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    AIs in ladder

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    • epic-bennisE Offline
      epic-bennis Banned @Askaholic
      last edited by

      @askaholic said in AIs in ladder:

      Well we can lower the threshold any time. It’s currently at 1600 mu (yes mu Not displayed rating) afaik, but it is easily configurable and can be done even while the server is running. New players can’t get matched randomly with any player that has higher than that mu (unless that player is also a new player)

      So you mean to say these things can be amended easily by using nothing more than a table edit and common sense?

      The current PC always characterised any change to the matchmaker as rocket science that only he himself grasped and could undertake after year long study of true skill distribution tables.

      Maybe in the future the system can make alot more sense by using a logic that can be explained by alot less words. I'm hopeful.

      AskaholicA 1 Reply Last reply Reply Quote 0
      • Brutus5000B Offline
        Brutus5000 FAF Server Admin
        last edited by

        The problem with AI screwing up regular ladder could be solved by building an beginner-AI-matchmaker pool that is only for people below X rating, but you can farm rating and games for ladder.

        Solves the negative ratings. Solves the lack of games problem. Teaches players basics of the game (assuming the AIs behave a little bit like real ladder players e.g. spam instead of turtle).

        "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
        – Benno Rice

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        • The_JanitorT Offline
          The_Janitor
          last edited by

          One possible outcome out of this is that new player will just start bunker them self's up much like ladder gatekeepers and win that way. And at that point we just accidentally made more cancer and problems then it would be solving.

          I just looking this from a different angle, I do like an idea of tools being used to motivate new players to keep on playing in both ladder and global games.

          Analyze, Adapt, Overcome...

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          • AskaholicA Offline
            Askaholic @epic-bennis
            last edited by

            @shape-of-bennis no I’m saying this one particular value can be changed because its just a number defined in a config file.

            1 Reply Last reply Reply Quote 1
            • SwkollS Offline
              Swkoll Global Moderator
              last edited by

              It would be interesting if we took the winner of the AI tourney and put it on ladder for a few weeks as an experiment. It could be given a normal rating and then we'd have it queue infrequently (<5 times per day) and only when players aren't finding games.

              We'd get some interesting data to see if this is a good idea long-term and players would get some matches when they otherwise would get none.

              S epic-bennisE 2 Replies Last reply Reply Quote 6
              • S Offline
                Sprouto @Swkoll
                last edited by

                @swkoll said in AIs in ladder:

                It would be interesting if we took the winner of the AI tourney and put it on ladder for a few weeks as an experiment. It could be given a normal rating and then we'd have it queue infrequently (<5 times per day) and only when players aren't finding games.

                We'd get some interesting data to see if this is a good idea long-term and players would get some matches when they otherwise would get none.

                Now that is an excellent idea and a good way to get some real data on the subject.

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                • N Offline
                  Neytron
                  last edited by

                  This post is deleted!
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                  • epic-bennisE Offline
                    epic-bennis Banned @Swkoll
                    last edited by

                    @swkoll said in AIs in ladder:

                    It would be interesting if we took the winner of the AI tourney and put it on ladder for a few weeks as an experiment. It could be given a normal rating and then we'd have it queue infrequently (<5 times per day) and only when players aren't finding games.

                    We'd get some interesting data to see if this is a good idea long-term and players would get some matches when they otherwise would get none.

                    one could add a post game survey to ask the player if he enjoyed the experience. a simple from 0-10 how much did you enjoy playing against the AI will give useful information quickly. if the score is below 5 just axe the whole thing. if people enjoy it then keep it. simple solutions without many words are sometimes good I think.

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                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      Those things aren't that great. Even more as people who lose will tend to give a bad rating and those who win will give it a good one. Losing ain't fun mate.

