD Forged Alliance
        Target
        "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" loud

        Start in
        "E:\Games\Supreme Commander Launchers"

        Steam Forged Alliance
        Target
        "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamFAF

        Start in
        "E:\Games\Supreme Commander Launchers"

        Steam Supreme Commander
        Target
        "E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamSC
        Start in
        "E:\Games\Supreme Commander Launchers"

        !! Dubble check to make sure everything is correct !!

        So now you should have 5 shortcuts with icons each with a different pram

        1. open scripts\multiMonitor.ahk
          Note you can use notepad++

        2. Settings that the user can change if they want to
          "global clipMouse = true" on by default
          "global autoSetMonitorSize := true" on by default
          "global startInDualScreenMode := false" off by default

        3. Settings the user must change !!!
          pathOrLinkLOUD
          pathOrLinkClient
          The directory of where the game exe is,
          e.g "E:\Games\supremeCommanderForgedAlliance"

        By default FAF is located in "C:\ProgramData\FAForever\bin"
        For LOUD you are need to find the SCFA_Updater.exe location
        For Downlord's FAF Client you need to find the downlords-faf-client.exe location

        That should be it for setting up

        How to use
        To enable dual Screen mode press Ctrl F12
        To enable single Screen mode press Ctrl F11
        To stop the script press Ctrl F10
        You can use the windows key to untrap the mouse

        Bugs and limitations
        ui-party mod
        If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
        The ui-party icon also does not position correctly.
        The drop down menu also does not quite position correctly
        Steam Supreme Commander does not support ui-party mod

        Untitled-1.jpg

        I spent a few days to get this to work I hope people find it helpful.

        1 Reply Last reply Reply Quote 4
        • M Offline
          macdeffy
          last edited by

          for those who aren't aware, there is a program to convert ahk scripts to an exe that you can simply run at startup, or create a task schedule to run on specific triggers.

          https://github.com/AutoHotkey/Ahk2Exe

          1 Reply Last reply Reply Quote 0
          • T Offline
            thecore
            last edited by

            For my updated script you do not need to convert the ahk file.
            Just right click on the ahk file and go properties and click open with and select the AutoHotkeyU32.exe file in scripts

            1 Reply Last reply Reply Quote 0
            • T Offline
              thecore
              last edited by

              Another improvement I just made is auto detect when the match is loading and auto switch to dual screen mode. This using the ImageSearch function.

              To do this you do

              SetTimer, loadingSearch, 100
              
              loadingSearch:
              	if (!ProcessExist(procGame)) 
              		return
              	;//checks if t
              	if(!loaded) 
              		return
              	var := 0
              	loop , 8
              	{
              	  var += 1
              	  CoordMode Pixel,Relative
              	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
              	  if (ErrorLevel = 0)
              	  {
              		resize(width*2, height,procGame,true)
              		settimer, loadingSearch, OFF
              		break
              	  }
              	 }
              return
              

              And the references pics you can use are here, put them in a folder in scripts called pics and call them
              1.jpg
              2.jpg
              3.jpg
              4.jpg
              5.jpg
              6.jpg
              7jpg
              8.jpg
              1.jpg
              2.jpg
              3.jpg
              4.jpg
              5.jpg
              6.jpg
              7.jpg
              8.jpg

              Now i have only tested for 1920x1080 so if the ImageSearch cannot find the image you may need to play around with it.

              I updated the resize rule

              resize(x, y, gametype,active) 
              {
              	if(active = true)
              	{
              		if(dualScreenActive = true)
              			return
              		dualScreenActive := true
              	}
              	else
              	{
              		if(dualScreenActive = false)
              			return
              		dualScreenActive := false
              	}	
              		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
              		WinMaximize, % "ahk_exe " gametype
              		WinRestore, % "ahk_exe " gametype
              }
              

              The full script

              ;//The Definitive Supreme Commander Windowed Borderless Script
              ;//thecore, tatsu, IO_Nox other sources on the net
              ;//1.01
              
              ;//Supports 
              ;//dual Monitors of the same resolution
              ;//mouse cursor traping
              ;//Supreme Commander steam version
              ;//Supreme Commander Forged Alliance steam version
              ;//Forged Alliance Forever 
              ;//Downlord's FAF Client
              ;//LOUD
              
              ;//limitations
              ;//Only supports monitors of the same resolution
              ;//ui-party does not support steam Supreme Commander (9350)
              
              #NoEnv
              SendMode Input
              SetWorkingDir %A_ScriptDir%
              #Persistent
              
