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    Soul Ripper should have stealth

    Scheduled Pinned Locked Moved Balance Discussion
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    • E Offline
      Exselsior
      last edited by

      I kinda like this idea. I'm ready for a lack of scouting to result in a soul ripper ending a game. I feel that it could use a buff and this is nicely inline with Cybran's style.

      1 Reply Last reply Reply Quote 2
      • ThomasHiattT Offline
        ThomasHiatt
        last edited by

        Build a transport and deceiver to go with it.

        ZeldafanboyZ C 2 Replies Last reply Reply Quote 2
        • ZeldafanboyZ Offline
          Zeldafanboy @ThomasHiatt
          last edited by

          @thomashiatt

          That’s clunky to set up and the stealth will easily die to any aa. You might think that once aa has found the Soul Ripper it doesn’t matter anyways, but stealth on mobile units resets when they leave vision range. You could pull back a Soul Ripper and still hide it more easily for another attack rather than having it be tagged by t3 radar for the rest of its life…

          put the xbox units in the game pls u_u

          1 Reply Last reply Reply Quote 0
          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            You can’t play that passively with Soul Ripper because 1) it’s slow 2) ASF aren’t and 3) if you’re building one where air is contested, that’s like 50 ASF you’re down.

            It doesn’t have the massive range + hp of czar which allows czar to play more passively nor the huge alpha + speed of asswasher which does all its damage quickly and can then quickly retreat.

            ZeldafanboyZ 1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ Offline
              Zeldafanboy @FtXCommando
              last edited by

              @ftxcommando

              I agree that you can't really play very passively with the Soul Ripper, but people don't often want to chase things with their ASF into enemy territory over potential SAMs. Having the Soul Ripper disappear from T3 radar coverage if it does get away is still helpful because it means the other team's air can't have ASF in a good position to intercept it all the time. You could also bring it back to your base and control-K it without people knowing, etc.

              This wouldn't be a major change, but that's why I think it should be a no brainer? It's a mediocre unit that nobody would be mad to see get a small buff like that which has factional flavor and could lead to more exciting games-- we all know that people don't scout as much as they should and having a Soul Ripper appear out of nowhere with a cloud of stealthed Gemini around it to snipe an SMD or something would be cool.

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 1
              • C Offline
                CPTANT @ThomasHiatt
                last edited by

                @thomashiatt I thought this doesn't work, right?

                From the wiki:

                The stealth field is also ineffective when attempting to hide air units, although Cybran T3 air units have their own stealth fields.

                arma473A 1 Reply Last reply Reply Quote 0
                • arma473A Offline
                  arma473 @CPTANT
                  last edited by

                  @cptant That's wrong because you can put a deceiver in a transport. A ground-based stealth field won't hide air units, but an air-based stealth field will

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                  • DerpFAFD Offline
                    DerpFAF
                    last edited by

                    I like that suggestion. Would give it a little cybran spice that it seems to be missing at the moment.

                    1 Reply Last reply Reply Quote 1
                    • QuietJoyQ Offline
                      QuietJoy
                      last edited by

                      I dreamt last night that the Soul Ripper was modified so that it would constantly poop out fire beetles, any takers?

                      1 Reply Last reply Reply Quote 1
                      • T Offline
                        Tagada Balance Team
                        last edited by

                        https://github.com/FAForever/fa/pull/3408
                        It will be considered for the next update.

                        1 Reply Last reply Reply Quote 1
                        • SwkollS Offline
                          Swkoll Global Moderator
                          last edited by

                          Guys, is this the first time the balance forum has successfully produced a balance change?

                          AzraaaA 1 Reply Last reply Reply Quote 3
                          • T Offline
                            Tagada Balance Team
                            last edited by Tagada

                            No? It did in the past. I read through every thread, but most of them were not even worth replying to in the past. Now it's a bit better.
                            Also, quite a few ideas discussed in the balance forum were implemented or are in the process of being implemented.

                            1 Reply Last reply Reply Quote 2
                            • veteranasheV Offline
                              veteranashe
                              last edited by

                              Make a soul ripper have a few transport spots for some memes

                              1 Reply Last reply Reply Quote 2
                              • AzraaaA Offline
                                Azraaa @Swkoll
                                last edited by

                                @swkoll said in Soul Ripper should have stealth:

                                Guys, is this the first time the balance forum has successfully produced a balance change?

                                Yeah this has to be the first time, i've personally seen a Balance Team member be like "We'll consider it" XD

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