FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    [Guide] : fake-fullscreen and optimisation

    Scheduled Pinned Locked Moved Frequently Asked Questions
    91 Posts 18 Posters 24.2k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      thecore
      last edited by

      Version 1.02

      • Added auto enable Dual screen mode (enableAutoDualScreen default is true)
      • Added auto disable Dual screen mode, the script will check for the end game stats
        menu
      • Improved some code and bugs

      Add the following images to \pics\endgame
      3.jpg 2.jpg 1.jpg

      and under \pics\loadgame
      8.jpg 7.jpg 6.jpg 5.jpg 4.jpg 3.jpg 2.jpg 1.jpg

      Here is version 1.02
      code.txt
      1.jpg
      2.jpg
      3.jpg
      4.jpg

      Bugs

      • The chart does not auto refresh when going from dual screen mode to single screen mode though you can just reselect the chart and it will refresh.
      • In order for auto dual screen to work you the game window has to be active.
      1 Reply Last reply Reply Quote 0
      • T Offline
        thecore
        last edited by

        1.03
        Fix an issue with FAF client games where the loading Image timer was not turned back on resulting in the auto fullscreen not working after the first game.

        multiMonitor.txt

        1 Reply Last reply Reply Quote 0
        • T Offline
          thecore
          last edited by

          1.04
          Fix an issue where when using the downlords-faf-client the auto dual screen was not working correctly when playing the second game.

          Rename multiMonitor.txt to multiMonitor.ahk
          multiMonitor.txt

          IO_NoxI 2 Replies Last reply Reply Quote 0
          • IO_NoxI Offline
            IO_Nox @thecore
            last edited by

            Universal Sortcut Parser
            Version 1.0
            Universal Sortcut Parser.rar

            • Launch multiple applications from one shortcut.
            • Call usp.ahk with launch parameters and it will run sortcuts and scripts for this parameters.

            I tryed to divide command line arguments parsing, app starting and scripts. That way scripst may be more clean and reusable and you can ran many independent scripts and files for each option.
            I haven't compiled it, so AutoHotkey shold be installed.
            So it now works like

            • you call this proxy with command line arguments,
            • proxy launches files, links, scripts with predefined commandline arguments.

            Easiest way to create new option myOpt (if you will call scripts without any args) is to create dirs myOpt in both scripts and shortcuts dirs (or only one of them if you don't care, division of scrips and other files is made for scripts reusage in different options) and place your shortcuts, files and scripts there. And then create shortcut for usp.ahk and add command line argument myOpt in Object value like "usp.ahk" myOpt

            I now have 3 normal sortcuts (.lnk) on desctop for (Object values bellow):

            • Downlord's FAF Client
            "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf
            
            • Supreme Commander Forged Alliance
            "D:\Program Files\Universal Sortcut Parser\usp.ahk" sc
            
            • FAForever Map Editor
            "D:\Program Files\Universal Sortcut Parser\usp.ahk" maps
            

            Note:

            "D:\Program Files\Universal Sortcut Parser\usp.ahk" faf sc maps
            
            • this will call all 3 options at once 🙂

            Options may be written in file and/or inerpreted from file names: files (and all files in folders) named for option in shortcuts and scripts folders will be called.

            Example for options.txt:

            test script blank testArg1 arg2
            test run C:\Program Files\Notepad++\notepad++.exe --help
            
            faf file D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe
            faf script borderlessOptimisation ForgedAlliance.exe downlords-faf-client.exe
            
            
            sc run steam://rungameid/9420
            sc script borderlessOptimisation SupremeCommander.exe -
            
            maps file D:\Program Files\fafmapeditor_alpha_v0704_WIP1\FAForeverMapEditor.exe
            maps script borderlessOptimisation ForgedAlliance.exe FAForeverMapEditor.exe
            

            About options in file:

            • file will test if file (or dir) exsists and call it (or all files in dir),
            • run will just call anything, USE IT to call files with command line arguments,
            • scripts will search for all matching files and folders in scripts folder and can run them with normal and "additional" command line arguments.

            Note:

            • base script name can't contain spaces because spaces are dividers in string parsing, but it does not mater for files in folders.