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                      • UvesoU Offline
                        Uveso
                        last edited by

                        Even if i would like to see many AI games,
                        there should be an option where the player can decide if he wants to play against an AI in general.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          chp2001
                          last edited by

                          I would honestly play ladder more if I could match against an AI if there are no people around. even if I got no rating from wins it would let me try out the ladder pool and learn how to play different maps without having to do all the setup myself

                          veteranasheV ValkiV 2 Replies Last reply Reply Quote 3
                          • veteranasheV Offline
                            veteranashe @chp2001
                            last edited by

                            @chp2001 said in AIs in ladder:

                            I would honestly play ladder more if I could match against an AI if there are no people around. even if I got no rating from wins it would let me try out the ladder pool and learn how to play different maps without having to do all the setup myself

                            Perhaps best reason for ai right here

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              Reckless_Charger
                              last edited by

                              The alternative to allow one to quickly try out ladder maps against an AI is to have a button in the lobby of a custom game to quickly choose randomly from amongst the ladder pool. Still wouldn't set up AI for you though.

                              1 Reply Last reply Reply Quote 1
                              • ValkiV Offline
                                Valki @chp2001
                                last edited by Valki

                                @chp2001 said in AIs in ladder:

                                I would honestly play ladder more if I could match against an AI if there are no people around. even if I got no rating from wins it would let me try out the ladder pool and learn how to play different maps without having to do all the setup myself

                                Still I think it would be better if it did give rating up to a certain level - like 0-rating, so negative rated people can develop rating.

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                                • SwkollS Offline
                                  Swkoll Global Moderator
                                  last edited by

                                  Letting the AI's rating function like a normal player rating is probably ideal in order to prevent trueskill inflation/deflation.

                                  1 Reply Last reply Reply Quote 4
                                  • arma473A Offline
                                    arma473
                                    last edited by

                                    If certain people lack the motivation or willpower to set up a custom 1v1 game against an AI on a ladder map, we should not be designing FAF ladder architecture to cater to those people. No offense. I'm 100% in favor of letting everybody coexist and use the FAF platform even if they have different playstyles/motivation than me. But I think it's crazy to change the ladder in order to accommodate those people. Ladder should always be about playing against other people. You can approach it casually, you can tryhard it, you can sandbox a dozen build orders or just drop in and see what happens. But it should always be about human vs. human and nothing else.

                                    What even is the endpoint of designing an AI that's good enough to replace a human ladder player? We want to cutting off one form of human-human interaction and replace it with a human-AI interaction? That would not be an achievement.

                                    I don't hate the idea of creating some AI "players" who play against humans in order to gauge the AI's trueskill rating but that could be done without changing the 1v1 ladder. You could set up a completely separate ladder where people often get matched to AIs and different AIs compete with humans and with each other for rating points to see which is the best AI. But leave the real ladder alone.

                                    Look at how butthurt people were over the TMM rating reset. Putting AIs into the real ladder could cause problems 100x worse than that. There's so little upside compared to the amount of damage that could happen.

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                                    • epic-bennisE Offline
                                      epic-bennis Banned
                                      last edited by

                                      Ah come on arma it's a little science experiments, every bot plays 50 games, gets a rating, everybody gets sick of it and it's over. Sounds fun
                                      Hahaha

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                                      • FemtoZettaF Offline
                                        FemtoZetta
                                        last edited by

                                        It's a valid point that people would whine too much about it because they are extremely sensitive about ladder... So as a lot of the time in FAF, it's an idea that's dead on arrival or could only be tested with significant effort in getting people to play rated AI games (and even getting some AI games to be rated). RIP

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                                        • biassB Offline
                                          biass
                                          last edited by

                                          We could also call the rating reset a “little science experiment” but the consequences of that were more than just a revert. People stopped playing...

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                                          • J Offline
                                            JazzFunkNoob
                                            last edited by

                                            I mean AI in ladder would have a far smaller impact on ladder than a rating reset. As a low rated ladder spammer you would have smth like a 1/20 chance of getting an ai as opponent if we tune it properly. But mb we should get some input from those ranks if they would mind. time to pm coca 🙂

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