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    Why does Fullshare exist?

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    • archsimkatA Offline
      archsimkat
      last edited by

      Without full share, snipe a single ACU in a 2v2, 3v3, 4v4, or maybe even 5v5, and the game is usually over. For most people, that kind of gameplay is probably not desirable to either play or watch. Go to Gyle's youtube channel and look at the top viewed videos of all time and look at the Epic casts—the vast majority of them would have ended much sooner and not been nearly as good to cast without fullshare.

      MajorTroubleM 1 Reply Last reply Reply Quote 1
      • MajorTroubleM Offline
        MajorTrouble @archsimkat
        last edited by

        @archsimkat yeah, I get that, thats what everyone keeps saying, but why fullshare and not simply an alternative victory condition? I understand what it does and I understand why its desirable, what I don't understand is how this goal is not already achieved by supremacy or annihilation victory conditions

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        • E Offline
          Exselsior
          last edited by Exselsior

          Not to drag lore into this, but even lore wise it makes sense an acu can pick up an ally’s units in the event of them dying. Supremacy is very, very different from full share and would be cancerous to play on larger maps.

          Outside of lore I don’t really have anything to add to what Arch and FTX said, they’re both right.

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          • KaletheQuickK Offline
            KaletheQuick @MajorTrouble
            last edited by

            @majortrouble Because it's really different from supremacy. I see how they are vaguely similar, but needing to kill 2-6 irreplaceable units is just not the same as needing to kill every engineer, factory, or SACU. Those are replaceable, so I would say it's quite different.

            There are other options as well. I have wanted to try some traitors games, and Civilian Desertion could be cool if mass capturing units was easier.

            But full share seems fine. It seems like it makes the team as a whole more robust, but there is still this critical irreplaceable resource that needs to be protected and can go down at any moment.

            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

            MajorTroubleM 1 Reply Last reply Reply Quote 1
            • MajorTroubleM Offline
              MajorTrouble @KaletheQuick
              last edited by MajorTrouble

              @kalethequick that's a valid point and one I hadn't considered, it also answers my question-thank you

              Quick edit/question: how many games do you see where one player is in a position to snipe a com and destroy a base vs games that a player who has the opening for a snipe but not complete destruction

              Truly, I understand the point now, I'm just curious about stats now-doesn't even have to be completely accurate guess, just your own experiences

              perhaps its just the level I play at but snipes aren't quite as common as slowly whittling away at a defense until you can push right through base defenses

              1 Reply Last reply Reply Quote 0
              • ZLOZ Offline
                ZLO
                last edited by

                to lazy to read whole thread... but answer is balance and gameplay.

                1. If you have no fullshare, then game can become all about t2-t3 air ACU snipes
                2. Therefore you can't use acu in combat, and even then you can get sniped
                3. As soon one player dies game ends
                4. people also may randomly disconnect and with fullshare game will not end there

                I personally don't really like fullshare as it enables you to suicide acu to kill enemy army, and i also don't really like the "spirit" of it.
                and fullshare games can often be about t3 acu drops with TML to cause cancer and at the same time acu loss will not lead to loss of the game

                TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                MajorTroubleM 1 Reply Last reply Reply Quote 0
                • ValkiV Offline
                  Valki
                  last edited by

                  I have said this before, but I really hate Full Share in TMM. We are very cautious now about killing the lower rated of 2 players.

                  Suddenly that 50 eco that was being wasted on a 600 rated strategy, is now added to a 1200 rated strategy.

                  It is also very anticlimactic.

                  Lastly, I play with a friend and we want to play together. Unless we are really close to victory game is over after one of us dies. Even in random TMM, I don't like it if I still have a good chance to continue playing for 20 minutes when my ally dies.

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @Valki
                    last edited by

                    @valki therefore you shouldn't invest (too many) resources into destroying the ACU, but instead of destroying his eco / base. Which is to me a lot more fun than sniping someone or being sniped.

                    A work of art is never finished, merely abandoned

                    ValkiV K 2 Replies Last reply Reply Quote 6
                    • biassB Offline
                      biass
                      last edited by

                      same dudes who sit in discord training channel saying they have no apm

                      thinking randomly getting double your current unit count is not a big deal

                      stay classy faf

                      MajorTroubleM 1 Reply Last reply Reply Quote 3
                      • Z Offline
                        zappazapper
                        last edited by

                        I'd just like to point out that Assassination is only a thing because it fits in with the silly sci-fi backstory of vanilla SupCom, that the only intelligent being on the field is a little guy operating the commander and once he dies that's it. Do we need to continue to suspend disbelief and play this way? Because full-share is just a band-aid to make losing a commander in Assassination not an automatic team loss. In reality, when my commander dies, I'm still alive, and still have the ability to make (incorrect) strategic decisions. Maybe Assassination as the standard condition in FAF needs to be reconsidered.