            For example I have adapted my old script and placed it in
            scripts/borderlessOptimisation 0 0 1920 1080 folder and I'm calling it for sc option by string

            sc script borderlessOptimisation SupremeCommander.exe -
            

            This means that in scripts folder will be called all files named like borderlessOptimisation.exe, borderlessOptimisation second file.ahk, etc. and all files in directories named like borderlessOptimisation and borderlessOptimisation more args.
            If I have borderlessOptimisation second file.ahk it will be called with 2 args SupremeCommander.exe - (game and client proccees names for my script, "-" as second arg is to make it run normally if more args are added later).
            I have SC FAF borderleess ARGS.ahk in folder named borderlessOptimisation 0 0 1920 1080 so it will be called with 4 more args (6 args total), same as

            sc run scripts/borderlessOptimisation 0 0 1920 1080/SC FAF borderleess ARGS.ahk SupremeCommander.exe - 0 0 1920 1080
            

            and same may be done by copy-pasting original Supreme Commander Forged Alliance.lnk shortcut to shortcuts dir and remnaming it into "sc borderlessOptimisation SupremeCommander.exe -.lnk" or just placing shortcut in folder named this way.

            Read README.txt for more understending about the naming and some other things.

            IO_NoxI 1 Reply Last reply Reply Quote 0
            • IO_NoxI Offline
              IO_Nox @IO_Nox
              last edited by

              Added compiled script (usp.exe) here, but if you want to run AHK scripts(*.ahk) AHK instalation is still needed.

              Universal Sortcut Parser.rar

              1 Reply Last reply Reply Quote 0
              • IO_NoxI Offline
                IO_Nox @thecore
                last edited by

                @thecore, may I ask If you had issue with game image freezing (but blind play is possible) and/or gray screen on game resize?

                I'm trying to test your 1.04 script modifided for command line arguments usage (may be a little broken in process) on single screen and resizing brakes the game even without any script...

                My current setup is here:
                Universal Sortcut Parser.rar

                01.png 02.png
                Notes:

                • first screensort - playable
                • second - after resize - musick works, mouse clicks works, menu works and units are moving, but image is broken - it is sctatic and you can esily broke game to gray sceen by colapsing and reopening the window, and I can't close the game window in normal way so only task manager helps.
                • Hm, white space at the bottom of the screensort isn't normal, looks like I have properly f*cked up resizing...
                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  thecore @IO_Nox
                  last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    thecore
                    last edited by

                    Also i am working on an interface in python
                    2.jpg

                    3.jpg

                    tatsuT 1 Reply Last reply Reply Quote 1
                    • T Offline
                      thecore @IO_Nox
                      last edited by

                      @io_nox
                      @io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).

                      When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like

                      5.jpg

                      It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.

                      Hopeful i can improve these issues.

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        Sprouto
                        last edited by

                        This looks like a wonderful effort.

                        1 Reply Last reply Reply Quote 0
                        • tatsuT Offline
                          tatsu @thecore
                          last edited by

                          @thecore said in [Guide] : fake-fullscreen and optimisation:

                          Also i am working on an interface in python

                          nice!

                          yuck python, but nice anyways!

                          let me know once it's done

                          actually you and @io_nox should be collaborating and making something together.

                          38437c89-5b5b-4d15-aba7-ec80a85f08b7-image.png

                          How to setup FAF on linux

                          IO_NoxI 1 Reply Last reply Reply Quote 0
                          • IO_NoxI Offline
                            IO_Nox @tatsu
                            last edited by

                            For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

                            Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

                            One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

                            definitive args.ahk.txt

                            IO_NoxI 1 Reply Last reply Reply Quote 0
                            • IO_NoxI Offline
                              IO_Nox @IO_Nox
                              last edited by

                              Resize bug update:

                              I replaced normal resizing

                              WinMaximize, % "ahk_exe " procGame
                              WinRestore, % "ahk_exe " procGame
                              

                              with perverted one

                              WinHide , % "ahk_exe " procGame
                              WinMaximize, % "ahk_exe " procGame
                              WinRestore, % "ahk_exe " procGame
                              WinShow  , % "ahk_exe " procGame
                              

                              and got somethig new:

                              • instead of game window I now have debug log
                              • resizing of log window works greate
                              • if log window is active I can listen game music and sounds
                              • if I can find a way to go back to game window it may fix this bug

                              Log here: log.txt
                              Снимок экрана (8).png Снимок экрана (9).png

                              1 Reply Last reply Reply Quote 1
                              • IO_NoxI Offline
                                IO_Nox
                                last edited by

                                Somehow made both debug and game windows appear at same time:

                                • game image frozen on resize
                                • debug log on the moment after resize is here:
                                  WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                  WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                  WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
                                  WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
                                  WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
                                  WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                  INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
                                  WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                  INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
                                  WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                  INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
                                  WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                                  INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
                                  WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                  WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                  WARNING: unable to lock dynamic texture: Invalid call
                                  WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
                                  WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
                                  WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
                                  WARNING: unable to lock dynamic texture: Invalid call
                                  WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                  WARNING: .\DeviceD3D9.cpp(866) Invalid call
                                • just like changing resolution from game menu it seems game lost traces of my videocard...
                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  thecore
                                  last edited by

                                  Supreme Commander Definitive Launcher 1.0
                                  Made in python, i created a stand alone version below, just go to settings and set the game paths.

