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    Soul Ripper should have stealth

    Scheduled Pinned Locked Moved Balance Discussion
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    • ZeldafanboyZ Offline
      Zeldafanboy @FtXCommando
      last edited by

      @ftxcommando

      I agree that you can't really play very passively with the Soul Ripper, but people don't often want to chase things with their ASF into enemy territory over potential SAMs. Having the Soul Ripper disappear from T3 radar coverage if it does get away is still helpful because it means the other team's air can't have ASF in a good position to intercept it all the time. You could also bring it back to your base and control-K it without people knowing, etc.

      This wouldn't be a major change, but that's why I think it should be a no brainer? It's a mediocre unit that nobody would be mad to see get a small buff like that which has factional flavor and could lead to more exciting games-- we all know that people don't scout as much as they should and having a Soul Ripper appear out of nowhere with a cloud of stealthed Gemini around it to snipe an SMD or something would be cool.

      put the xbox units in the game pls u_u

      1 Reply Last reply Reply Quote 1
      • C Offline
        CPTANT @ThomasHiatt
        last edited by

        @thomashiatt I thought this doesn't work, right?

        From the wiki:

        The stealth field is also ineffective when attempting to hide air units, although Cybran T3 air units have their own stealth fields.

        arma473A 1 Reply Last reply Reply Quote 0
        • arma473A Offline
          arma473 @CPTANT
          last edited by

          @cptant That's wrong because you can put a deceiver in a transport. A ground-based stealth field won't hide air units, but an air-based stealth field will

          1 Reply Last reply Reply Quote 0
          • DerpFAFD Offline
            DerpFAF
            last edited by

            I like that suggestion. Would give it a little cybran spice that it seems to be missing at the moment.

            1 Reply Last reply Reply Quote 1
            • QuietJoyQ Offline
              QuietJoy
              last edited by

              I dreamt last night that the Soul Ripper was modified so that it would constantly poop out fire beetles, any takers?

              1 Reply Last reply Reply Quote 1
              • T Offline
                Tagada Balance Team
                last edited by

                https://github.com/FAForever/fa/pull/3408
                It will be considered for the next update.

                1 Reply Last reply Reply Quote 1
                • SwkollS Offline
                  Swkoll Global Moderator
                  last edited by

                  Guys, is this the first time the balance forum has successfully produced a balance change?

                  AzraaaA 1 Reply Last reply Reply Quote 3
                  • T Offline
                    Tagada Balance Team
                    last edited by Tagada

                    No? It did in the past. I read through every thread, but most of them were not even worth replying to in the past. Now it's a bit better.
                    Also, quite a few ideas discussed in the balance forum were implemented or are in the process of being implemented.

                    1 Reply Last reply Reply Quote 2
                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      Make a soul ripper have a few transport spots for some memes

                      1 Reply Last reply Reply Quote 2
                      • AzraaaA Offline
                        Azraaa @Swkoll
                        last edited by

                        @swkoll said in Soul Ripper should have stealth:

                        Guys, is this the first time the balance forum has successfully produced a balance change?

                        Yeah this has to be the first time, i've personally seen a Balance Team member be like "We'll consider it" XD

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