              ;//all personal variables are here
              global moveX := 0 ;//Sets the main screen x location, 0 being the "main display" X location
              global moveY := 0 ;//Sets the main screen x location, 0 being the "main display" Y location
              global width := 0 ;//resolution width (do not change)
              global height := 0 ;//resolution height (do not change)
              global clipMouse = true ;//This will trap the mouse cursor within the game while the game window is active, you can use windows key to deactivate the game window,
              global autoSetMonitorSize := true ;//set to use auto set resolution 
              if(autoSetMonitorSize == true)
              {
              	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
              	width := % Mon1Left ; //set width resolution
              	height := % Mon1Bottom ; //set width resolution
              	;//if the value is negative change it to positive number
              	if(width < 0)
              	{
              		width := (-1 * width)
              	}
              	if(height < 0)
              	{
              		height := (-1 * height)
              	}
              }
              else
              { ;//manually set monitor resolution size
              	width := 1920  ;2560, 3840 ;//Sets the width resolution, for 1080p use (1920), for 1440p use (2560), for 4k use (3840) or use a custom value
              	height := 1080 ;1440, 2160 ;//Sets the height resolution
              }
              
              global startInDualScreenMode := false ;//Set the default Screen mode on startup, true is start in dual screen mode
              global dualScreenActive := startInDualScreenMode ;//(do not change)
              ;//hotkey for dual screen mode is Ctrl F12
              ;//hotkey for single screen mode is Ctrl F11
              ;//hotkey for exit script is Ctrl F10
              
              ;//Paths to different game exe types
              global pathOrLinkSteamSC := "steam://rungameid/9350" ;//Location to Supreme Commander steam version
              global pathOrLinkSteamFaf := "steam://rungameid/9420" ;//Location to Supreme Commander Forged Alliance steam version
              
              global pathOrLinkFAF := "C:\ProgramData\FAForever\bin" ;//Location to Forged Alliance Forever exe (this is normally found in "C:\ProgramData\FAForever\bin")
              global pathOrLinkLOUD := "E:\Games\supremeCommanderForgedAlliancee" ;//Location to LOUD SCFA_Updater.exe
              global pathOrLinkClient := "E:\Games\Downlord's FAF Client" ;//Location to Downlord's FAF Client exe
              
              ;//the name of the exe for each game type
              global procSteamSC := "SupremeCommander.exe" ;//Supreme Commander steam version
              global procSteamFaf := "SupremeCommander.exe" ;//Supreme Commander Forged Alliance steam version
              global procFAF := "ForgedAlliance.exe" ;//Forged Alliance Forever 
              global procClient := "downlords-faf-client.exe" ;//Downlord's FAF Client
              global procLOUD := "SCFA_Updater.exe" ;//LOUD Updater
              
              ;//Set the number of processor threads to use, by default it will find auto find the max supported processors
              EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS
              
              firstArg := A_Args[1] ;//get shortcut parameters command line first agrument
              StringLower, lowerCaseFirstArg, firstArg ;//Sets firstArg to lower case, not really needed but just in case the user puts in a uppercase value
              global procGame := "null" ;//holds the game exe to use 
              
              global loaded := false
              
              ;//Run the following exe based off pram from shortcut
              ;//procGame - Sets which game exe name to use, this is the exe that will have the width and height changed
              ;//procName - Sets which exe that needs to be closed to stop the ahk script (e.g for the Downlord's FAF Client the script will stop once the client is shutdown and not the game exe)
              ;//procPath - Sets the game path
              ;//Run, %procName%, %procPath% - run the exe at the path
              if(lowerCaseFirstArg = "client")
              { ;//Run the Downlord's FAF Client
              	procGame := procFAF
              	procName := procClient
              	procPath := pathOrLinkClient
              	Run, %procName%, %procPath%
              }
              else if(lowerCaseFirstArg = "faf" )
              { ;//Run Forged Alliance Forever
              	procGame := procFAF
              	procName := procFAF
              	procPath := pathOrLinkFAF
              	Run, %procName%, %procPath%
              }
              else if(lowerCaseFirstArg = "steamFAF")
              { ;//Run upreme Commander Forged Alliance steam version
              	procGame := procSteamFaf
              	procName := procSteamFaf
              	procPath := pathOrLinkSteamFaf
              	Run, %procPath%
              }
              else if(lowerCaseFirstArg = "loud")
              { ;//Run LOUD 
              	procGame := procFAF
              	procName := procLOUD
              	procPath := pathOrLinkLOUD
              	Run, %procName%, %procPath%
              }
              else if(lowerCaseFirstArg = "steamSC")
              { ;//Run LOUD 
              	procGame := procSteamSC
              	procName := procSteamSC
              	procPath := pathOrLinkSteamSC
              	Run, %procPath%
              }
              
