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    • MoraxM

      M&M Map Vault Plans for Fall 2020 and On

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      MoraxM
      This thread needs to be locked considering it's not really relevant anymore and just a grounds for senseless arguing...
    • JipJ

      Jip's maps and others

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      SaverS
      Oh ok, thx and thx for your work
    • DeribusD

      Balance Thread Guidelines Feedback

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      A
      @dragun101 "Now I get it my opinion vs someone like Tagada is basically meaningless. But if you told me "Your invalid", (SIC) I am not gonna bother posting let alone be willing to help to try and fix something. Especially bugs or help in balance patches." Dragun, I'm not saying that you're invalid or only players with a high rating can contribute to the game, but we can distinguish between helping with balance, and coding. I appreciate all useful contributions people make to FAF. Unfortunately, most people don't know what they don't know, yet apparently many received enough participation trophies during their childhood to make them think they know a whole lot more than they do. I hardly ever play ladder, so I know my own opinion on balance for ladder at ~1300 rating is completely worthless, so I have never offered any suggestions for ladder because I'm not an overconfident, arrogant prick. @Tagada I would say that balance decisions should ultimately be decided by 2k+ players, and so I would also be perfectly fine with voting myself out of having any opinion at all on the subject. My only concern is that limiting it to 2k plus might narrow it too much. At this moment I see 11 2k+ ladder players, and 29 for global, slightly more if you round up, but also not counting overlap for players 2k+ on both. My thinking is that some of the differences at the top are likely due to build orders, apm, etc. so players a bit under rating may understand the mechanics and balance well enough to still provide useful ideas regarding balance. I don't know where would be best to make a cutoff though. It seemed to me that at 1500 you'll at least weed out most of the complete garbage posts, but maybe 1800 is optimal. In any case, I would much rather prohibit those ignorant garbage posts than be able to offer my own opinion on balance.
    • F

      MMLs are terrible - Lack of competent T2 siege option contributes to turtling

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      DeribusD
      Thread locked due to the opening post not meeting our new Balance Discussion guidelines. If you'd like the post unlocked for further discussion, please message me or another mod with what changes you'd like to make so that it conforms to our guidelines.
    • ?

      What if? Experimentals end ASFs

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      veteranasheV
      I was saying they were not used when they were t2
    • SpikeyNoobS

      Beta 3v3 Tourny

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      NOC-N
      What faction face avatars are available
    • ZLOZ

      CPU performance tests

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      G
      Did anyone test how much overclocking on R5 5600X helps the game ? Like enable XMP and/or do that tweak for up to extra 200Mhz boost ?The game is largely single core so extra boost on 1/2 cores would be very easy to cool. Any extra tweaks, like disabling multithreading or something else on this cpu ?
    • CaptainKlutzC

      Klutz's Map Emporium

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      CaptainKlutzC
      @nflanders Very few people play dualgap clones in any meaningful quantity, the original is timeless for a reason. There are so many dualgap maps already that it would be a waste of my time compared to the number of players it would get. Even with this in mind, I only make maps I want to make, not what I think would be popular. While it's a fine map, I personally don't enjoy the gameplay dualgap enables and don't want to create something in that vein. And finally, I think creating a very derivative work would be disrespectful to the original author. Hope you understand. Thanks
    • JipJ

      Developers Iteration I of 2023

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      JipJ
      A wrench, of course edit: apparently that was a pretty bad typo
    • JipJ

      Questions about performance

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      S
      I feel unfairly picked on - sniped you might say. I'll have to start 'microing'.
    • P

      Full-Share Cannot Avoid Reality of Math

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      archsimkatA
      Thread has somehow devolved into a discussion about what constitutes being "good" and so is closed.
    • P

      Telemazer - time for change?

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      ?
      I would add a teleportation alert. Something like "Quantum shift detected".
    • TheVVheelboyT

      Allow us to pick rating brackets for TMM

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      BlackYpsB
      Pull request is up: https://github.com/FAForever/server/pull/926 If anyone knows python and could do a review, that would certainly accelerate things, as we are currenty a bit starved for manpower on the server project.
    • DgunD

      Can we Pleaassee have 1 v1 random map only queue?

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      TheVVheelboyT
      @dgun said in Can we Pleaassee have 1 v1 random map only queue?: @sladownoob its not about winning or not, I just don't enjoy. There is a reason why other rts ranked only use random generated maps - because then it is completely fair. And why is it unfair to prepare for the games? The map pools are open to everyone. And everyone have access to the replay vault so you can just spend 3 minutes and get BO for a map.
    • FtXCommandoF

      Matchmaker Rotation/System Comments

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      FtXCommandoF
      Just so people know, the pools have been updated but I haven't made a post yet because I need to confirm with arch whether the 1v1 pool is also final.
    • SwkollS

      Supreme Computer Cup

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      SaverS
      @randomwheelchair Thanks
    • SkratS

      320€ for 2v2 tournaments! Kings and Veterans get ready!

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      Alina-KissA
      I hope the guy who used "ni..a" word in one of the last games of tournamant is already banned....
    • SpikeyNoobS

      Knights and King Tournament

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      Sladow-NoobS
      dw, it happens. Thanks for the effort you put in though!
    • B

      4v4 TMM January 2023 Map Pool Tier List

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      ArhurtA
      @chisato said in 4v4 TMM January 2023 Map Pool Tier List: capella six have tons of unbuildable mexes and obnoxious amount of dense reclaim, hutts and sr islands have very awkward path finding that makes them unplayable, krakens nest have some terrain issues but dont remember where. Would love to have a chance to fix the pathfinding issues if I am provided a bit more context to understand it.
    • L

      Screenshot of the week

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      BlackYpsB
      No, the changes are too unpredictable to apply them automatically. It will however be possible to convert existing maps. In the best case the effort for this is rather low, in a worse case it requires some tweaking of the map, which is easy in principle, but we still have to develop the tools to be able to do it easily. That's why we are searching for someone with unity experience as mentioned here: https://forum.faforever.com/topic/6881/call-for-volunteer-map-editor-development-in-unity