FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Create a casual noob-friendly matchmaker queue (to increase player retention)

    Scheduled Pinned Locked Moved Suggestions
    34 Posts 12 Posters 1.7k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • maudlin27M Offline
      maudlin27
      last edited by

      With a larger player base I'd be in favour of such a matchmaking idea. My concern though is that you'll only end up with a small number of people queuing at a time (except for very busy periods) similar to the existing matchmakers, and you'll inevitably have some people who are very good at whatever custom mode is highlighted compared to a new player.

      That said, one of the biggest issues I have with both the 1v1 and 2v2 matchmakers is that the maps are too much like hard work. That is, if I get a 1v1 map there's a good chance it's some large sprawling map with mexes everywhere that requires me to do a crazy amount of actions a minute to keep up with t1 land spam being mandatory (except on huge maps or naval ones), which ends up being stressful not fun. In 2v2 from what little I've played it's similar, but with the added pressure of a teammate who will be angry that I don't perform as well as they'd like.

      I think this is a large part of the reason games like gap, astro, dual gap, pass etc. are popular - you dont have to focus on as many areas of the map at once, and so there's more chance to just have fun, and it's alot easier to get into as a new player. Even setons and isis mirror this to a large extent (ignoring the players who will make your life miserable if you don't conform to the expected way of doing things when starting in a particular slot).

      Therefore I like the idea of having lots of different 'fun'/different types of modes that will make a change in gamestyle from the standard 1v1, especially if they include vs AI challenges, I'm just not sure how to solve the issue of too few new players wanting to do it leading to those that do try getting crushed by pros. One possibility might be to showcase it on the news page (e.g. you have a different mode each week, and the news page features it prominently).

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

      Anachronism_A 1 Reply Last reply Reply Quote 2
      • Anachronism_A Offline
        Anachronism_ @maudlin27
        last edited by

        @maudlin27
        You make a good point about the sprawling map types chosen for ladder being a large factor in making them more stressful for noobs. I think a decent amount of effort/polling should take place to determine noob-friendly maps that could go in the casual matchmaker.

        pfp credit to gieb

        1 Reply Last reply Reply Quote 0
        • T Offline
          Tagada Balance Team
          last edited by Tagada

          It's already being considered when the map pools are being created, the noob map pools have less, smaller and easier maps. Surveys have already been made in the past and they've concluded that, what a surprise, bigger maps are more stressful and worse for new players.

          1 Reply Last reply Reply Quote 0
          • ValkiV Offline
            Valki
            last edited by

            For the rotation and casual I would suggest a pretty opaque "Quick Match" option.

            Based on available players it goes through several pools of options, no option is solo.

            1. 6+ matchable players: Regular but easy Teamgames, Mini Dual Gap?
            2. 3+ matchable players: 2v2, 3-5 vs. AI
            3. 2 matchable players: 2 vs. AI, short campaign missions

            I think the Player Councillor should play a big role in identifying popular and disliked options for the "Quick Match" matchmaker, and act quickly if needed or opportune.

            1 Reply Last reply Reply Quote 0
            • BlackYpsB Offline
              BlackYps
              last edited by

              different team sizes in the same queue are not supported at the moment.

              1 Reply Last reply Reply Quote 0
              • AskaholicA Offline
                Askaholic
                last edited by

                The majority of stuff in this thread is not supported at the moment. The point is to throw out ideas for what might be worth trying to implement.

                I quite like that idea of a quick match/adaptive queue that can scale to different game sizes depending on the number of players. That might be a solution for lack of players in larger queues.

                1 Reply Last reply Reply Quote 1
                • BlackYpsB Offline
                  BlackYps
                  last edited by

                  I mean, it depends on the details how the queue should behave exactly, but can't a lot of that be mitigated by just queuing for multiple queues in parallel?

                  ValkiV 1 Reply Last reply Reply Quote 1
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by FtXCommando

                    An asymmetric FFA queue using map gen that can then launch a game once 3 or more people are in queue (and timer reaches 0) could work if an adaptive queue is set up.

                    1 Reply Last reply Reply Quote 0
                    • ValkiV Offline
                      Valki @BlackYps
                      last edited by

                      @blackyps said in Create a casual noob-friendly matchmaker queue (to increase player retention):

                      I mean, it depends on the details how the queue should behave exactly, but can't a lot of that be mitigated by just queuing for multiple queues in parallel?

                      Was going to suggest that.

                      Is there any technical reason why we can't have 10 parallel matchmakers to just throw out a number?