              Process, Wait, %procName%, 120 ;//Wait upto 120 seconds for the exe to start
              procPID := ErrorLevel ;//set the error level
              
              ;//if the exe does not start show an error message and exit the script
              if not procPID
              { 
              	MsgBox The specified process did not appear.
                  ExitApp ; Stop this script
              }
              
              ;//Call the exitProc function after the set time
              SetTimer, exitProc, 2000 
              ;//Call the CheckProc function after the set time
              SetTimer, CheckProc, 2000
              if(clipMouse == true)
              {
              	SetTimer, clipProc, 100 
              }
              
              SetTimer, loadingSearch, 100
              
              ;//Function that will Manually switch from dual screen to single screen
              resize(x, y, gametype,active) 
              {
              	if(active = true)
              	{
              		if(dualScreenActive = true)
              			return
              		dualScreenActive := true
              	}
              	else
              	{
              		if(dualScreenActive = false)
              			return
              		dualScreenActive := false
              	}	
              		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
              		WinMaximize, % "ahk_exe " gametype
              		WinRestore, % "ahk_exe " gametype
              }
              
              ;//Hot key to switch from dual screen to single screen or to exit the script
              ^F12::resize(width*2, height,procGame,true) ;//Ctrl F12 to enter dual screen mode
              ^F11::resize(width, height,procGame,false) ;//Ctrl F11 to enter single screen mode
              ^F10::quit() ;//Ctrl F10 to stop the script
              
              ;//Resize the game on start up,
              CheckProc:
              	if (!ProcessExist(procName)) 
              		return
              	WinGet Style, Style, % "ahk_exe " procGame ;//Gets the style from the game exe
              	
              	if (Style & 0xC40000)
              	{ 
                      WinSet, Style, -0xC40000, % "ahk_exe " procGame ;//removes the titlebar and borders
              		
              		windowWidth := width ;//sets the windowWidth value to width
              		;//Checks the default screen mode
              		if(startInDualScreenMode = true) 
              		{ 
              			windowWidth := windowWidth*2 ;//use dual screen mode as default
              		}
              		
              		; //move the window to 0,0 and resize it to fit across 1 or 2 monitors.
              		WinMove, % "ahk_exe " procGame , , moveX, moveY, windowWidth, height
                      WinMaximize, % "ahk_exe " procGame
                      WinRestore, % "ahk_exe " procGame
              
                      ; //set High priority
                      Process, Priority, %procGame%, H
                      
              		; //sets the number of processors to use, by default it will use all processor except CPU0
              		; //NOTE with windows 10, windows 11 this is not really needed 
              		gamePID := ErrorLevel
                      ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID)
                      DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 )
              		DllCall("CloseHandle", "UInt", ProcessHandle)
              		loaded := true
                  }
              return
              
              clipProc: 
              	if (!ProcessExist(procGame)) 
              		return
              	;//checks if the game window is active
              	if !WinActive("ahk_exe " procGame)
              	{
              		return
              	}	
              	;//trap mouse
              	Confine := !Confine
              	setWidth := width
              	;//trap mouse to dual screen
              	if(dualScreenActive == true)
              	{
              		setWidth := setWidth * 2
              	}
              	ClipCursor( Confine, 0, 0, setWidth, height)
              	
              return
              
              loadingSearch:
              	if (!ProcessExist(procGame)) 
              		return
              	;//checks if t
              	if(!loaded) 
              		return
              	var := 0
              	loop , 8
              	{
              	  var += 1
              	  CoordMode Pixel,Relative
              	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
              	  if (ErrorLevel = 0)
              	  {
              		resize(width*2, height,procGame,true)
              		settimer, loadingSearch, OFF
              		break
              	  }
              	 }
              return
              
              ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
              {
              	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
              	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
              }
              
              ;//Check if the process exist
              ProcessExist(exeName)
              { 
                 Process, Exist, %exeName%
                 return !!ERRORLEVEL
              }
              
              ;//exit script if the procName is not running
              exitProc:
              	if (ProcessExist(procName) == 0)
              	{
              		quit()
              	}
              return	
              
              ;//quit the script
              quit()
              { 	
              	ExitApp
              }
              
              return
              

              So now when a game starts it will try and find the image and switch to dual screen mode. Have tested it and it is working quite nicely though you may need to add more images for different mods.

