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    A community effort on a map layout

    Scheduled Pinned Locked Moved Mapping
    60 Posts 11 Posters 4.7k Views 3 Watching
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    • nine2N Offline
      nine2
      last edited by

      I think the preview would be great for all maps, not just mapgen. Loki with and without the preview.

      97110299-391d-4fb5-b719-b3e630df9a84-image.png

      I think options and settings are a must, not some 30 second hardcoded thing. People will (quite rightly) object massively unless they can control it.

      1 Reply Last reply Reply Quote 1
      • JipJ Offline
        Jip
        last edited by

        Then it is a bit out of scope for this topic - I don't have the time to make such an extensive PR 🙂 .

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • nine2N Offline
          nine2
          last edited by

          yes of course, i have derailed this entirely sorry

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          • JipJ Offline
            Jip
            last edited by Jip

            With pride I present Mauve designed by @Leto_II - the second of a series of maps in this topic! The map is available in both the FAF and LOUD vault. For more information:

            • https://gitlab.com/supreme-commander-forged-alliance/maps/mauve

            edit: apparently there was a map name in the post of Leto and I overlooked that. Apologies again!


            disclaimer: the map in the vault doesn't have any heightlines

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 3
            • JipJ Offline
              Jip
              last edited by

              Its been a while but lets get back at it 🙂 .

              Naamloos.jpg
              Naamloos-2.jpg
              Naamloos-3.jpg
              Naamloos-4.jpg
              Naamloos-5.jpg

              Looking at Autumn - an implementation of the design from @Blodir . We've had two sessions and the last one will probably emerge somewhere this weekend when the map will become available in the vault.

              Naamloos-design.jpg

              The layout is quite similar to the original design. It still requires a bit of tweaking where the extractors will be located exactly. I hope to finish that up this weekend. At the moment the big quest is 'filling the gaps'. There are some open area's in the map that I don't want to fill with trees, but there isn't much else to fill it with. Therefore I'm experimenting with how Blizzard designed the Starcraft II maps - small patches of detail in larger area's of nothing.

              The focus since last iteration:

              • The roads are now nicely marked with a combination of a stratum layer and decals
              • The cliffs are properly color-tuned
              • Color cue's are more correct
              • Props / marker placement

              Things that still need to be done:

              • Further prop placement
              • The center
              • The rocky areas

              And last but not least - after talking to @Valki he wasn't able to contact the original author. Therefore he made his own design and I'll soon be implementing that. Its a design based on Starcraft II meta / balance. More about that map later 🙂 .

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 4
              • JipJ Offline
                Jip
                last edited by

                Autumn is available in the vault 😄 !

                I'd like to provide @Blodir and @Leto_II an additional month for feedback on small changes, such as flattening terrain, moving an extractor slightly or adding / removing a few props. Once April ends the maps will be as they are.

                On top of that - I'm intending to making a trailer similar to the trailer for Archsimkats Valley for both maps:

                • https://www.youtube.com/watch?v=S3fvUrhhMsE

                If you have a replay that you think is epic feel free to message me the replay!

                Last but not least - time for a few adjustments for the map of @Tatsu and then onto the last design from @Valki .

                A work of art is never finished, merely abandoned

                ValkiV 1 Reply Last reply Reply Quote 4
                • ValkiV Offline
                  Valki @Jip
                  last edited by

                  @Jip said in A community effort on a map layout:

                  On top of that - I'm intending to making a trailer similar to the trailer for Archsimkats Valley for both maps:

                  • https://www.youtube.com/watch?v=S3fvUrhhMsE

                  If you have a replay that you think is epic feel free to message me the replay!

                  Last but not least - time for a few adjustments for the map of @Tatsu and then onto the last design from @Valki .

                  That is a great idea!

                  However if I might, I think a scripted game will do more to make a good video. You discussed the intended and expected strategies with @archsimkat and the draft creators, maybe take that as a starting point.

                  Have, for example, the draft creator and archsimkat list the key attack paths etc. Have the draft creator and someone, preferably archsimkat or a pro, run a "cheating enabled" game where those key attacks are made. Then make a video from elements of that replay.

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    There's no rush - over time a good replay will emerge and I'll go with that. As anything else will either take up time from me or from Archsimkat and I'll already be spending a few hours to make the trailer anyhow 🙂 .

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 2
                    • JipJ Offline
                      Jip
                      last edited by Jip

                      As part of the update for Tatsu and his map Two Step Shuffle there has been some updates!

                      9846f4ec-5b53-4994-8a97-ac1b7f377d3b-image.png
                      010d98ed-3070-489d-aea9-399365c2af58-image.png
                      905d46da-3cf7-44ef-b7f7-376076b18277-image.png
                      dd8d7968-7903-4097-89ae-a8e97f91017c-image.png

                      There are numerous updates:

                      • The ramps are now more 'rampy' with swirls all over it. The idea is to visualize that the terrain is going downwards.
                      • The terrain overall has more detail. Not due to a higher resolution but because of using that resolution better.
                      • The center is no longer super-smooth and is now like the rest of the terrain. Including the Atlantis dry dock 🙂 .

                      Also, did anyone spot the CZAR crash and that you can walk underneath it? 😄

                      As with the others - @Tatsu has until the end of April to provide feedback. After that the map will be considered done.

                      The map of @Valki will be started after my exams and other duties - you can expect the first drafts in about two to three weeks!

                      edit: and Two Step Shuffle is in the vault 🙂

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 1
                      • JipJ Offline
                        Jip
                        last edited by Jip

                        With thanks to @KolmarEye for helping out with a graphical bug.

                        It appears that a map can end up being partially downloaded / unzipped. Causing you to miss assets, causing a graphical bug. This bug makes it really hard to play one of these maps.

                        To solve this issue:

                        • Uninstall the map in question via the vault
                        • Install the map in question via the vault. Let it finish as it can take a long time: each map is about 200mb!

                        Then, once finished, it should it all be good. If this isn't the case, please contact me.

                        A work of art is never finished, merely abandoned

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                        • JipJ Jip referenced this topic on
                        • JipJ Jip referenced this topic on

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