                                  Capture.JPG
                                  Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

                                  Here are the files before converting it to a stand alone
                                  Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

                                  IO_NoxI 1 Reply Last reply Reply Quote 2
                                  • IO_NoxI Offline
                                    IO_Nox @thecore
                                    last edited by

                                    Solved my image freze on resizing bug (lost video adapter):
                                    Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
                                    This solution was found here:
                                    https://forums.faforever.com/viewtopic.php?f=3&t=18603

                                    @thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.

                                    Here is the working variant for any window size:

                                    
                                    if(clipMouse = true)
                                    {
                                    	SetTimer, clipProc, 100 
                                    }
                                    clipProc: 
                                    	if (!ProcessExist(procGame)) 
                                    		return
                                    	;//checks if the game window is active
                                    	if !WinActive("ahk_exe " procGame)
                                    	{
                                    		return
                                    	}
                                    	
                                    	; this will get your game window size
                                    	WinGetTitle, winTitle, ahk_exe %procGame%
                                    	WinGetPos, X, Y, W, H, %winTitle%
                                    	
                                    	;//trap mouse
                                    	ClipCursor( true, X, Y, W, H)
                                    	
                                    return
                                    ; //lock the mouse within the game window
                                    ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
                                    {
                                    	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
                                    	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
                                    }
                                    

                                    full script here (just delete .txt to use it):
                                    definitiveResizeAndMouseLock.ahk.txt

                                    T 1 Reply Last reply Reply Quote 1
                                    • IO_NoxI Offline
                                      IO_Nox
                                      last edited by

                                      A Little error in full script:
                                      definitiveResizeAndMouseLock.ahk.txt
                                      I screwed up at automathic setting for the dual screen size 😉
                                      was:

                                      	width_2 := width*2
                                      	height_2 := height*2
                                      

                                      now is good one:

                                      	width_2 := width*2
                                      	height_2 := height
                                      

                                      Result of the modified definiteve script divide for sortcut proxy:

                                      • only the mouse lock to reuse with any app
                                        mouseLock.ahk.txt
                                      • only the resize hotkeys to reuse with any app
                                        definitiveResize.ahk.txt

                                      Full example: Universal Sortcut Parser.rar

                                      1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        thecore @IO_Nox
                                        last edited by

                                        @io_nox said in [Guide] : fake-fullscreen and optimisation:

                                        Windows 10 ui scaling involved here

                                        Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.

                                        Here is the fix

                                        clipProc: 
                                        	if (!ProcessExist(procGame)) 
                                        		return
                                        	;//checks if the game window is active
                                        	if !WinActive("ahk_exe " procGame)
                                        	{
                                        		return
                                        	}	
                                        	; this will get your game window size
                                        	WinGetTitle, winTitle, ahk_exe %procGame%
                                        	WinGetPos, X, Y, W, H, %winTitle%
                                        	w := w - 1
                                        	h := h - 1
                                        	;//trap mouse
                                        	ClipCursor( true, X, Y, W, H)
                                        	
                                        return
                                        
                                        1 Reply Last reply Reply Quote 1
                                        • T Offline
                                          thecore
                                          last edited by

                                          @IO_Nox
                                          Found a bug with SysGet, Mon1, Monitor, 1 and using Mon1Left
                                          Sometimes Mon1Left is 0 and Mon1Right has the correct value depending on your screen setup

                                          Here is a fix

                                          if(autoSetMonitorSize == true)
                                          {
                                          	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
                                          	if(Mon1Right != 0)
                                          		width := Mon1Right ; //set width resolution
                                          	else if(Mon1Left != 0)
                                          		width := % Mon1Left
                                          	else 
                                          		width := 1920
                                          
                                          	if(Mon1Bottom != 0)
                                          		height := Mon1Bottom ; //set width resolution
                                          	else if(Mon1Top != 0)
                                          		height := Mon1Top
                                          	else 
                                          		height := 1080
                                          	
                                          	;//if the value is negative change it to positive number
                                          	if(width < 0)
                                          	{
                                          		width := (-1 * width)
                                          	}
                                          	if(height < 0)
                                          	{
                                          		height := (-1 * height)
                                          	}	
                                          }
                                          

                                          I am also improving the Launcher with ui scaling.

                                          1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            thecore
                                            last edited by

                                            Definitive Supreme Commander Launcher 1.02
                                            It has come a long way but i have decided to create a fun little github project for it.

                                            https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                                            Lots of changes in this update, hopefully there are not too many issues with this version.

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post