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              • T Offline
                thecore
                last edited by

                Version 1.02

                • Added auto enable Dual screen mode (enableAutoDualScreen default is true)
                • Added auto disable Dual screen mode, the script will check for the end game stats
                  menu
                • Improved some code and bugs

                Add the following images to \pics\endgame
                3.jpg 2.jpg 1.jpg

                and under \pics\loadgame
                8.jpg 7.jpg 6.jpg 5.jpg 4.jpg 3.jpg 2.jpg 1.jpg

                Here is version 1.02
                code.txt
                1.jpg
                2.jpg
                3.jpg
                4.jpg

                Bugs

                • The chart does not auto refresh when going from dual screen mode to single screen mode though you can just reselect the chart and it will refresh.
                • In order for auto dual screen to work you the game window has to be active.
                1 Reply Last reply Reply Quote 0
                • T Offline
                  thecore
                  last edited by

                  1.03
                  Fix an issue with FAF client games where the loading Image timer was not turned back on resulting in the auto fullscreen not working after the first game.

                  multiMonitor.txt

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                  • T Offline
                    thecore
                    last edited by

                    1.04
                    Fix an issue where when using the downlords-faf-client the auto dual screen was not working correctly when playing the second game.

                    Rename multiMonitor.txt to multiMonitor.ahk
                    multiMonitor.txt

                    IO_NoxI 2 Replies Last reply Reply Quote 0
                    • IO_NoxI Offline
                      IO_Nox @thecore
                      last edited by

                      Universal Sortcut Parser
                      Version 1.0
                      Universal Sortcut Parser.rar

                      • Launch multiple applications from one shortcut.
                      • Call usp.ahk with launch parameters and it will run sortcuts and scripts for this parameters.

                      I tryed to divide command line arguments parsing, app starting and scripts. That way scripst may be more clean and reusable and you can ran many independent scripts and files for each option.
                      I haven't compiled it, so AutoHotkey shold be installed.
                      So it now works like

                      • you call this proxy with command line arguments,
                      • proxy launches files, links, scripts with predefined commandline arguments.

                      Easiest way to create new option myOpt (if you will call scripts without any args) is to create dirs myOpt in both scripts and shortcuts dirs (or only one of them if you don't care, division of scrips and other files is made for scripts reusage in different options) and place your shortcuts, files and scripts there. And then create shortcut for usp.ahk and add command line argument myOpt in Object value like "usp.ahk" myOpt

                      I now have 3 normal sortcuts (.lnk) on desctop for (Object values bellow):

                      • Downlord's FAF Client
                      "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf
                      
                      • Supreme Commander Forged Alliance
                      "D:\Program Files\Universal Sortcut Parser\usp.ahk" sc
                      
                      • FAForever Map Editor
                      "D:\Program Files\Universal Sortcut Parser\usp.ahk" maps
                      

                      Note:

                      "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf sc maps
                      
                      • this will call all 3 options at once πŸ™‚

                      Options may be written in file and/or inerpreted from file names: files (and all files in folders) named for option in shortcuts and scripts folders will be called.

                      Example for options.txt:

                      test script blank testArg1 arg2
                      test run C:\Program Files\Notepad++\notepad++.exe --help
                      
                      faf file D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe
                      faf script borderlessOptimisation ForgedAlliance.exe downlords-faf-client.exe
                      
                      
                      sc run steam://rungameid/9420
                      sc script borderlessOptimisation SupremeCommander.exe -
                      
                      maps file D:\Program Files\fafmapeditor_alpha_v0704_WIP1\FAForeverMapEditor.exe
                      maps script borderlessOptimisation ForgedAlliance.exe FAForeverMapEditor.exe
                      

                      About options in file:

                      • file will test if file (or dir) exsists and call it (or all files in dir),
                      • run will just call anything, USE IT to call files with command line arguments,
                      • scripts will search for all matching files and folders in scripts folder and can run them with normal and "additional" command line arguments.

                      Note:

                      • base script name can't contain spaces because spaces are dividers in string parsing, but it does not mater for files in folders.

                      For example I have adapted my old script and placed it in
                      scripts/borderlessOptimisation 0 0 1920 1080 folder and I'm calling it for sc option by string

                      sc script borderlessOptimisation SupremeCommander.exe -
                      

                      This means that in scripts folder will be called all files named like borderlessOptimisation.exe, borderlessOptimisation second file.ahk, etc. and all files in directories named like borderlessOptimisation and borderlessOptimisation more args.
                      If I have borderlessOptimisation second file.ahk it will be called with 2 args SupremeCommander.exe - (game and client proccees names for my script, "-" as second arg is to make it run normally if more args are added later).
                      I have SC FAF borderleess ARGS.ahk in folder named borderlessOptimisation 0 0 1920 1080 so it will be called with 4 more args (6 args total), same as

                      sc run scripts/borderlessOptimisation 0 0 1920 1080/SC FAF borderleess ARGS.ahk SupremeCommander.exe - 0 0 1920 1080
                      

                      and same may be done by copy-pasting original Supreme Commander Forged Alliance.lnk shortcut to shortcuts dir and remnaming it into "sc borderlessOptimisation SupremeCommander.exe -.lnk" or just placing shortcut in folder named this way.