                        1 Reply Last reply Reply Quote 0
                        • ValkiV Offline
                          Valki @Jip
                          last edited by

                          @jip said in Why does Fullshare exist?:

                          @valki therefore you shouldn't invest (too many) resources into destroying the ACU, but instead of destroying his eco / base. Which is to me a lot more fun than sniping someone or being sniped.

                          Thanks, good idea... I will also apply this when your victory depends on my decisions 😛

                          @zappazapper said in Why does Fullshare exist?:

                          I'd just like to point out that Assassination is only a thing because it fits in with the silly sci-fi backstory of vanilla SupCom, that the only intelligent being on the field is a little guy operating the commander and once he dies that's it. Do we need to continue to suspend disbelief and play this way? Because full-share is just a band-aid to make losing a commander in Assassination not an automatic team loss. In reality, when my commander dies, I'm still alive, and still have the ability to make (incorrect) strategic decisions. Maybe Assassination as the standard condition in FAF needs to be reconsidered.

                          Very cool thought actually...

                          But I fear it would work only for T1 and T2, at T3 your commander in the mix of 10 SCU's 3 Exps and 60 Bricks doesn't matter that much.

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            Katharsas @Jip
                            last edited by Katharsas

                            @jip said in Why does Fullshare exist?:

                            @valki therefore you shouldn't invest (too many) resources into destroying the ACU, but instead of destroying his eco / base. Which is to me a lot more fun than sniping someone or being sniped.

                            But the consequence of understanding full share is not to stop sniping, its to snipe the higher rated player and auto-win if there is a meaningful rating-difference.

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                            • E Offline
                              Evan_
                              last edited by

                              Even if it's the lower rated player getting sniped, and the better player gets his stuff, it's still often a good idea if you can do it without huge losses. Losing an acu is often devastating, usually either it's at the front where it was guarding something that can now be attacked, or it's in the base, and when it explodes it takes all of the buildpower with it. It also loses any mass and energy in storage, of course you can manually give it away before dying but a lot of players do not.

                              All in snipes on a weaker player are bad
                              Logical snipes on a weaker player are good

                              After an enemy ACU dies you have to take advantage of it before the opponent can stabilize. Full share increases the skill ceiling of snipes because you don't just have to plan the ACU snipe, you have to plan and be ready for the aftermath.

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                              • E Offline
                                Exselsior
                                last edited by

                                @zappazapper The commander dying resulting in your units dying makes perfect sense, not sure what you mean by silly sci-fi back story. You’re not alive after the ACU dies because in the game you are literally in the ACU. These units are massive in scale and there is a human piloting the ACU (or Cyborg or Seraphim), and if that dies there’s no longer a way to issue commands to the units. Considering QAI seems to be the only powerful enough general intelligence to possibly take the place of people in the game there’s not a backup if the living pilot dies. It also make sense in terms of just pure gameplay mechanics as well as other people have been arguing.

                                arma473A Z 2 Replies Last reply Reply Quote 1
                                • arma473A Offline
                                  arma473 @Exselsior
                                  last edited by

                                  @exselsior It's pretty important as a safety measure that robot armies don't run wild autonomously and you would rather have robot armies self-destruct than allow your enemies to get control of them.

                                  E 1 Reply Last reply Reply Quote 2
                                  • E Offline
                                    Exselsior @arma473
                                    last edited by

                                    @arma473 Yes exactly. Like I said in my first post on here I don’t mean to bring lore into it too much, but when something makes sense both from the game lore perspective, regardless of what you think about the lore, and from the gameplay perspective at the same time it’s hard to argue against.

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                                    • ValkiV Offline
                                      Valki
                                      last edited by

                                      In particular, if you have an awkward makeshift alliance of a Seraphim, Aeon, Cybran and UEF ACU fighting another awkward makeshift Alliance... then you really don't want your units to fall under the control of someone who could be your enemy tomorrow.

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                                      • M Offline
                                        MSG
                                        last edited by

                                        Full share is another type of game play.
                                        I don't like it, but you can choose to play these, or not 🙂

                                        1 Reply Last reply Reply Quote 1
                                        • MajorTroubleM Offline
                                          MajorTrouble @biass
                                          last edited by MajorTrouble

                                          @biass said in Why does Fullshare exist?:

                                          same dudes who sit in discord training channel saying they have no apm

                                          thinking randomly getting double your current unit count is not a big deal

                                          stay classy faf

                                          I assume this is directed at me and trust me I don't take it lightly, I understand it is a huge deal-just not a big a deal as losing a position and I think you would agree with that

                                          1 Reply Last reply Reply Quote 1
                                          • MajorTroubleM Offline
                                            MajorTrouble
                                            last edited by

                                            I just want to say thanks to everyone who commented here, from those that examined the lore aspect of it and the top players and admins throwing in their view as well, its all good stuff

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