                      1 Reply Last reply Reply Quote 0
                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        Uhh, ui space maybe. But from a really technical point I don't think there are any downsides.
                        But we should keep in mind to make the ui not overwhelming, especially for new players. Would be bad to need a tutorial on what the 367 queues are.

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          Sheikah
                          last edited by

                          Realistically as we add more queues the UI will have to change to use the space more efficiently

                          1 Reply Last reply Reply Quote 1
                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            The more queues, the less players per queue.

                            My play time sometimes only have 2-3 players all though I think a casual will draw some players

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              Sheikah
                              last edited by

                              You can queue for multiple queues at once so there is no reason it would reduce player count

                              1 Reply Last reply Reply Quote 2
                              • biassB Offline
                                biass
                                last edited by

                                alt text

                                Reminder that the TMM UI was drafted for 6 queues. This is on a 1080p space, so making more is pushing it.

                                Theoretically, how taxing on the server would it be to launch the matchmaking timer every 3 seconds instead of every minute and a half?

                                1 Reply Last reply Reply Quote 1
                                • AskaholicA Offline
                                  Askaholic
                                  last edited by

                                  Not sure but I think at our current number of players the performance cost is negligible. Especially since matching more frequently also means fewer people in queue at each pop.

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    Blodir
                                    last edited by

                                    I don't think rating matters a lot for genuinely new players (not low rating experienced players). 4v4 queue should work fine for beginners imo, along a beginner mappool like on ladder. One thing that would be nice to have though is some "Play vs AI" button. Setting up a game lobby is more difficult and confusing than you'd expect. Also just the convenience of 1-click-play is very nice.

                                    ValkiV 1 Reply Last reply Reply Quote 0
                                    • ValkiV Offline
                                      Valki @Blodir
                                      last edited by

                                      @blodir said in Create a casual noob-friendly matchmaker queue (to increase player retention):

                                      I don't think rating matters a lot for genuinely new players (not low rating experienced players). 4v4 queue should work fine for beginners imo, along a beginner mappool like on ladder. One thing that would be nice to have though is some "Play vs AI" button. Setting up a game lobby is more difficult and confusing than you'd expect. Also just the convenience of 1-click-play is very nice.

                                      Would it be possible to make these games ranked?

                                      We can just add every AI level to the TrueSkill system once. Especially given the massive amount of games the AI's will play their rating should develop naturally. With an honestly developed rating, beating AI actually becomes a useful milestone. Suppose the AI reaches 400 rating, then it is the 400 rating milestone.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        Blodir @Valki
                                        last edited by

                                        @valki said in Create a casual noob-friendly matchmaker queue (to increase player retention):

                                        @blodir said in Create a casual noob-friendly matchmaker queue (to increase player retention):

                                        I don't think rating matters a lot for genuinely new players (not low rating experienced players). 4v4 queue should work fine for beginners imo, along a beginner mappool like on ladder. One thing that would be nice to have though is some "Play vs AI" button. Setting up a game lobby is more difficult and confusing than you'd expect. Also just the convenience of 1-click-play is very nice.

                                        Would it be possible to make these games ranked?

                                        We can just add every AI level to the TrueSkill system once. Especially given the massive amount of games the AI's will play their rating should develop naturally. With an honestly developed rating, beating AI actually becomes a useful milestone. Suppose the AI reaches 400 rating, then it is the 400 rating milestone.

                                        I think we should only have 2 ratings: 1v1 rating and teamgame rating. Teamgame rating should apply for 2v2 3v3 4v4 matchmakers. For AI games there should be no rating, but you get to choose which AI you want to play against. AI games can't be rated since that fucks with the integrity of the rating system.

                                        ValkiV 1 Reply Last reply Reply Quote 0
                                        • ValkiV Offline
                                          Valki @Blodir
                                          last edited by

                                          @blodir said in Create a casual noob-friendly matchmaker queue (to increase player retention):

                                          AI games can't be rated since that fucks with the integrity of the rating system.

                                          We are talking about regulated AI's exclusively in matchmaker here.
                                          How does it fuck with it? - it might depress some 0-200 rated people, maybe boost some 400 rated - but the amount of people joining at that level distorts it anyway

                                          1 Reply Last reply Reply Quote 0
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by

                                            TrueSkill is relativist based on the people participating in a queue, there is no meaning behind being 300. I’m not going to rank AI games when 300 in global and 300 in ladder are not even the same thing.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post