                      Read README.txt for more understending about the naming and some other things.

                      IO_NoxI 1 Reply Last reply Reply Quote 0
                      • IO_NoxI Offline
                        IO_Nox @IO_Nox
                        last edited by

                        Added compiled script (usp.exe) here, but if you want to run AHK scripts(*.ahk) AHK instalation is still needed.

                        Universal Sortcut Parser.rar

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                        • IO_NoxI Offline
                          IO_Nox @thecore
                          last edited by

                          @thecore, may I ask If you had issue with game image freezing (but blind play is possible) and/or gray screen on game resize?

                          I'm trying to test your 1.04 script modifided for command line arguments usage (may be a little broken in process) on single screen and resizing brakes the game even without any script...

                          My current setup is here:
                          Universal Sortcut Parser.rar

                          01.png 02.png
                          Notes:

                          • first screensort - playable
                          • second - after resize - musick works, mouse clicks works, menu works and units are moving, but image is broken - it is sctatic and you can esily broke game to gray sceen by colapsing and reopening the window, and I can't close the game window in normal way so only task manager helps.
                          • Hm, white space at the bottom of the screensort isn't normal, looks like I have properly f*cked up resizing...
                          T 2 Replies Last reply Reply Quote 0
                          • T Offline
                            thecore @IO_Nox
                            last edited by

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              thecore
                              last edited by

                              Also i am working on an interface in python
                              2.jpg

                              3.jpg

                              tatsuT 1 Reply Last reply Reply Quote 1
                              • T Offline
                                thecore @IO_Nox
                                last edited by

                                @io_nox
                                @io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).

                                When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like

                                5.jpg

                                It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.

                                Hopeful i can improve these issues.

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                                • S Offline
                                  Sprouto
                                  last edited by

                                  This looks like a wonderful effort.

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                                  • tatsuT Offline
                                    tatsu @thecore
                                    last edited by

                                    @thecore said in [Guide] : fake-fullscreen and optimisation:

                                    Also i am working on an interface in python

                                    nice!

                                    yuck python, but nice anyways!

                                    let me know once it's done

                                    actually you and @io_nox should be collaborating and making something together.

                                    38437c89-5b5b-4d15-aba7-ec80a85f08b7-image.png

                                    How to setup FAF on linux

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                                    • IO_NoxI Offline
                                      IO_Nox @tatsu
                                      last edited by

                                      For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

                                      Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

                                      One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

                                      definitive args.ahk.txt

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                                      • IO_NoxI Offline
                                        IO_Nox @IO_Nox
                                        last edited by

                                        Resize bug update:

                                        I replaced normal resizing

                                        WinMaximize, % "ahk_exe " procGame
                                        WinRestore, % "ahk_exe " procGame
                                        

                                        with perverted one

                                        WinHide , % "ahk_exe " procGame
                                        WinMaximize, % "ahk_exe " procGame
                                        WinRestore, % "ahk_exe " procGame
                                        WinShow  , % "ahk_exe " procGame
                                        

                                        and got somethig new:

                                        • instead of game window I now have debug log
                                        • resizing of log window works greate
                                        • if log window is active I can listen game music and sounds
                                        • if I can find a way to go back to game window it may fix this bug

                                        Log here: log.txt
                                        Π‘Π½ΠΈΠΌΠΎΠΊ экрана (8).png Π‘Π½ΠΈΠΌΠΎΠΊ экрана (9).png

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                                        • IO_NoxI Offline
                                          IO_Nox
                                          last edited by

                                          Somehow made both debug and game windows appear at same time:

                                          • game image frozen on resize
                                          • debug log on the moment after resize is here:
                                            WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                            WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
                                            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
                                            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
                                            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                            INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
                                            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                            INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
                                            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                            INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
                                            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                            INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
                                            WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                            WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                            WARNING: unable to lock dynamic texture: Invalid call
                                            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
                                            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
                                            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
                                            WARNING: unable to lock dynamic texture: Invalid call
                                            WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                            WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                          • just like changing resolution from game menu it seems game lost traces of my videocard...
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                                          • T Offline
                                            thecore
                                            last edited by

                                            Supreme Commander Definitive Launcher 1.0
                                            Made in python, i created a stand alone version below, just go to settings and set the game paths.

                                            Capture.JPG
                                            Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

                                            Here are the files before converting it to a stand alone
                                            Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

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