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    Soul Ripper should have stealth

    Scheduled Pinned Locked Moved Balance Discussion
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    • ThomasHiattT Offline
      ThomasHiatt
      last edited by

      Build a transport and deceiver to go with it.

      ZeldafanboyZ C 2 Replies Last reply Reply Quote 2
      • ZeldafanboyZ Offline
        Zeldafanboy @ThomasHiatt
        last edited by

        @thomashiatt

        That’s clunky to set up and the stealth will easily die to any aa. You might think that once aa has found the Soul Ripper it doesn’t matter anyways, but stealth on mobile units resets when they leave vision range. You could pull back a Soul Ripper and still hide it more easily for another attack rather than having it be tagged by t3 radar for the rest of its life…

        put the xbox units in the game pls u_u

        1 Reply Last reply Reply Quote 0
        • FtXCommandoF Offline
          FtXCommando
          last edited by FtXCommando

          You can’t play that passively with Soul Ripper because 1) it’s slow 2) ASF aren’t and 3) if you’re building one where air is contested, that’s like 50 ASF you’re down.

          It doesn’t have the massive range + hp of czar which allows czar to play more passively nor the huge alpha + speed of asswasher which does all its damage quickly and can then quickly retreat.

          ZeldafanboyZ 1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ Offline
            Zeldafanboy @FtXCommando
            last edited by

            @ftxcommando

            I agree that you can't really play very passively with the Soul Ripper, but people don't often want to chase things with their ASF into enemy territory over potential SAMs. Having the Soul Ripper disappear from T3 radar coverage if it does get away is still helpful because it means the other team's air can't have ASF in a good position to intercept it all the time. You could also bring it back to your base and control-K it without people knowing, etc.

            This wouldn't be a major change, but that's why I think it should be a no brainer? It's a mediocre unit that nobody would be mad to see get a small buff like that which has factional flavor and could lead to more exciting games-- we all know that people don't scout as much as they should and having a Soul Ripper appear out of nowhere with a cloud of stealthed Gemini around it to snipe an SMD or something would be cool.

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 1
            • C Offline
              CPTANT @ThomasHiatt
              last edited by

              @thomashiatt I thought this doesn't work, right?

              From the wiki:

              The stealth field is also ineffective when attempting to hide air units, although Cybran T3 air units have their own stealth fields.

              arma473A 1 Reply Last reply Reply Quote 0
              • arma473A Offline
                arma473 @CPTANT
                last edited by

                @cptant That's wrong because you can put a deceiver in a transport. A ground-based stealth field won't hide air units, but an air-based stealth field will

                1 Reply Last reply Reply Quote 0
                • DerpFAFD Offline
                  DerpFAF
                  last edited by

                  I like that suggestion. Would give it a little cybran spice that it seems to be missing at the moment.

                  1 Reply Last reply Reply Quote 1
                  • QuietJoyQ Offline
                    QuietJoy
                    last edited by

                    I dreamt last night that the Soul Ripper was modified so that it would constantly poop out fire beetles, any takers?

                    1 Reply Last reply Reply Quote 1
                    • T Offline
                      Tagada Balance Team
                      last edited by

                      https://github.com/FAForever/fa/pull/3408
                      It will be considered for the next update.

                      1 Reply Last reply Reply Quote 1
                      • SwkollS Offline
                        Swkoll Global Moderator
                        last edited by

                        Guys, is this the first time the balance forum has successfully produced a balance change?

                        AzraaaA 1 Reply Last reply Reply Quote 3
                        • T Offline
                          Tagada Balance Team
                          last edited by Tagada

                          No? It did in the past. I read through every thread, but most of them were not even worth replying to in the past. Now it's a bit better.
                          Also, quite a few ideas discussed in the balance forum were implemented or are in the process of being implemented.

                          1 Reply Last reply Reply Quote 2
                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            Make a soul ripper have a few transport spots for some memes

                            1 Reply Last reply Reply Quote 2
                            • AzraaaA Offline
                              Azraaa @Swkoll
                              last edited by

                              @swkoll said in Soul Ripper should have stealth:

                              Guys, is this the first time the balance forum has successfully produced a balance change?

                              Yeah this has to be the first time, i've personally seen a Balance Team member be like "We'll consider it" XD

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